Dungeon Crawl Stone Soup version 0.32-a0-1874-g85759862ca (webtiles) character file. Game seed: 6880775134594239973 4505 person50605 the Thaumaturge (level 10, -14/76 HPs) Began as a Djinni Conjurer on July 27, 2024. Was a Follower of Makhleb. Demolished by a death knight ... wielding a +0 broad axe (22 damage) ... on level 8 of the Dungeon. The game lasted 00:19:37 (8471 turns). person50605 the Thaumaturge(Djinni Conjurer) Turns: 8471, Time: 00:19:38 Health: -14/76 AC: 9 Str: 6 XL: 10 Next: 65% Gold: 585 EV: 10 Int: 24 God: Makhleb [*.....] SH: 8 Dex: 12 rFire + + + (no weapon) rCold x . . E - +0 buckler rNeg . . . w - +1 robe {Will+} rPois ∞ (no helmet) rElec . B - +0 cloak rCorr . H - +0 pair of gloves SInv . (boots unavailable) Will ++... y - amulet of reflection Stlth ++ s - +4 ring of protection HPRegen 0.32/turn l - ring of protection from fire %: reflection, infuse magic (-15 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, nicolae_twisty_statue_hallways D:2: wad_woods_tower, layout_basic, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_alcove_2, uniq_terence D:4: layout_cave_pools, minmay_hedge_maze D:5: layout_cave_pods, mainiacjoe_overflow_swirl, minivault_24, uniq_duvessa D:6: layout_gridville, kennysheep_potato, uniq_crazy_yiuf_cottage D:7: layout_loops_corners, dk_xom_monty_hall, lemuel_temple_firewalk_b, enter_ossuary_4, kennysheep_dice D:8: layout_rooms, nicolae_ru_great_annihilating_truth, ebering_ghost_reflecting_pool, nicolae_hexahallways, minmay_manual_maat Temple: kb_temple_of_zot Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Ossuary (visited) Lair: D:8-11 Altars: Ashenzari Elyvilon Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Wu Jian Xom Zin The Shining One You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Ossuary. You collected 585 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 614 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 614 | D:1 | The power to cast Soul Splinter wells up from within. 614 | D:1 | Learned a level 1 spell: Soul Splinter 1023 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1566 | D:2 | Reached skill level 5 in Spellcasting 1566 | D:2 | Reached skill level 5 in Conjurations 1566 | D:2 | Reached skill level 5 in Hexes 1566 | D:2 | Reached skill level 5 in Summonings 1566 | D:2 | Reached skill level 5 in Necromancy 1566 | D:2 | Reached skill level 5 in Translocations 1566 | D:2 | Reached skill level 5 in Fire Magic 1566 | D:2 | Reached skill level 5 in Ice Magic 1566 | D:2 | Reached skill level 5 in Air Magic 1566 | D:2 | Reached skill level 5 in Earth Magic 1566 | D:2 | Reached skill level 5 in Alchemy 1566 | D:2 | Reached XP level 5. HP: 30/35 MP: 0/0 1566 | D:2 | The power to cast Jinxbite wells up from within. 1566 | D:2 | Learned a level 2 spell: Jinxbite 1877 | D:3 | Noticed Terence 1883 | D:3 | Killed Terence 2287 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2446 | D:3 | Found a hide-covered altar of Uskayaw. 2518 | D:3 | Identified 6 scrolls of identify 2848 | D:4 | Reached XP level 7. HP: 44/45 MP: 0/0 2848 | D:4 | The power to cast Stone Arrow wells up from within. 2848 | D:4 | Learned a level 3 spell: Stone Arrow 3146 | D:5 | Entered Level 5 of the Dungeon 3190 | D:5 | Reached skill level 7 in Spellcasting 3190 | D:5 | Reached skill level 7 in Conjurations 3190 | D:5 | Reached skill level 7 in Hexes 3190 | D:5 | Reached skill level 7 in Summonings 3190 | D:5 | Reached skill level 7 in Necromancy 3190 | D:5 | Reached skill level 7 in Translocations 3190 | D:5 | Reached skill level 7 in Fire Magic 3190 | D:5 | Reached skill level 7 in Ice Magic 3190 | D:5 | Reached skill level 7 in Air Magic 3190 | D:5 | Reached skill level 7 in Earth Magic 3190 | D:5 | Reached skill level 7 in Alchemy 3274 | D:5 | Noticed Dowan 3282 | D:5 | Killed Dowan 3282 | D:5 | Noticed Duvessa 3293 | D:5 | Killed Duvessa 3294 | D:5 | Reached XP level 8. HP: 13/53 MP: 0/0 4148 | D:5 | Reached skill level 3 in Fighting 4267 | D:5 | Found a white marble altar of Elyvilon. 4276 | D:5 | Found a stormy altar of Qazlal. 4720 | D:6 | Reached XP level 9. HP: 36/63 MP: 0/0 4720 | D:6 | The power to cast Dispel Undead wells up from within. 4720 | D:6 | Learned a level 4 spell: Dispel Undead 4993 | D:6 | Reached skill level 5 in Fighting 5217 | D:6 | Found a runed translucent door. 5218 | D:6 | Noticed Crazy Yiuf 5222 | D:6 | Killed Crazy Yiuf 5348 | D:6 | Noticed a centaur 5351 | D:6 | Killed a centaur 5413 | D:6 | Identified the +3 whip "Oceannim" {spect, *Rage rElec Dex-3 | Stlth+} 5911 | D:7 | Found a sand-covered staircase. 5931 | Ossuary | Entered an ossuary 6694 | D:7 | Found a staircase to the Ecumenical Temple. 