Dungeon Sprint DCSS version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 5247203264443345992 56 person50605 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Nov 6, 2024. Slain by an ogre ... wielding a +0 giant spiked club (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:32 (80 turns). person50605 the Magician (Djinni Conjurer) Turns: 80, Time: 00:00:32 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: You were in the Dungeon. You visited 1 branch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 14 | D | Reached XP level 2. HP: 9/21 MP: 0/0 69 | D | Noticed an ogre 72 | D | Reached skill level 5 in Spellcasting 72 | D | Reached skill level 5 in Conjurations 72 | D | Reached skill level 5 in Hexes 72 | D | Reached skill level 5 in Summonings 72 | D | Reached skill level 5 in Necromancy 72 | D | Reached skill level 5 in Translocations 72 | D | Reached skill level 5 in Fire Magic 72 | D | Reached skill level 5 in Ice Magic 72 | D | Reached skill level 5 in Air Magic 72 | D | Reached skill level 5 in Earth Magic 72 | D | Reached skill level 5 in Alchemy 73 | D | Reached XP level 3. HP: 18/25 MP: 0/0 73 | D | The power to cast Sting wells up from within. 73 | D | Learned a level 1 spell: Sting 74 | D | Reached XP level 4. HP: 21/31 MP: 0/0 80 | D | Slain by an ogre Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth - Level 6.8 Spellcasting - Level 6.8 Conjurations - Level 6.8 Hexes - Level 6.8 Summonings - Level 6.8 Necromancy - Level 6.8 Translocations - Level 6.8 Fire Magic - Level 6.8 Ice Magic - Level 6.8 Air Magic - Level 6.8 Earth Magic - Level 6.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 5% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 5% 4 e - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....†'.O@..)...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre. Vanquished Creatures A hound (D) 2 adders (D) A ball python (D) A goblin (D) 2 kobolds (D) 2 quokkas (D) 9 creatures vanquished. Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 6 | 6.8 Conjurations | 4 6 | 6.8 Hexes | 4 6 | 6.8 Summonings | 4 6 | 6.8 Necromancy | 4 6 | 6.8 Translocations | 4 6 | 6.8 Fire Magic | 4 6 | 6.8 Ice Magic | 4 6 | 6.8 Air Magic | 4 6 | 6.8 Earth Magic | 4 6 | 6.8 Alchemy | 4 6 | 6.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 10 | || 10 Searing Ray | 1 | 1 || 2 Fulminant Prism | | 2 || 2 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 49 | 0 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 49 | 0 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 80 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 81.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 81.0 +-------+-------+-------+-------+-------+---------------------- Message History Hi, djinni; Hello person50605; Hi me; Djinni; Conjurer; Nay God Welcome, person50605 tha Djinni Conjurer! [Dungeon Sprint] Press ? fer a list o' commands an' othar information! Found a staircase leadin' outta tha dungeon! Ye begin wit tha followin' spells memorised: Magic Dart, Searin' Ray, Fulminant Prism, Iskenderun's Mestic Blast! 2 kobolds, a ball python, a quokka an' a goblin come inta view! Tha goblin shouts!!! Cast which spell? (? or * ta list) Aimin': Magic Dart (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wieldin' a +0 dagger (100% ta hit) Tha goblin be moderately wounded! Tha kobold shouts!!! Tha ball python hisses angrily! Tha goblin closely misses ye! Tha goblin be heavily wounded! Tha goblin barely misses ye! Ye annihilate tha goblin!!! Yer Spellcastin' skill increases ta level 4!!! Yer Conjurations skill increases ta level 4!!! Yer Hexes skill increases ta level 4!!! Yer Summonin's skill increases ta level 4!!! Yer Necromancy skill increases ta level 4!!! Yer Translocations skill increases ta level 4!!! Yer Fire Magic skill increases ta level 4!!! Yer Ice Magic skill