Dungeon Sprint DCSS version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 17472270228437957044 0 person50605 the Shooter (level 1, 0/17 HPs) Began as a Demigod Hunter on Nov 8, 2024. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:10 (66 turns). person50605 the Shooter (Demigod Hunter) Turns: 66, Time: 00:01:11 Health: 0/17 AC: 25 Str: 12 XL: 1 Next: 6% Magic: 3/3 EV: 2 Int: 11 God: Gold: 0 SH: 0 Dex: 29 Spells: 0/0 levels left rFire . . . P - +8 storm bow {elec, penet} rCold . . . (shield currently unavailable) rNeg . . . D - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth w - +6 ring of dexterity HPRegen 0.22/turn x - +6 ring of dexterity MPRegen 0.08/turn %: no teleportation, no spellcasting @: lethally poisoned (0 -> -9) A: high MP 1, forlorn, divine attributes a: no special abilities Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Annotations: D 1 transporter You were in the Dungeon. You visited 1 branch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | person50605 the Demigod Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 5 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 5 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 5 | D | Found the +10 dark maul {heavy} 5 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 5 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 5 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 5 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 5 | D | Found the +6 shillelagh "Devastator" {shatter} 5 | D | Found the +11 plutonium sword {^Contam Stlth-} 5 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 5 | D | Found the +9 sword of Zonguldrok {reap} 5 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 5 | D | Found the +9 sword of Power {lifebolt} 5 | D | Found the +7 mace of Variability {chaos, chaos arc} 5 | D | Found the +11 Singing Sword {sonic wave} 5 | D | Found the +8 storm bow {elec, penet} 8 | D | Found a transporter. 60 | D | Entered arena 2. 60 | D | Noticed a water moccasin 60 | D | Found a transporter. 66 | D | Killed a water moccasin 66 | D | Succumbed to a water moccasin's poison Inventory: Hand Weapons a - a +0 shortbow A - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. C - the +10 dark maul {heavy} (You found it in the Dungeon) F - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. G - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. H - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) I - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. J - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. K - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) L - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. M - the +9 sword of Power {lifebolt} (You found it in the Dungeon) N - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) O - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) P - the +8 storm bow (weapon) {elec, penet} (You found it in the Dungeon) Q - a +5 hand cannon (You found it in the Dungeon) Armour b - a +0 leather armour D - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. E - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery v - a ring of flight (You found it in the Dungeon) w - a +6 ring of dexterity (left hand) (You found it in the Dungeon) x - a +6 ring of dexterity (right hand) (You found it in the Dungeon) y - a +6 ring of intelligence (You found it in the Dungeon) z - a +6 ring of intelligence (You found it in the Dungeon) Wands s - a wand of mindburst (7) (You found it in the Dungeon) t - a wand of iceblast (7) (You found it in the Dungeon) u - a wand of acid (7) (You found it in the Dungeon) Scrolls c - a scroll of butterflies i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of might Skills: - Level 1.7 Fighting + Level 3.9 Ranged Weapons - Level 1.7 Dodging - Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓./.:.▓ ▓.....▓ ▓.††..▓ ▓..@..▓ ▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water moccasin (D) A ball python (D) 2 creatures vanquished. Illustrated notes Action || total ---------------------------++------- Fire: Longbow || 6 Armour: Plate armour || 19 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 66 | 5 | 0 | 0 | 1 | 71.0 | Dungeon | 71 | 66 | 5 | 0 | 0 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 71 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 154.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 154.0 +-------+-------+-------+-------+-------+---------------------- Message History Hi me; Demigod; Hunter; Nay God Welcome, person50605 tha Demigod Hunter! [Dungeon Sprint] Press ? fer a list o' commands an' othar information! Found twelve altars! Found a staircase leadin' outta tha dungeon! Items 'ere: [[[[[[[! Thar be a staircase leadin' outta tha dungeon 'ere! Found five altars! Found a sparklin' altar o' Nemelex Xobeh an' a blossomin' altar o' Fedhas! j - 2 potions o' brilliance; k - 2 potions o' invisibility f - 6 potions o' haste (gain'd 5); l - 4 potions o' resistance m - a potion o' 'sperience; g - 7 potions o' magic (gain'd 5) n - 5 potions o' might h - 3 potions o' berserk rage (gain'd 2) e - 10 potions o' heal wounds (gain'd 9) d - 10 potions o' curin' (gain'd 9) Found six altars! o - 4 scrolls o' amnesia; p - 7 scrolls o' fog; q - 5 scrolls o' identify r - 2 scrolls o' fear; i - 4 scrolls o' blinkin' (gain'd 3) s - a wand o' mindburst (7); t - a wand o' iceblast (7); u - a wand o' acid (7) v - a rin' o' flight; w - a +6 rin' o' dexterity; x - a +6 rin' o' dexterity y - a +6 rin' o' intelligence; z - a +6 rin' o' intelligence a +6 rin' o' str'ngth; a +6 rin' o' str'ngth Ye feel agile! w - a +6 rin' o' dexterity (left hand) Ye feel agile! x - a +6 rin' o' dexterity (right hand) a serpent talisman; a blade talisman; a maw talisman; a beast talisman A - tha +6 Majin-Bo {spellvamp, MP+6 Int+6} B - tha +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} C - tha +10 dark maul {heavy} D - tha +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} E - tha +18 shield o' tha Gong {Loud rN+ Will+ rCorr EV-5} F - tha +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} G - tha +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} H - tha +6 shillelagh "Devastator" {shatter} I - tha +11 plutonium sword {^Contam Stlth-} J - tha +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} K - tha +9 sword o' Zonguldrok {reap} L - tha +13 scytha o' Curses {drain, curses, ^Drain} M - tha +9 sword o' Power {lifebolt} N - tha +7 mace o' Variability {chaos, chaos arc} O - tha +11 Sin'in' Sword {sonic wave}; P - tha +8 storm bow {elec, penet} a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade Ye see 'ere a +5 lajatang! Items 'ere: )))))))! Q - a +5 hand cannon Ye start removin' yer armour! Ye continue removin' yer +0 leathar armour! x4 Ye finish removin' yer +0 leathar armour! Ye continue puttin' on tha +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}! x5 Ye finish puttin' on tha +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}! Ye hear tha crackle o' electricity! P - tha +8 storm bow (weapon) {elec, penet} a +5 giant spiked club; a +5 giant club; a +5 great mace; a +5 demon whip Thar be a transporter 'ere! Welcome ta arena 1! Ye enter tha transporter an' appear at anuthar place! A ball python an' a water moccasin come inta view! Tha ball python hisses angrily! Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Tha arrow pierces through tha water moccasin!!! Tha water moccasin be heavily wounded! Tha water moccasin bites ye! Tha ball python grabs ye! Tha ball python constricts ye! x2 Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (constrictin' ye, 75% ta hit) Tha arrow pierces through tha ball python!!!!!! Ye annihilate tha ball python!!! Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 60% ta hit) Tha arrow barely misses tha water moccasin! Tha water moccasin barely misses ye! Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 60% ta hit) Tha arrow barely misses tha water moccasin! Tha water moccasin barely misses ye! Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 60% ta hit) Tha arrow misses tha water moccasin! Tha water moccasin bites ye!!! Ye be leth'lly poison'd!!! Tha water moccasin poisons ye!!! Tha water moccasin bites ye! * * * dinnae die * * * Fire: P) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 60% ta hit) Tha arrow pierces through tha water moccasin!!!!!! Ye annihilate tha water moccasin!!! rip