6703 | Temple | Entered the Ecumenical Temple 6734 | Temple | Became a worshipper of Makhleb the Destroyer 6827 | D:7 | Reached XP level 10. HP: 64/73 MP: 0/0 6905 | D:7 | Reached skill level 7 in Fighting 7255 | D:7 | Noticed a two-headed ogre 7258 | D:7 | Killed a two-headed ogre 7299 | D:7 | Found a shimmering altar of Xom. 7759 | D:8 | Reached * piety under Makhleb 7843 | D:8 | Identified the ring of the Devil's Team {Fire SInv} 7852 | D:8 | Noticed a centaur 7856 | D:8 | Killed a centaur 8115 | D:8 | Found a sacrificial altar of Ru. 8462 | D:8 | Noticed a death knight 8464 | D:8 | Noticed a centaur warrior 8471 | D:8 | Demolished by a death knight Inventory: Hand Weapons D - the +3 whip "Oceannim" {spect, *Rage rElec Dex-3 Stlth+} (You found it on level 6 of the Dungeon) Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. Missiles d - 60 stones e - 16 poisoned darts f - 4 atropa-tipped darts n - 3 throwing nets N - 6 boomerangs Armour a - a +0 robe w - a +1 robe of willpower (worn) (You took it off Dowan on level 5 of the Dungeon) B - a +0 cloak (worn) (You took it off Crazy Yiuf on level 6 of the Dungeon) E - a +0 buckler (worn) (You found it on level 6 of the Dungeon) H - a +0 pair of gloves (worn) (You found it on level 7 of the Dungeon) M - a +0 pair of gloves (You found it on level 7 of the Dungeon) Jewellery l - a ring of protection from fire (right hand) (You found it on level 2 of the Dungeon) s - a +4 ring of protection (left hand) (You found it on level 3 of the Dungeon) y - an amulet of reflection (around neck) (You found it on level 5 of the Dungeon) P - the ring of the Devil's Team {Fire SInv} (You found it on level 8 of the Dungeon) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Wands z - a wand of light (9) (You took it off a gnoll on level 6 of the Dungeon) L - a wand of flame (16) (You found it on level 7 of the Dungeon) O - a wand of iceblast (34) (You found it on level 8 of the Dungeon) Scrolls c - 11 scrolls of identify g - a scroll of amnesia {unknown} h - a scroll of noise {unknown} i - 3 scrolls of poison {unknown} k - 3 scrolls of immolation o - a scroll of brand weapon {unknown} p - 5 scrolls of fog r - 3 scrolls of teleportation {unknown} t - a scroll of blinking {unknown} u - a scroll of torment {unknown} A - a scroll of fear {unknown} C - a scroll of revelation {unknown} I - a scroll of enchant weapon {unknown} K - a scroll of butterflies {unknown} Q - a scroll of silence {unknown} Potions b - 2 potions of lignification {unknown} j - 2 potions of heal wounds {unknown} m - 3 potions of curing {unknown} q - a potion of cancellation {unknown} v - a potion of attraction {unknown} x - a potion of haste {unknown} F - a potion of magic {unknown} G - a potion of berserk rage {unknown} J - a potion of mutation {unknown} R - a potion of ambrosia {unknown} S - a potion of brilliance {unknown} Skills: * Level 8.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 10.4 Spellcasting * Level 10.4 Conjurations * Level 10.4 Hexes * Level 10.4 Summonings * Level 10.4 Necromancy * Level 10.4 Translocations * Level 10.4 Fire Magic * Level 10.4 Ice Magic * Level 10.4 Air Magic * Level 10.4 Earth Magic * Level 10.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 58% 2d12 (+2d61% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Jinxbite Hex 100% N/A 1% 2 g - Stone Arrow Conj/Erth 100% 3d13 1% 3 h - Dispel Undead Necr 58% 3d21 1% 4 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ########## #.....@p.# #.#..###cY# #...## ##.... .. ##..# .#.#.# .### #..# .#.# ...### #..# .# # ...... #..## #. #..... #...#############..... #..................... You could see a death knight, a centaur warrior and a sky beast. Vanquished Creatures A two-headed ogre (D:7) A vampire (D:7) A steam dragon (D:6) Duvessa (D:5) 2 orc warriors (D:7 D:8) 2 black bears (D:5 D:6) An ogre (D:6) 2 centaurs (D:6 D:8) 4 phantoms (D:5 D:6 D:7) A kobold brigand (D:8) An elf zombie (Ossuary) 6 bullfrogs (D:6 D:7 D:8) 3 scorpions (D:4 D:5 D:6) A gnoll sergeant (D:7) 8 wights (D:7) Dowan (D:5) 2 bombardier beetles (D:3 D:7) An electric eel (D:7) 2 howler monkeys (D:4 D:7) 2 centaur zombies (Ossuary) 4 jellies (D:5 D:7) 3 orc priests (D:4 D:7) Crazy Yiuf (D:6) 2 gnoll boudas (D:6) A hound (D:5) 2 human zombies (Ossuary) A sleepcap (D:5) Terence (D:3) 3 iguanas (D:4 D:5) 10 orc wizards (D:4 D:5 D:6 D:7 D:8) 2 hound zombies (Ossuary) 9 adders (D:2 D:4 D:6 D:8) 15 gnolls (D:2 D:6 D:7) 2 ufetubi (D:5) 5 adder zombies (Ossuary) 3 ribbon worms (D:2 D:3) 4 dart slugs (D:2 D:3 D:4) 19 orcs (D:3 D:5 D:6 D:7 D:8) 8 ball pythons (D:1 D:2 D:3 D:4) 9 endoplasms (D:1 D:3 D:4) 4 giant cockroaches (D:1 D:2 D:3 D:4) 6 goblins (D:1 D:2 D:3 D:4 D:7) 11 hobgoblins (D:1 D:2 D:3 D:4) 2 jackals (D:5) 8 quokkas (D:2 D:4 D:5 D:8) 6 