increases ta level 4!!! Yer Air Magic skill increases ta level 4!!! Yer Earth Magic skill increases ta level 4!!! Yer Alchemy skill increases ta level 4!!! Tha quokka be almost dead! Tha quokka misses ye! Ye annihilate tha quokka!!! Tha ball python be moderately wounded! Tha ball python bites ye! Tha ball python be severely wounded! Tha ball python barely misses ye! x2; Tha ball python completely misses ye! Tha ball python barely misses ye! Ye annihilate tha ball python!!! Ye annihilate tha kobold!!! Ye annihilate tha kobold!!! Ye haf reached level 2!!! Ye start restin'! Thar be an op'n door ta tha Dungeon, spatt'red wit' blood 'ere! Items 'ere: ))) ††††! An ogre, 2 adders, a quokka an' a hound come inta view! Tha adder hisses angrily! Castin': Magic Dart (safe; 1% risk o' failure) Aimin': Searin' Ray (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wanderin', hasn't noticed ye, 63% ta hit) Tha searin' ray hits tha hound!!! Tha hound be heavily wounded! Tha hound barks!!! Tha searin' ray hits tha quokka! Ye annihilate tha quokka!!! Tha searin' ray hits tha adder! Tha adder be heavily wounded! Tha adder hisses angrily! (Press ! ta maintain tha ray!) Tha hound bites ye! Tha searin' ray hits tha hound! Tha hound be severely wounded! Tha searin' ray hits tha adder!!! Ye annihilate tha adder!!! Tha searin' ray hits tha adder! Tha adder be moderately wounded! Tha hound closely misses ye! Yer Spellcastin' skill increases ta level 5!!! Yer Conjurations skill increases ta level 5!!! Yer Hexes skill increases ta level 5!!! Yer Summonin's skill increases ta level 5!!! Yer Necromancy skill increases ta level 5!!! Yer Translocations skill increases ta level 5!!! Yer Fire Magic skill increases ta level 5!!! Yer Ice Magic skill increases ta level 5!!! Yer Air Magic skill increases ta level 5!!! Yer Earth Magic skill increases ta level 5!!! Yer Alchemy skill increases ta level 5!!! Tha searin' ray hits tha hound!!! Ye annihilate tha hound!!! Tha searin' ray hits tha adder! Tha adder be severely wounded! Tha searin' ray hits tha ogre! Tha ogre be lightly wounded! Yer Spellcastin' skill increases ta level 6!!! Yer Conjurations skill increases ta level 6!!! Yer Hexes skill increases ta level 6!!! Yer Summonin's skill increases ta level 6!!! Yer Necromancy skill increases ta level 6!!! Yer Translocations skill increases ta level 6!!! Yer Fire Magic skill increases ta level 6!!! Yer Ice Magic skill increases ta level 6!!! Yer Air Magic skill increases ta level 6!!! Yer Earth Magic skill increases ta level 6!!! Yer Alchemy skill increases ta level 6!!! Ye haf reached level 3!!! Increase (S)tr'ngth, (I)ntelligence, or (D)'sterity? Ye feel cle'er! x2 Tha power ta cast Stin' wells up from within! Spell assign'd ta 'e'! Tha searin' ray hits tha adder! Ye annihilate tha adder!!! Tha searin' ray hits tha ogre! Tha ogre be moderately wounded! Ye finish channellin' yer searin' ray! Ye haf reached level 4!!! Ye feel agile! Castin': Searin' Ray (safe; 1% risk o' failure) Aimin': Fulminant Prism (quite dangerous; 5% risk o' failure) Tha ogre hits yer fulminant prism wit' a +0 giant spiked club!!!!!! Yer fulminant prism detonates feebly! Castin': Fulminant Prism (quite dangerous; 5% risk o' failure) Aimin': Fulminant Prism (quite dangerous; 5% risk o' failure) Tha ogre hits yer fulminant prism wit' a +0 giant spiked club!!!!!! Yer fulminant prism detonates feebly! Castin': Fulminant Prism (quite dangerous; 5% risk o' failure) Aimin': Searin' Ray (safe; 1% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wieldin' a +0 giant spiked club (moderately wounded, 91% ta hit) Tha searin' ray hits tha ogre! Tha ogre be heavily wounded! (Press ! ta maintain tha ray!) Tha searin' ray hits tha ogre!!! Tha ogre be severely wounded! Tha searin' ray hits tha ogre! Tha ogre be almost dead! Tha ogre hits ye wit' a +0 giant spiked club!!! rip