Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 7782092291050269884 21 person50605 the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (1131 turns). person50605 the Magician (Djinni Conjurer) Turns: 1131, Time: 00:00:52 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 59 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... j - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_basic, nrook_mini_vaults, minmay_misc_feat_pillars, chequers_avenue Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10868 Altars: You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 220 | D:1 | Found a faded altar of an unknown god. 1083 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 1083 | D:2 | The power to cast Apportation wells up from within. 1083 | D:2 | Learned a level 1 spell: Apportation 1131 | D:2 | Slain by a gnoll Inventory: Missiles b - 9 stones i - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery j - a ring of see invisible (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of fog {unknown} g - 4 scrolls of identify {unknown} Potions d - a potion of cancellation {unknown} e - 2 potions of lignification {unknown} f - a potion of moonshine {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) #..###.# #......# ##.##### #.######## #........# #........# #........# #........# #.......@# ########g.g...# ###g...# ....# ...# ...# ..# ..# You could see 3 gnolls. Vanquished Creatures 2 ball pythons (D:1) A bat (D:2) An endoplasm (D:1) 3 hobgoblins (D:1 D:2) 4 jackals (D:1) 2 kobolds (D:1 D:2) A quokka (D:2) 3 rats (D:1 D:2) 17 creatures vanquished. Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1130 | 1115 | 15 | 0 | 1032 | 2 | 565.0 | Dungeon | 1130 | 1115 | 15 | 0 | 1032 | 2 | 565.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 985 daAuts D:2: 144 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Message History Hi me; Djinni; Conjurer; No God; Level 1; 0; 3.4 Welcome, person50605 the Djinni Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 5 stones A jackal comes into view. The jackal barks! You hear a bark! The jackal is lightly wounded. A jackal comes into view. There are monsters nearby! The jackal is heavily wounded. There are monsters nearby! You kill the jackal! A jackal comes into view. There are monsters nearby! The jackal is heavily wounded. The jackal barks! You hear an angry hiss. x2 A jackal comes into view. The jackal pauses to sniff the ground. There are monsters nearby! You kill the jackal! The jackal barks! A jackal is nearby! The jackal is moderately wounded. A jackal is nearby! The jackal is almost dead. A ball python comes into view. There are monsters nearby! You kill the jackal! The ball python hisses angrily. A jackal is nearby! A ball python comes into view. An endoplasm comes into view. There are monsters nearby! The jackal is heavily wounded. The ball python hisses angrily. The jackal bites you. x2 There are monsters nearby! You kill the jackal! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The ball python is heavily wounded. There are monsters nearby! You kill the ball python! You have reached level 2! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * The searing ray hits the endoplasm! You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You stop channelling your searing ray. You are too injured to fight recklessly! A rat comes into view. You kill the rat! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a faded altar of an unknown god. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled TELUMI ETHEM Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. The kobold is moderately wounded. The kobold shouts! A kobold is nearby! The kobold is severely wounded. A kobold is nearby! You kill the kobold! d - an emerald potion b - 9 stones (gained 4) e - 2 smoky white potions A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin is lightly wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! You kill the hobgoblin! A rat comes into view. The rat squeaks loudly. You kill the rat! f - a bubbling yellow potion A hobgoblin comes into view. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! You kill the hobgoblin! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - 3 scrolls labelled OSIYGIHAJI h - a purple potion You now have 14 gold pieces. i - 6 poisoned darts You see here a +0 club. j - a ring of see invisible You see here a +0 spear. You now have 28 gold pieces (gained 14). You reach down and open the gate. There is an open gate here. There is an open gate here. You now have 41 gold pieces (gained 13). Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. j - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) J - a ring of see invisible (worn) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. The quokka is heavily wounded. A quokka is nearby! The quokka is heavily wounded. A quokka is nearby! The quokka is severely wounded. The quokka bites you. A quokka is nearby! You kill the quokka! A hobgoblin opens the door. The hobgoblin shouts! A hobgoblin is nearby! The hobgoblin is moderately wounded. A hobgoblin is nearby! You kill the hobgoblin! A bat comes into view. The bat is heavily wounded. A bat is nearby! You kill the bat! You now have 50 gold pieces (gained 9). You now have 59 gold pieces (gained 9). Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. You kill the kobold! You have reached level 3! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. Spell assigned to 'e'. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. You kill the rat! g - 4 scrolls labelled OSIYGIHAJI (gained 1) A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You miscast Magic Dart. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 gnolls come into view. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! There are monsters nearby! The gnoll is lightly wounded. There are monsters nearby! The gnoll is lightly wounded. There are monsters nearby! The gnoll is moderately wounded. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. There are monsters nearby! The gnoll is moderately wounded. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +0 club! You die...