bats (D:1 D:2 D:8) A frilled lizard (D:2) 5 gnoll zombies (Ossuary) A goblin zombie (D:7) 8 jackal zombies (Ossuary) 11 kobolds (D:1 D:2 D:3 D:8) 3 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 5 rats (D:1 D:2 D:3) A rat zombie (D:7) 22 fulminant prisms (D:5 D:6 Ossuary D:7) 243 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 8 9 10 | 10.4 Conjurations | 4 5 6 7 8 9 10 | 10.4 Hexes | 4 5 6 7 8 9 10 | 10.4 Summonings | 4 5 6 7 8 9 10 | 10.4 Necromancy | 4 5 6 7 8 9 10 | 10.4 Translocations | 4 5 6 7 8 9 10 | 10.4 Fire Magic | 4 5 6 7 8 9 10 | 10.4 Ice Magic | 4 5 6 7 8 9 10 | 10.4 Air Magic | 4 5 6 7 8 9 10 | 10.4 Earth Magic | 4 5 6 7 8 9 10 | 10.4 Alchemy | 4 5 6 7 8 9 10 | 10.4 Fighting | 1 4 6 8 | 8.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | | 2 | 1 | || 3 Cast: Magic Dart | 64 | 127 | 103 | || 294 Searing Ray | | 1 | | || 1 Soul Splinter | | 1 | | || 1 Iskenderun's Myst | | 2 | 47 | 8 || 57 Fulminant Prism | | | 22 | || 22 Stone Arrow | | | 45 | 59 || 104 Use: Scroll | | 1 | 1 | || 2 Armour: Robe | 6 | 8 | 9 | 13 || 36 Dodge: Dodged | 7 | 5 | 7 | 1 || 20 Block: Buckler | | | 1 | 2 || 3 Reflection | | | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8468 | 8158 | 310 | 422 | 6655 | 10 | 846.8 | Dungeon | 8141 | 7884 | 257 | 351 | 6579 | 8 | 1017.6 | Temple | 61 | 8 | 53 | 0 | 0 | 1 | 61.0 | Ossuary | 264 | 264 | 0 | 71 | 76 | 1 | 264.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1571 daAuts D:5: 1371 daAuts D:6: 1323 daAuts D:1: 922 daAuts D:2: 885 daAuts D:3: 744 daAuts D:8: 730 daAuts D:4: 591 daAuts Ossuary: 264 daAuts Temple: 61 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 643.7 Dungeon | 86.4 | 86.4 | N/A | N/A | 94.4 | 759.2 Ossuary | 13.6 | 13.6 | N/A | N/A | 5.6 | 363.0 +-------+-------+-------+-------+-------+---------------------- Message History Aim: a jackal zombie (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal zombie. The jackal zombie is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal zombie Aim: a jackal zombie (severely damaged, 100% to hit) The magic dart hits the jackal zombie. You destroy the jackal zombie! You start resting. A hound zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hound zombie. The hound zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (moderately damaged, 100% to hit) The magic dart hits the hound zombie. The hound zombie is heavily damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (heavily damaged, 100% to hit) The magic dart hits the hound zombie. The hound zombie is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The stone arrow hits the hound zombie. The hound zombie is severely damaged. The stone arrow hits the hound zombie!! You destroy the hound zombie! An orc zombie comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the orc zombie!! You destroy the orc zombie! HP restored. A gnoll zombie comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur zombie comes into view. The stone arrow hits the gnoll zombie!! You destroy the gnoll zombie! The centaur zombie sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The stone arrow hits the centaur zombie!! The centaur zombie is severely damaged. The stone arrow hits the centaur zombie!! You destroy the centaur zombie! An adder zombie comes into view. An adder zombie comes into view. There is a gate leading back out of this place here. The stone arrow hits the adder zombie!! You destroy the adder zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (100% to hit) The magic dart hits the adder zombie. The adder zombie is moderately damaged. An adder zombie comes into view. A jackal zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (moderately damaged, 100% to hit) The magic dart hits the adder zombie. The adder zombie is moderately damaged. The stone arrow hits the adder zombie!! You destroy the adder zombie! The stone arrow hits the adder zombie! The adder zombie is almost destroyed. A jackal zombie comes into view. The stone arrow hits the adder zombie!! You destroy the adder zombie! The stone arrow misses the jackal zombie. An orc zombie comes into view. The stone arrow hits the jackal zombie!! You destroy the jackal zombie! The sentinel's mark upon you fades away. The stone arrow hits the jackal zombie!! You destroy the jackal zombie! A hound zombie comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (100% to hit) The magic dart hits the hound zombie. The hound zombie is lightly damaged. A jackal zombie comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - hound zombie You conjure a prism of explosive energy! A fulminant prism comes into view. The orc zombie hits your fulminant prism but does no damage. A human zombie comes into view. A jackal zombie comes into view. The jackal zombie bites your fulminant prism but does no damage. Your fulminant prism crackles loudly. A human zombie comes into view. The jackal zombie bites your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the jackal zombie!! You destroy the jackal zombie! The blast of energy engulfs the orc zombie!! You destroy the orc zombie! The blast of energy engulfs the jackal zombie! You destroy the jackal zombie! The blast of energy engulfs the human zombie!! The human zombie is moderately damaged. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hound zombie! The hound zombie is heavily damaged. The hound zombie is knocked back by the mystic blast. A centaur zombie comes into view. A jackal zombie comes into view. The stone arrow hits the hound zombie!! You destroy the hound zombie! An adder zombie comes into view. Your Fighting skill increases to level 6! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The human zombie hits your fulminant prism. The stone arrow hits the human zombie!! The human zombie is almost destroyed. Your fulminant prism crackles loudly. A gnoll zombie comes into view. The human zombie hits your fulminant prism. The stone arrow misses the human zombie. The stone arrow hits the jackal zombie! You destroy the jackal zombie! Your fulminant prism explodes! The blast of energy engulfs the human zombie!! The human zombie is heavily damaged. The blast of energy engulfs the adder zombie!! You destroy the adder zombie! The blast of energy engulfs the human zombie!! You destroy the human zombie! The blast of energy engulfs the centaur zombie! The centaur zombie is heavily damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur zombie! The centaur zombie is almost destroyed. The centaur zombie is knocked back by the mystic blast. The centaur zombie slams into the stone wall! You destroy the centaur zombie! The stone arrow hits the human zombie!! The human zombie is almost destroyed. You are too injured to fight recklessly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 100% to hit) The magic dart hits the human zombie. You destroy the human zombie! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll zombie Aim: a gnoll zombie (100% to hit) The magic dart hits the gnoll zombie. The gnoll zombie is lightly damaged. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll zombie Aim: a gnoll zombie (lightly damaged, 95% to hit) The stone arrow hits the gnoll zombie! You destroy the gnoll zombie! * * * LOW HITPOINT WARNING * * * An adder zombie comes into view. There is an empty arch of ancient stone here. You start resting. An adder zombie is nearby! There is a gate leading back out of this place here. The stone arrow hits the adder zombie! The adder zombie is severely damaged. You are too injured to fight recklessly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (severely damaged, 78% to hit) The stone arrow misses the adder zombie. * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the adder zombie! You destroy the adder zombie! * * * LOW HITPOINT WARNING * * * A human zombie comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the human zombie!! The human zombie is heavily damaged. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human zombie Aim: a human zombie (heavily damaged, 100% to hit) The magic dart hits the human zombie. The human zombie is severely damaged. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (severely damaged, 100% to hit) The magic dart hits the human zombie. The human zombie is severely damaged. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (severely damaged, 100% to hit) The magic dart hits the human zombie. The human zombie is severely damaged. * * * LOW HITPOINT WARNING * * * A mummy comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the human zombie. The human zombie is almost destroyed. The human zombie is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 100% to hit) The magic dart hits the human zombie. The human zombie is almost destroyed. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 100% to hit) The magic dart hits the human zombie. The human zombie is almost destroyed. * * * LOW HITPOINT WARNING * * * A hound zombie comes into view. Welcome back to the Dungeon! There is a collapsed entrance here. You start resting. HP restored. There is a collapsed entrance here. You can't go down here! You can't go up here! You reach down and open the large door. An orc priest and an orc come into view. The orc shouts! You hear a shout! You hear a howl! An orc comes into view. It is wielding a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc priest invokes the aid of Beogh against you. Beogh smites you! A howler monkey comes into view. Your fulminant prism crackles loudly. You hear an explosion! You feel a bit more experienced. x3 Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! You feel a bit more experienced. An orc priest comes into view. It is wielding a +0 club. The orc priest shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. You see here a +0 mace. The stone arrow hits the orc priest!! You kill the orc priest! Things that are here: a +2 dagger of flaming; a +0 chain mail; an orc corpse I - a scroll labelled ERYGOMYNENT You now have 458 gold pieces (gained 16). An electric eel comes into view. You see here a scroll of identify. The stone arrow hits the electric eel! The electric eel is severely wounded. The stone arrow misses the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The stone arrow hits the electric eel!! You kill the electric eel! c - 8 scrolls of identify (gained 1) You now have 469 gold pieces (gained 11). c - 9 scrolls of identify (gained 1) As you open the large door, it creaks loudly! There is a large open door here. J - a silvery potion Found an escape hatch in the floor. e - 13 poisoned darts (gained 5) K - a scroll labelled VIPHOUR FIOH Found a stone staircase leading up. d - 41 stones (gained 5) A wight comes into view. It is wielding a +0 long sword. The wight moves out of view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A wight comes into view. It is wielding a +0 morningstar. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! The wight is heavily damaged. The wight is knocked back by the mystic blast. The wight collides with your fulminant prism. Your fulminant prism is moderately damaged. The wight is severely damaged. Your fulminant prism explodes! The blast of energy engulfs the wight!! You destroy the wight! You feel a bit more experienced. The blast of energy engulfs the wight!! You destroy the wight! Things that are here: a +0 morningstar; a +0 robe A wight comes into view. It is wielding a +0 mace. You block the wight's attack. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is moderately damaged. The wight is knocked back by the mystic blast. The wight slams into the rock wall! The wight is severely damaged. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! You destroy the wight! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 long sword; a +0 robe Things that are here: a +0 mace; a +0 robe; a +3 flail; a +0 robe Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. HP restored. Found a glowing silver altar of Zin and a burning altar of Makhleb. Found three altars. Found a bloodstained altar of Trog and a hazy altar of Hepliaklqana. Found a broken altar of Ashenzari and an ornate altar of the Wu Jian Council. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Char dumped successfully. Char dumped successfully. There is a staircase back to the Dungeon here. You can't go down here! You fly upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Okay, then. Okay, then. Okay, then. Things that are here: a +0 robe; a +0 mace; a +0 robe; a +3 flail Things that are here: a +0 robe; a +0 long sword Things that are here: a +0 robe; a +0 morningstar You reach down and open the door. Found a stone staircase leading down. A phantom comes into view. There is an open door here. You see here a scroll of identify. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bullfrog comes into view. The stone arrow misses the phantom. The stone arrow hits the phantom!! The phantom is almost destroyed. The stone arrow hits the phantom!! You destroy the phantom! Makhleb accepts your kill. You have reached level 10! Found a stone staircase leading up. The stone arrow hits the bullfrog!! The bullfrog is almost dead. Okay, then. Okay, then. The stone arrow hits the bullfrog!! You kill the bullfrog! Makhleb accepts your kill. HP restored. c - 10 scrolls of identify (gained 1) You reach down and open the door. There is an open door here. A bombardier beetle comes into view. The stone arrow hits the bombardier beetle!! You kill the bombardier beetle! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc warrior comes into view. It is wielding a +0 scimitar. The orc warrior shouts! You hear a shout! x2 An orc wizard comes into view. It is wielding a +0 dagger. x2 The orc warrior moves out of view. The stone arrow misses the orc wizard. An orc comes into view. It is wielding a +0 dagger. The stone arrow hits the orc warrior!! The orc warrior is almost dead. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. The stone arrow hits the orc wizard!! You kill the orc wizard! Makhleb accepts your kill. The stone arrow hits the orc warrior!! You kill the orc warrior! Makhleb accepts your kill. The stone arrow misses the orc wizard. The stone arrow hits the orc wizard. The orc wizard is moderately wounded. The stone arrow hits the orc wizard! You kill the orc wizard! Makhleb accepts your kill. Your Fighting skill increases to level 7! The stone arrow hits the orc. The orc is heavily wounded. The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. The orc wizard casts a spell at you. You resist with almost no effort. The stone arrow hits the orc wizard! You kill the orc wizard! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; a +0 ring mail; an orc corpse Items here: )))) [[[[ †††. p - 4 scrolls of fog (gained 1) Found an escape hatch in the ceiling. A vampire comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A vampire is nearby! The stone arrow hits the vampire! The vampire is heavily damaged. The stone arrow hits the vampire! You destroy the vampire! Makhleb accepts your kill. You see here a Young Poisoner's Handbook. You now have 478 gold pieces (gained 9). There is an open door here. L - a wand of flame (16) You reach down and open the door. There is an open door here. Found a stone staircase leading down. 4 wights come into view. A wight is wielding a +0 short sword and wearing a +2 robe of cold resistance. The stone arrow hits the wight!! You destroy the wight! Makhleb accepts your kill. The stone arrow hits the wight!! You destroy the wight! Makhleb accepts your kill. The stone arrow hits the wight!! You destroy the wight! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wight is nearby! The stone arrow hits the wight!! You destroy the wight! Makhleb accepts your kill. No target in view! No target in view! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - 44 stones (gained 3) Things that are here: a +3 scimitar; a +0 robe Things that are here: a +0 short sword; a +2 robe of cold resistance Things that are here: a +3 battleaxe; a +0 robe There is a stone staircase leading down here. r - 3 scrolls labelled GIAGUM GEOVAX (gained 1) You now have 492 gold pieces (gained 14). You now have 498 gold pieces (gained 6). A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. The stone arrow hits the two-headed ogre!! The two-headed ogre is moderately wounded. The stone arrow hits the two-headed ogre!! The two-headed ogre is almost dead. The stone arrow hits the two-headed ogre! You kill the two-headed ogre! Makhleb accepts your kill. Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 10! Your Hexes skill increases to level 10! Your Summonings skill increases to level 10! Your Necromancy skill increases to level 10! Your Translocations skill increases to level 10! Your Fire Magic skill increases to level 10! Your Ice Magic skill increases to level 10! Your Air Magic skill increases to level 10! Your Earth Magic skill increases to level 10! Your Alchemy skill increases to level 10! No target in view! Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse Found a stone staircase leading down. Found a shimmering altar of Xom. There is a stone staircase leading down here. You reach down and open the door. There is an open door here. M - a +0 pair of gloves You reach down and open the door. There is an open door here. You feel as though Xom is toying with you. Suddenly, the walls become transparent! The jelly quivers. You reach down and open the door. You reach down and open the door. A jelly comes into view. Okay, then. The stone arrow hits the jelly!! You kill the jelly! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, peaceful, 72% to hit) The stone arrow hits the goblin!! You kill the goblin! That felt strangely unrewarding. The jelly quivers. You reach down and open the door. The stone arrow hits the jelly!! You kill the jelly! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. You reach down and open the door. There is an open door here. There is an open door here. You now have 510 gold pieces (gained 12). There is an open door here. You reach down and open the large door. There is a large open door here. You reach down and open the large door. There is a large open door here. There is a large open door here. There is a large open door here. A gnoll sergeant and a gnoll come into view. The gnoll sergeant shouts! The gnoll shouts! You hear a shout! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! A gnoll comes into view. It is wielding a +0 halberd and quivering 2 throwing nets. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The stone arrow hits the gnoll sergeant!! The gnoll sergeant is almost dead. The gnoll shouts! There are monsters nearby! The stone arrow hits the gnoll sergeant! You kill the gnoll sergeant! Makhleb accepts your kill. Your Fighting skill increases to level 8! The stone arrow hits the gnoll!! You kill the gnoll! Makhleb accepts your kill. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The stone arrow hits the gnoll!! You kill the gnoll! Makhleb accepts your kill. The stone arrow hits the gnoll! You kill the gnoll! Makhleb accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You struggle against the net. You tear a large gash into the net. You rip the net and break free! You see here a +0 club. n - 3 throwing nets (gained 1) Things that are here: a +0 halberd; a gnoll corpse k - 3 scrolls of immolation (gained 1) Things that are here: a +0 halberd; a gnoll corpse There is a stone staircase leading up here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You see here Aludeix's Elucidation of Dismal Vapour. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An orc is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. HP restored. An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc comes into view. It is wielding a +0 dagger. The orc shouts! You hear a shout! The orc throws a boomerang. The boomerang hits you but does no damage. An orc comes into view. It is wielding a +0 whip. The stone arrow hits the orc! You kill the orc! Makhleb accepts your kill. The orc throws a boomerang. The boomerang hits you but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 hand axe; an orc corpse The stone arrow misses the orc. The orc throws a boomerang. You block the boomerang with an invisible shield... and reflect it back! The boomerang barely misses the orc. The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. The stone arrow hits the orc. The orc is almost dead. The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. You can now gain health from killing. N - 2 boomerangs Things that are here: a +0 dagger; a +0 chain mail; an orc corpse You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. O - a wand of iceblast (8) P - the ring of the Devil's Team {Fire SInv} You reach down and open the door. There is an open door here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The stone arrow hits the centaur!! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow barely misses the centaur. The stone arrow hits the centaur!! You kill the centaur! Makhleb accepts your kill. No target in view! No target in view! There is a shaft here. You see here a +0 orcbow. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 527 gold pieces (gained 17). There is an open door here. As you open the door, it creaks loudly! There is an open door here. As you open the door, it creaks loudly! There is an open door here. Q - a scroll labelled DEPOCA RICEMM c - 11 scrolls of identify (gained 1) You reach down and open the door. There is an open door here. N - 6 boomerangs (gained 4) You reach down and open the door. There is an open door here. You now have 541 gold pieces (gained 14). You reach down and open the door. There is an open door here. You now have 558 gold pieces (gained 17). You reach down and open the door. Found a stone staircase leading up. There is an open door here. You reach down and open the door. There is an open door here. O - a wand of iceblast (23) (gained 15 charges) You reach down and open the door. There is an open door here. d - 45 stones (gained 1) R - a glowing clear potion You can no longer gain health from killing. Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading down here. d - 52 stones (gained 7) There is a stone staircase leading up here. A bullfrog comes into view. The bullfrog gives a loud, deep croak! The stone arrow misses the bullfrog. The stone arrow hits the bullfrog!! You kill the bullfrog! Makhleb accepts your kill. You reach down and open the door. An adder and a quokka come into view. Found a sacrificial altar of Ru. The stone arrow hits the adder!! You kill the adder! Makhleb accepts your kill. You can now gain health from killing. You feel better. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door, spattered with blood here. You see here an adder corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The stone arrow hits the quokka! You kill the quokka! Makhleb accepts your kill. An orc wizard and a bat come into view. The orc wizard is wielding a +3 dagger of electrocution. The stone arrow hits the orc wizard!! You kill the orc wizard! Makhleb accepts your kill. You feel better. The bat hits you but does no damage. The stone arrow hits the bat!! You kill the bat! Makhleb accepts your kill. You feel better. Things that are here: a +3 dagger of electrocution; a +0 robe You reach down and open the door. There is an open door here. An orc comes into view. It is wielding a +0 war axe. The stone arrow hits the orc. The orc is almost dead. The orc shouts! You hear a