Dungeon Sprint DCSS version 0.32-a0-2080-gfe854bf2fb (webtiles) character file. Game seed: 16924655476675515973 2179 person50605 the Fighter (level 9, 0/80 HPs) Began as a Djinni Conjurer on Aug 10, 2024. Was an Elder of Makhleb. Slain by a hellwing (3 damage) ... summoned by an orc high priest ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:12:15 (910 turns). person50605 the Fighter(Djinni Conjurer) Turns: 910, Time: 00:12:16 Health: 0/80 AC: 3 Str: 6 XL: 9 Next: 58% Gold: 25 EV: 11 Int: 24 God: Makhleb [****..] SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.33/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Dis destruction a: Renounce Religion, Unleash Destruction, Infernal Servant Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D ( You were in the Dungeon. You worshipped Makhleb. Makhleb was greatly pleased with you. You visited 1 branch You collected 25 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 5 in Spellcasting 18 | D | Reached skill level 5 in Conjurations 18 | D | Reached skill level 5 in Hexes 18 | D | Reached skill level 5 in Summonings 18 | D | Reached skill level 5 in Necromancy 18 | D | Reached skill level 5 in Translocations 18 | D | Reached skill level 5 in Fire Magic 18 | D | Reached skill level 5 in Ice Magic 18 | D | Reached skill level 5 in Air Magic 18 | D | Reached skill level 5 in Earth Magic 18 | D | Reached skill level 5 in Alchemy 18 | D | Reached XP level 2. HP: 15/21 MP: 0/0 18 | D | Reached XP level 3. HP: 18/25 MP: 0/0 18 | D | The power to cast Soul Splinter wells up from within. 18 | D | Learned a level 1 spell: Soul Splinter 62 | D | Reached skill level 1 in Fighting 77 | D | Reached skill level 3 in Fighting 77 | D | Reached XP level 4. HP: 17/35 MP: 0/0 188 | D | Noticed a water elemental 192 | D | Killed a water elemental 193 | D | Reached skill level 6 in Fighting 193 | D | Reached XP level 5. HP: 37/46 MP: 0/0 193 | D | The power to cast Mercury Vapours wells up from within. 193 | D | Learned a level 2 spell: Mercury Vapours 239 | D | Found a glowing silver altar of Zin. 239 | D | Found a glowing golden altar of the Shining One. 239 | D | Found a white marble altar of Elyvilon. 240 | D | Noticed a deep elf pyromancer 245 | D | Killed a deep elf pyromancer 246 | D | Reached XP level 6. HP: 27/51 MP: 0/0 246 | D | Reached XP level 7. HP: 30/57 MP: 0/0 246 | D | The power to cast Scorch wells up from within. 246 | D | Learned a level 2 spell: Scorch 401 | D | Found a hide-covered altar of Uskayaw. 401 | D | Found a roughly hewn altar of Beogh. 401 | D | Found an iron altar of Okawaru. 401 | D | Found a bloodstained altar of Trog. 401 | D | Found an ornate altar of the Wu Jian Council. 401 | D | Noticed a human 402 | D | Noticed a human 405 | D | Killed a human 405 | D | Killed a human 406 | D | Reached XP level 8. HP: 50/62 MP: 0/0 422 | D | Found a basalt altar of Yredelemnul. 422 | D | Found a shadowy altar of Dithmenos. 422 | D | Found a sacrificial altar of Ru. 425 | D | Reached skill level 7 in Fighting 436 | D | Noticed a shadowghast 438 | D | Killed a shadowghast 439 | D | Reached skill level 8 in Fighting 443 | D | Reached skill level 9 in Fighting 525 | D | Found a blossoming altar of Fedhas. 525 | D | Found a stormy altar of Qazlal. 525 | D | Found a snail-covered altar of Cheibriados. 525 | D | Found a burning altar of Makhleb. 525 | D | Found a shimmering altar of Xom. 526 | D | Found a hazy altar of Hepliaklqana. 526 | D | Found an opulent altar of Gozag. 526 | D | Found a sparkling altar of Nemelex Xobeh. 526 | D | Found a corrupted altar of Lugonu. 526 | D | Found a viscous altar of Jiyva. 828 | D | Became a worshipper of Makhleb the Destroyer 839 | D | Noticed Erica 843 | D | Killed Erica 844 | D | Reached skill level 12 in Fighting 844 | D | Reached XP level 9. HP: 66/79 MP: 0/0 844 | D | The power to cast Summon Blazeheart Golem wells up from | within. 844 | D | Learned a level 4 spell: Summon Blazeheart Golem 883 | D | Found Qydd's Weapon Boutique. 