Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 625060512906981493 460 person50605 the Magician (level 7, -3/45 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Was an Initiate of Makhleb. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 5 of the Dungeon. The game lasted 00:05:52 (4022 turns). person50605 the Magician (Djinni Conjurer) Turns: 4022, Time: 00:05:52 Health: -3/45 AC: 4 Str: 6 XL: 7 Next: 28% Gold: 208 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ x - +0 helmet rElec . (no cloak) rCorr . t - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: layout_loops_ring, basic_altar, uniq_jessica D:3: layout_loops_corners, shapermc_ecumenical_altar_venn, minmay_between D:4: layout_basic, minmay_temple_entry_overgrown, lemuel_flame_loot_1 D:5: wad_pebble_path, layout_basic, mainiacjoe_overflow_alcove_4, serial_shops, shop, nicolae_wormholes Temple: nicolae_temple_bog_church Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25996 Temple (1/1) D:4 Zot: 5983 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Wu Jian Yredelemnul Zin The Shining One Shops: D:5 ( You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 208 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 301 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 714 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 714 | D:1 | The power to cast Slow wells up from within. 714 | D:1 | Learned a level 1 spell: Slow 1208 | D:2 | Noticed Jessica 1213 | D:2 | Killed Jessica 1214 | D:2 | Reached XP level 4. HP: 10/31 MP: 0/0 1332 | D:2 | Reached skill level 3 in Dodging 1461 | D:2 | Found a glowing golden altar of the Shining One. 2062 | D:3 | Reached XP level 5. HP: 32/35 MP: 0/0 2062 | D:3 | The power to cast Call Imp wells up from within. 2062 | D:3 | Learned a level 2 spell: Call Imp 2428 | D:3 | Found a faded altar of an unknown god. 2878 | D:4 | Reached XP level 6. HP: 34/40 MP: 0/0 2956 | D:4 | Reached skill level 5 in Spellcasting 2956 | D:4 | Reached skill level 5 in Conjurations 2956 | D:4 | Reached skill level 5 in Hexes 2956 | D:4 | Reached skill level 5 in Summonings 2956 | D:4 | Reached skill level 5 in Necromancy 2956 | D:4 | Reached skill level 5 in Translocations 2956 | D:4 | Reached skill level 5 in Forgecraft 2956 | D:4 | Reached skill level 5 in Fire Magic 2956 | D:4 | Reached skill level 5 in Ice Magic 2956 | D:4 | Reached skill level 5 in Air Magic 2956 | D:4 | Reached skill level 5 in Earth Magic 2956 | D:4 | Reached skill level 5 in Alchemy 3242 | D:4 | Found a staircase to the Ecumenical Temple. 3251 | Temple | Entered the Ecumenical Temple 3259 | Temple | Became a worshipper of Makhleb the Destroyer 3906 | D:5 | Entered Level 5 of the Dungeon 3932 | D:5 | Found Qimeg's Weapon Boutique. 4002 | D:5 | Noticed an ogre 4007 | D:5 | Killed an ogre 4008 | D:5 | Reached XP level 7. HP: 34/45 MP: 0/0 4008 | D:5 | The power to cast Dazzling Flash wells up from within. 4008 | D:5 | Learned a level 3 spell: Dazzling Flash 4022 | D:5 | Killed from afar by an orc priest Inventory: Missiles h - 37 stones i - 10 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (You found it on level 1 of the Dungeon) p - a scarf of shadows (You found it on level 3 of the Dungeon) t - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) x - a +0 helmet (worn) (You found it on level 4 of the Dungeon) Wands o - a wand of paralysis (5) (You found it on level 3 of the Dungeon) Scrolls b - 3 scrolls of vulnerability {unknown} j - 3 scrolls of enchant armour {unknown} k - 2 scrolls of fear {unknown} l - 7 scrolls of identify {unknown} m - a scroll of blinking {unknown} n - a scroll of teleportation {unknown} u - a scroll of immolation {unknown} v - a scroll of noise {unknown} Potions d - a potion of lignification {unknown} e - 2 potions of haste {unknown} f - a potion of cancellation {unknown} g - 2 potions of enlightenment {unknown} q - 4 potions of curing {unknown} r - a potion of heal wounds {unknown} s - a potion of attraction {unknown} w - a potion of invisibility {unknown} Skills: - Level 3.2 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting + Level 5.9 Conjurations + Level 5.9 Hexes + Level 5.9 Summonings + Level 5.9 Necromancy + Level 5.9 Translocations + Level 5.9 Forgecraft + Level 5.9 Fire Magic + Level 5.9 Ice Magic + Level 5.9 Air Magic + Level 5.9 Earth Magic + Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Slow Hex 100% N/A 1% 1 f - Call Imp Summ 62% N/A 1% 2 g - Dazzling Flash Hex/Fire 62% N/A 2% 3 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) ....... ... ....