shout! The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. Things that are here: a +0 war axe; a +0 chain mail; an orc corpse A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold shouts! x2; You hear a shout! x4 The stone arrow hits the kobold!! You kill the kobold! Makhleb accepts your kill. The kobold shouts! You hear a shout! An orc comes into view. It is wielding a +0 flail. x2 An orc comes into view. It is wielding a +0 short sword. The orc shouts! An orc warrior comes into view. It is wielding a +0 glaive and wearing a +0 chain mail of cold resistance. A kobold comes into view. It is wielding a +0 dagger. The stone arrow misses the kobold. The stone arrow hits the orc!! You kill the orc! Makhleb accepts your kill. An orc wizard comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 short sword. The stone arrow hits the kobold. The kobold is severely wounded. The orc wizard shouts! The kobold hits you but does no damage. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. The stone arrow hits the kobold!! You kill the kobold! Makhleb accepts your kill. You feel better. The stone arrow hits the kobold! You kill the kobold! Makhleb accepts your kill. The stone arrow hits the orc! You kill the orc! Makhleb accepts your kill. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the kobold! You kill the kobold! Makhleb accepts your kill. The orc warrior is severely wounded. The mystic blast hits the orc! You kill the orc! Makhleb accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! You kill the orc warrior! Makhleb accepts your kill. A kobold comes into view. It is wielding a +0 short sword. The stone arrow hits the kobold brigand!! The kobold brigand is severely wounded. The stone arrow hits the kobold!! You kill the kobold! Makhleb accepts your kill. You feel better. Something hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold brigand! You kill the kobold brigand! Makhleb accepts your kill. You feel better. The mystic blast hits something! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the kobold! You kill the kobold! Makhleb accepts your kill. A magic dart appears from out of thin air! The magic dart hits you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line There is a strange disturbance nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The stone arrow hits something!! Makhleb accepts your kill. Reactivating autopickup. You feel a bit more experienced. d - 56 stones (gained 4) Items here: ))))) [ ††. e - 16 poisoned darts (gained 3) Items here: ))))) [ †††. d - 60 stones (gained 4) You see here a +0 short sword. Found a stone staircase leading down. There is an open door here. You reach down and open the door. There is an open door here. O - a wand of iceblast (34) (gained 11 charges) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. i - 3 scrolls labelled HYPSAS ETWEASA (gained 1) S - an inky potion You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. p - 5 scrolls of fog (gained 1) You now have 571 gold pieces (gained 13). You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You now have 585 gold pieces (gained 14). A death knight and a sky beast come into view. The stone arrow hits the death knight! The death knight is lightly wounded. The death knight shouts! You hear a shout! A centaur warrior comes into view. The stone arrow misses the death knight. The death knight invokes the aid of Yredelemnul against you. You easily resist. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you. The stone arrow hits the death knight!! The death knight is moderately wounded. The centaur warrior shoots an arrow. The arrow barely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death knight! The death knight is heavily wounded. The death knight is knocked back by the mystic blast. The death knight slams into the rock wall! The death knight is severely wounded. The centaur warrior shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death knight! The death knight is severely wounded. The death knight is knocked back by the mystic blast. The death knight slams into the rock wall. The death knight is almost dead. The centaur warrior shoots an arrow. The arrow hits you!! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death knight but does no damage. The death knight is almost dead. The mystic blast hits the centaur warrior!! The centaur warrior is moderately wounded. The centaur warrior is knocked back by the mystic blast. The centaur warrior collides with the sky beast. The sky beast is lightly wounded. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death knight but does no damage. The death knight is severely wounded. * * * LOW HITPOINT WARNING * * * The death knight hits you with a +0 broad axe!! You die...