885 | D | Reached * piety under Makhleb 888 | D | Reached ** piety under Makhleb 893 | D | Reached *** piety under Makhleb 894 | D | Reached skill level 13 in Fighting 895 | D | Noticed an orc high priest 896 | D | Reached **** piety under Makhleb 896 | D | Gained mutation: You draw destruction from the ruthless | spite of Dis. [Makhleb's blessing] 899 | D | Noticed a rust devil 899 | D | Noticed a hellwing 904 | D | HP: 3/80 [hellwing[an orc high priest] (8)] 910 | D | HP: 3/80 [hellwing[an orc high priest] (5)] 910 | D | Slain by a hellwing Inventory: Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) (You found it in the Dungeon) Wands o - a wand of polymorph (11) (You found it in the Dungeon) Scrolls f - a scroll of blinking g - a scroll of fog {unknown} j - a scroll of torment {unknown} k - 2 scrolls of identify {unknown} m - a scroll of poison {unknown} Potions b - 2 potions of curing d - a potion of haste e - a potion of berserk rage h - a potion of degeneration {unknown} i - 4 potions of mutation {unknown} l - 4 potions of enlightenment Skills: + Level 13.6 Fighting - Level 2.7 Dodging - Level 2.1 Stealth - Level 12.6 Spellcasting - Level 12.6 Conjurations - Level 12.6 Hexes - Level 12.6 Summonings - Level 12.6 Necromancy - Level 12.6 Translocations - Level 12.6 Fire Magic - Level 12.6 Ice Magic - Level 12.6 Air Magic - Level 12.6 Earth Magic - Level 12.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 33% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 66% 2d14 (+2d71% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Mercury Vapours Alch/Air 100% N/A 1% 2 g - Scorch Fire 100% 2d9 1% 2 h - Summon Blazeheart Go Fire/Summ 66% N/A 1% 4 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the ruthless spite of Dis. ♣♣.#...#__.#)_#$.... .. ♣..###'#'###'##.$). ... ♣♣♣.#..........#$)) .. ....'.⌠..).....#$$#$# ~...#...######'#o4$# ....#.⌠.#__#...#§##### ....#...#__#...#*§§~~+ ....#)###__#...#.#§§~# ....#)::#__#...4@#§.§# ....#___#__'...#.#§§.# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an orc high priest (ally target), a hellwing (summoned), a rust devil (summoned) and a friendly fulminant prism. Vanquished Creatures Erica (D) A deep elf pyromancer (D) A shadowghast (D) A spatial vortex (D) 2 orc warriors (D) A weeping skull (D) A water elemental (D) A burial acolyte (D) A wight (D) A jelly (D) An orc priest (D) Jessica (D) 2 orc wizards (D) 3 humans (D) A kobold demonologist (D) A phantom (D) 12 orcs (D) 2 endoplasms (D) 7 fulminant prisms (D) 41 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 | 2.1 Spellcasting | 5 11 12 | 12.6 Conjurations | 5 11 12 | 12.6 Hexes | 5 11 12 | 12.6 Summonings | 5 11 12 | 12.6 Necromancy | 5 11 12 | 12.6 Translocations | 5 11 12 | 12.6 Fire Magic | 5 11 12 | 12.6 Ice Magic | 5 11 12 | 12.6 Air Magic | 5 11 12 | 12.6 Earth Magic | 5 11 12 | 12.6 Alchemy | 5 11 12 | 12.6 Fighting | 3 6 12 13 | 13.6 Dodging | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | | 2 || 2 Cast: Magic Dart | 14 | | || 14 Searing Ray | 2 | 2 | 1 || 5 Fulminant Prism | | 1 | 7 || 8 Iskenderun's Myst | | 2 | 35 || 37 Scorch | | | 2 || 2 Summon Blazeheart | | | 1 || 1 Use: Potion | | | 2 || 2 Armour: Robe | 2 | 1 | 17 || 20 Dodge: Dodged | 4 | | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 910 | 795 | 115 | 599 | 0 | 1 | 910.0 | Dungeon | 910 | 795 | 115 | 599 | 0 | 1 | 910.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 910 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3113.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3113.0 +-------+-------+-------+-------+-------+---------------------- Message History Options error: Option 'wiz_mode' is disabled in this build. (person50605.rc:345) Welcome, person50605 the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 2! An endoplasm comes into view. There is an open door here. The magic dart hits the endoplasm. You kill the endoplasm! g - a scroll labelled MOFE NIRHIZ You reach down and open the door. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 club. There is an open door here. You miscast Magic Dart. Nothing appears to happen. The magic dart hits Jessica. Jessica is moderately wounded. The magic dart hits Jessica. Jessica is moderately wounded. Jessica casts a spell. Jessica blinks! The magic dart hits Jessica. Jessica is severely wounded. The magic dart hits Jessica. You kill Jessica! Your Spellcasting skill gained 2 levels and is now at level 5! Your Conjurations skill gained 2 levels and is now at level 5! Your Hexes skill gained 2 levels and is now at level 5! Your Summonings skill gained 2 levels and is now at level 5! Your Necromancy skill gained 2 levels and is now at level 5! Your Translocations skill gained 2 levels and is now at level 5! Your Fire Magic skill gained 2 levels and is now at level 5! Your Ice Magic skill gained 2 levels and is now at level 5! Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. Your magical contamination has completely faded away. h - a white potion You start resting. As you open the door, it creaks loudly! There is an open door here. A phantom comes into view. The magic dart hits the phantom! The phantom is almost destroyed. The magic dart hits the phantom. You destroy the phantom! Your Fighting skill increases to level 1! A human comes into view. The human shouts! The magic dart hits the human. The human is lightly wounded. The magic dart hits the human. The human is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (lightly wounded, 71% to hit) The searing ray hits the human. The human is moderately wounded. (Press . to maintain the ray.) The searing ray misses the human. The searing ray misses the human. The human closely misses you. The searing ray hits the human. The human is heavily wounded. You finish channelling your searing ray. The human barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, 71% to hit) The searing ray hits the human. The human is heavily wounded. (Press . to maintain the ray.) The human hits you. The searing ray hits the human! The human is almost dead. The human closely misses you. The searing ray hits the human. The human is almost dead. The human closely misses you. The searing ray hits the human! You kill the human! You finish channelling your searing ray. Your Fighting skill gained 2 levels and is now at level 3! You have reached level 4! You feel agile. You start resting. You reach down and open the door. There is an open door here. You now have 7 gold pieces. i - 2 sedimented brown potions; j - a scroll labelled NOBRIA HIUFEGI k - a scroll labelled QEALUS YLAWK i - 3 sedimented brown potions (gained 1) l - 2 potions of enlightenment i - 4 sedimented brown potions (gained 1) m - a scroll labelled ZAUMOS IZIYBRU k - 2 scrolls labelled QEALUS YLAWK (gained 1) c - 2 potions of heal wounds (gained 1) l - 4 potions of enlightenment (gained 2) You now have 17 gold pieces (gained 10). There is an open door here. You reach down and open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, ally target, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the water elemental. The water elemental is moderately damaged. Your fulminant prism explodes! The blast of energy engulfs the water elemental! The water elemental is almost destroyed. The searing ray hits the water elemental. You destroy the water elemental! Your Fighting skill gained 3 levels and is now at level 6! You have reached level 5! The power to cast Mercury Vapours wells up from within. Spell assigned to 'f'. You start resting. There is an open door to the Ecumenical Temple here. There is a fountain of clear blue water here. You reach down and open the door. Found three altars. A deep elf pyromancer comes into view. It is wielding a +3 long sword of holy wrath. The deep elf pyromancer shouts! There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer. The deep elf pyromancer is lightly wounded. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the stone wall. The deep elf pyromancer is moderately wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +3 long sword of holy wrath (moderately wounded, 71% to hit) The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. (Press . to maintain the ray.) The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The searing ray misses the deep elf pyromancer. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is heavily wounded. The deep elf pyromancer hits you with a +3 long sword of holy wrath! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer! The deep elf pyromancer is almost dead. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the stone wall. You kill the deep elf pyromancer! Your Spellcasting skill gained 6 levels and is now at level 11! Your Conjurations skill gained 6 levels and is now at level 11! Your Hexes skill gained 6 levels and is now at level 11! Your Summonings skill gained 6 levels and is now at level 11! Your Necromancy skill gained 6 levels and is now at level 11! Your Translocations skill gained 6 levels and is now at level 11! Your Fire Magic skill gained 6 levels and is now at level 11! Your Ice Magic skill gained 6 levels and is now at level 11! Your Air Magic skill gained 6 levels and is now at level 11! Your Earth Magic skill gained 6 levels and is now at level 11! Your Alchemy skill gained 6 levels and is now at level 11! You have reached level 6! You have reached level 7! The power to cast Scorch wells up from within. Spell assigned to 'g'. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. You reach down and open the door. A burial acolyte comes into view. It is wielding a +0 dagger. The burial acolyte shouts! A kobold demonologist comes into view. It is wielding a +0 dagger. Found three altars. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 76% to hit) The searing ray hits the burial acolyte. The burial acolyte is moderately wounded. The searing ray misses the kobold demonologist. (Press . to maintain the ray.) The kobold demonologist shouts! The burial acolyte hits you with a +0 dagger. The searing ray hits the burial acolyte. The burial acolyte is heavily wounded. The searing ray hits the kobold demonologist! The kobold demonologist is almost dead. The burial acolyte hits you with a +0 dagger. The searing ray misses the burial acolyte. The searing ray hits the kobold demonologist. You kill the kobold demonologist! The burial acolyte hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the burial acolyte!! You kill the burial acolyte! There is an open door, spattered with blood here. a +0 dagger; a +0 robe a +0 dagger; a +0 robe You see here a book of Spectacle. You see here a book of Frost. There is a shimmering blue altar of Sif Muna here. a +0 dagger; a +0 robe There is an open door, spattered with blood here. a +0 dagger; a +0 robe There is a fountain of clear blue water here. There is an open door here. b - 2 potions of curing (gained 1) There is an open door here. You start resting. You reach down and open the door. A human comes into view. The human shouts! Found five altars. A human comes into view. It is wielding a +0 rapier. The human shouts! The human barely misses you. There is an open door here. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the human! The human is moderately wounded. The human is knocked back by the mystic blast. The human slams into the stone wall! The human is heavily wounded. The mystic blast hits the human! The human is heavily wounded. The human is knocked back by the mystic blast. The human slams into the stone wall. The human is heavily wounded. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the human. The human is severely wounded. The human is knocked back by the mystic blast. The human slams into the stone wall. The human is severely wounded. The mystic blast hits the human! The human is severely wounded. The human is knocked back by the mystic blast. The human slams into the stone wall! The human is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the human! The human is almost dead. The human is knocked back by the mystic blast. The human slams into the stone wall! You kill the human! The mystic blast hits the human! You kill the human! Your Spellcasting skill increases to level 12! Your Conjurations skill increases to level 12! Your Hexes skill increases to level 12! Your Summonings skill increases to level 12! Your Necromancy skill increases to level 12! Your Translocations skill increases to level 12! Your Fire Magic skill increases to level 12! Your Ice Magic skill increases to level 12! Your Air Magic skill increases to level 12! Your Earth Magic skill increases to level 12! Your Alchemy skill increases to level 12! You have reached level 8! You feel clever. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a roughly hewn altar of Beogh here. n - a +0 pair of gloves There is an ornate altar of the Wu Jian Council, spattered with blood here. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. There is a roughly hewn altar of Beogh here. There is a hide-covered altar of Uskayaw here. You see here a +0 rapier. There is an open door here. As you open the door, it creaks loudly! A weeping skull and a wight come into view. The weeping skull gives a chilling moan. Found three altars. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the weeping skull! The weeping skull is moderately damaged. The weeping skull is knocked back by the mystic blast. The weeping skull slams into the stone wall! The weeping skull is heavily damaged. The mystic blast hits the wight. The wight is moderately damaged. The wight is knocked back by the mystic blast. The wight collides with the weeping skull. The weeping skull is severely damaged. The wight is heavily damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is severely damaged. The wight is knocked back by the mystic blast. The wight collides with the weeping skull! You destroy the weeping skull! You destroy the wight! Your Fighting skill increases to level 7! There is an open door here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 25 gold pieces (gained 8). a +0 battleaxe; a +0 robe There is a shadowy altar of Dithmenos here. There is a sacrificial altar of Ru here. There is a basalt altar of Yredelemnul here. There is an open door here. You reach down and open the door. A jelly comes into view. A shadowghast comes into view. There is an open door here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast!! The shadowghast is almost destroyed. The shadowghast is knocked back by the mystic blast. The shadowghast slams into the stone wall. The shadowghast is almost destroyed. The jelly quivers. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadowghast! You destroy the shadowghast! Your Fighting skill increases to level 8! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly! The jelly is severely wounded. The jelly is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the jelly! You kill the jelly! Your Fighting skill increases to level 9! You start resting. You reach down and open the door. Found five altars. A spatial vortex comes into view. Found five altars. There is an open door here. There is a snail-covered altar of Cheibriados here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! There is a hazy altar of Hepliaklqana here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The spatial vortex hits your fulminant prism!! Your fulminant prism detonates feebly. There is a snail-covered altar of Cheibriados here. There is a burning altar of Makhleb here. There is a shimmering altar of Xom here. The spatial vortex closely misses you. There is a sparkling altar of Nemelex Xobeh here. You see here a wand of polymorph (11). You hit the spatial vortex but do no damage. You hit the spatial vortex. The spatial vortex is lightly damaged. The spatial vortex hits you!! Space warps around you. There is a shimmering altar of Xom here. There is a snail-covered altar of Cheibriados here. There is an open door here. You start resting. A spatial vortex is nearby! You start resting. A spatial vortex is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! * * * LOW HITPOINT WARNING * * * There is an open door here. a +3 long sword of holy wrath; an elf skeleton There is a fountain of clear blue water here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the spatial vortex!! The spatial vortex is heavily damaged. There is an open door to the Ecumenical Temple here. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You start resting. A spatial vortex is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the spatial vortex!!! The spatial vortex dissipates! You start resting. There is an open door to the Ecumenical Temple here. There is a fountain of clear blue water here. a +3 long sword of holy wrath; an elf skeleton There is an open door here. There is an open door here. There is a snail-covered altar of Cheibriados here. There is a shimmering altar of Xom here. o - a wand of polymorph (11) There is a sparkling altar of Nemelex Xobeh here. There is a shimmering altar of Xom here. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! There is a blossoming altar of Fedhas here. There is an open door here. You reach down and open the door. There is an open door here. Erica the Fiery-Tempered comes into view. She is wielding a +4 scimitar of flaming. Erica moves out of view. Erica shouts! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Erica!! Erica is moderately wounded. Erica is knocked back by the mystic blast. Erica slams into the unnaturally hard rock wall! Erica is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Erica!! Erica is severely wounded. Erica is knocked back by the mystic blast. Erica slams into the unnaturally hard rock wall! Erica is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Erica! You kill Erica! Your Fighting skill gained 3 levels and is now at level 12! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Blazeheart Golem wells up from within. Spell assigned to 'h'. You start resting. You reach down and open the door. An orc priest, an orc wizard and 3 orcs come into view. The orc shouts! The orc wizard shouts! The orc shouts! You hear a shout! An orc comes into view. It is wielding a +2 hand axe of electrocution. The orc moves out of view. The orc shouts! You hear a shout! x5 Found Qydd's Weapon Boutique. An orc warrior comes into view. It is wielding a +0 scimitar. 6 orcs and an orc warrior come into view. An orc is wielding a +1 flail of protection. The orc shouts! x3; The orc warrior shouts! The orc moves out of view. An orc wizard comes into view. It is wielding a +0 dagger. There is an open door to the Orcish Mines here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. The orc wizard collides with the orc. The orc is moderately wounded. You kill the orc wizard! The mystic blast hits the orc! You kill the orc! You can now gain health from killing. The orc priest shouts! The orc shouts! You hear a shout! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc!! You kill the orc! The mystic blast hits the orc! You kill the orc! You feel better. An orc comes into view. It is wielding a +0 flail. The orc priest looks satisfied for a moment. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior hits your fulminant prism with a +0 scimitar! An orc comes into view. It is wielding a +0 short sword. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +2 hand axe of electrocution! The orc warrior hits your fulminant prism with a +0 scimitar! Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! The blast of energy engulfs the orc! You kill the orc! You can now unleash Makhleb's destructive might. The blast of energy engulfs the orc warrior. The orc warrior is lightly wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The orc hits your fulminant prism with a +0 mace. The orc hits your fulminant prism with a +0 mace! The orc hits your fulminant prism with a +0 flail. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 mace. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You feel better. The blast of energy engulfs the orc!! You kill the orc! You feel better. The blast of energy engulfs the orc!! You kill the orc! The orc warrior unwields a +0 scimitar. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow hits you. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the rock wall. The orc warrior is severely wounded. The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior!! You kill the orc warrior! You can now summon an infernal servant of Makhleb. The mystic blast hits the orc warrior! You kill the orc warrior! Your Fighting skill increases to level 13! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is moderately wounded. The orc is knocked back by the mystic blast. The orc slams into the rock wall. The orc is almost dead. The mystic blast hits the orc! You kill the orc! You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc!! You kill the orc! You feel better. The orc wizard casts a spell at you. The puff of flame hits you. You resist. An orc high priest comes into view. It is wielding a +0 scimitar. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc!! You kill the orc! You feel better. The mystic blast hits the orc!! You kill the orc! You feel your soul grow bitter with the corrosive destruction of Dis. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard!! You kill the orc wizard! You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is heavily wounded. The orc is knocked back by the mystic blast. The orc high priest mumbles some strange prayers to Beogh. The hellwing hits you. There is an open door to the Orcish Mines here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc high priest! The orc high priest is moderately wounded. The orc high priest is knocked back by the mystic blast. The mystic blast hits the hellwing! The hellwing is moderately wounded. The hellwing barely misses you. The hellwing hits you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! The mystic blast hits the hellwing! The hellwing is heavily wounded. The hellwing is knocked back by the mystic blast. The hellwing slams into the rock wall. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the rust devil! The rust devil is moderately wounded. The rust devil is knocked back by the mystic blast. The mystic blast hits the orc high priest! The orc high priest is heavily wounded. The orc high priest is knocked back by the mystic blast. The mystic blast hits the hellwing! The hellwing is severely wounded. The hellwing is knocked back by the mystic blast. The hellwing slams into the rock wall. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The hellwing is severely wounded. * * * LOW HITPOINT WARNING * * * The hellwing completely misses you. The hellwing hits you. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A fiery spirit appears, bound in slag iron. * * * LOW HITPOINT WARNING * * * The hellwing closely misses you. The hellwing hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The hellwing hits you. * * * LOW HITPOINT WARNING * * * The hellwing hits you. * * * LOW HITPOINT WARNING * * * You swap places. Something hits your blazeheart golem. Something barely misses your blazeheart golem. The orc high priest barely misses your blazeheart golem. You feel much better. Something hits your blazeheart golem but does no damage. x2 The orc high priest hits your blazeheart golem with a +0 scimitar. The orc high priest hits your blazeheart golem with a +0 scimitar. Your blazeheart golem punches the hellwing! Your blazeheart golem's core grows cold and it stops moving. Casting: Summon Blazeheart Golem (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The hellwing swoops through the air toward you! The hellwing hits you! * * * LOW HITPOINT WARNING * * * The hellwing hits you! * * * LOW HITPOINT WARNING * * * The orc high priest prays to Beogh. Send 'em back where they came from! Your blazeheart golem disappears in a puff of smoke! The hellwing hits you. * * * LOW HITPOINT WARNING * * * The hellwing hits you. You die...