## .#..#.## #.# #.#.... .....#.## #.# #.#..... ......#.## #.# #.#....# .......#.###.###.#.....## .#......#.##.##.#?O.*.... .........#.#.#.#......... #.#.......#.#.#..h....... ..#........#.#h.@........ #.#.........#..)......### #.#.##......#....o)...# #.#.#.#.....#...ß)...... #.#.##.....###ß...ß...### ....#.#.....#....)....# #.#.###.....#......$..# #...# .....#.#......... ###.+.......... You could see an ogre, 2 hounds, an orc priest and a friendly fulminant prism. Vanquished Creatures An ogre (D:5) A scorpion (D:4) 2 orc priests (D:4) Jessica (D:2) 2 orc wizards (D:4 D:5) 3 gnolls (D:4) 7 adders (D:2 D:3 D:5) 7 orcs (D:3 D:4 D:5) 7 bats (D:1 D:2) 4 endoplasms (D:1 D:2 D:3) 3 giant cockroaches (D:1 D:3 D:4) 7 goblins (D:1 D:2 D:3) 9 hobgoblins (D:1 D:2 D:3 D:4) A jackal (D:3) 5 kobolds (D:1 D:3 D:4) 3 quokkas (D:1 D:3) 10 ball pythons (D:1 D:2 D:3 D:4) 2 frilled lizards (D:1 D:2) 11 rats (D:1 D:2 D:3) 86 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Forgecraft | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Alchemy | 4 5 | 5.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Cast: Magic Dart | 58 | 91 | 3 || 152 Searing Ray | 1 | 8 | || 9 Fulminant Prism | | 5 | 4 || 9 Stab: Sleeping | | 1 | || 1 Armour: Robe | 3 | 11 | || 14 Dodge: Dodged | 3 | 12 | 1 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4019 | 3769 | 250 | 174 | 3214 | 6 | 669.8 | Dungeon | 4002 | 3766 | 236 | 174 | 3214 | 5 | 800.4 | Temple | 16 | 2 | 14 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1046 daAuts D:4: 1045 daAuts D:3: 981 daAuts D:2: 813 daAuts D:5: 115 daAuts Temple: 16 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 131.6 +-------+-------+-------+-------+-------+---------------------- Message History Hi me; Djinni; Conjurer; No God; Level 1; 0; 3.4 Welcome, person50605 the Djinni Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you open the large door, it creaks loudly! You can't see any susceptible monsters within range! (Use Z to cast anyway.) b - 3 scrolls labelled INIDWU OBIDWUI You reach down and open the large door. You reach down and open the large door. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. The hobgoblin is moderately wounded. The hobgoblin shouts! A hobgoblin is nearby! The hobgoblin is moderately wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! You kill the hobgoblin! c - a +0 pair of gloves A giant cockroach comes into view. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. You miscast Magic Dart. The giant cockroach misses you. The giant cockroach is almost dead. The giant cockroach barely misses you. The giant cockroach bites you. A giant cockroach is nearby! The giant cockroach is almost dead. A giant cockroach is nearby! You kill the giant cockroach! A ball python comes into view. The ball python hisses angrily. You kill the ball python! d - a murky silvery potion You now have 11 gold pieces. e - an amethyst potion You see here a +0 ring mail. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin is severely wounded. A hobgoblin is nearby! You kill the hobgoblin! f - a murky blue potion A hobgoblin and a goblin come into view. The goblin shouts! The goblin is moderately wounded. The hobgoblin shouts! There are monsters nearby! You kill the goblin! You have reached level 2! A hobgoblin is nearby! The hobgoblin is lightly wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! The hobgoblin is severely wounded. A hobgoblin is nearby! You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You miscast Magic Dart. The hobgoblin barely misses you. You kill the hobgoblin! g - a fuming clear potion You reach down and open the large door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 16 gold pieces (gained 5). A rat and an endoplasm come into view. The endoplasm is heavily wounded. The endoplasm quivers. There are monsters nearby! The endoplasm is severely wounded. There are monsters nearby! You kill the endoplasm! A rat is nearby! You kill the rat! A kobold comes into view. It is wielding a +0 dagger. The kobold is heavily wounded. A kobold is nearby! The kobold is heavily wounded. A kobold is nearby! The kobold is heavily wounded. A kobold is nearby! The kobold is severely wounded. A kobold is nearby! You kill the kobold! A ball python comes into view. You kill the ball python! h - 2 stones i - 5 poisoned darts A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin is moderately wounded. A goblin is nearby! The goblin is moderately wounded. A goblin is nearby! You kill the goblin! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. You kill the ball python! j - a scroll labelled AQEPUW AVVAH A bat comes into view. You see here a scroll labelled OGEOLIAMELEUTT. You kill the bat! k - a scroll labelled OGEOLIAMELEUTT A bat comes into view. The bat is severely wounded. A bat is nearby! You kill the bat! A goblin comes into view. It is wielding a +0 club. You kill the goblin! l - a scroll labelled XYSHRATUFFE A ball python comes into view. The ball python is severely wounded. The ball python hisses angrily. A ball python is nearby! You kill the ball python! A quokka and a frilled lizard come into view. The frilled lizard hisses angrily. You kill the frilled lizard! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka is severely wounded. A quokka is nearby! The quokka is severely wounded. A quokka is nearby! You kill the quokka! You have reached level 3! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'e'. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. You kill the rat! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 ring mail. A bat comes into view. You kill the bat! Your Stealth skill increases to level 2! A kobold comes into view. It is wielding a +0 dagger. You kill the kobold! h - 3 stones (gained 1) h - 6 stones (gained 3) A rat comes into view. You kill the rat! You see here a +0 dagger. You see here a +0 dagger. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. Done exploring. Done exploring. You now have 27 gold pieces (gained 11). A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin is severely wounded. A bat comes into view. You kill the hobgoblin! The bat is heavily wounded. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 35 gold pieces (gained 8). A hobgoblin comes into view. The hobgoblin is severely wounded. The hobgoblin shouts! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 2 amethyst potions (gained 1) A frilled lizard comes into view. A frilled lizard is nearby! You kill the frilled lizard! A bat comes into view. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin is moderately wounded. A goblin is nearby! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Jessica the Apprentice Sorceress comes into view. She is wielding a +3 dagger. Jessica shouts! Jessica is lightly wounded. Jessica is nearby! Jessica is heavily wounded. Jessica points at you and mumbles some strange words. Pain shoots through your body! Jessica is severely wounded. Jessica grins evilly. Jessica is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +3 dagger and wearing a +0 robe (severely wounded, 78% to hit) You focus your ray upon Jessica. The searing ray hits Jessica. You kill Jessica! (Press . to maintain the ray.) You have reached level 4! You feel agile. You stop channelling your searing ray. A ball python comes into view. Casting: Searing Ray (safe; 3% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 43 gold pieces (gained 8). a +3 dagger; a +0 robe A goblin comes into view. It is wielding a +0 dagger. The goblin is moderately wounded. The goblin shouts! The goblin is heavily wounded. A goblin is nearby! The goblin is severely wounded. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. You kill the hobgoblin! Your Dodging skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. You see here a +0 whip. A rat comes into view. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 54 gold pieces (gained 11). You see here an orb of guile. h - 9 stones (gained 3) j - 2 scrolls labelled AQEPUW AVVAH (gained 1) An endoplasm comes into view. The endoplasm quivers. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder is lightly wounded. The adder hisses angrily. An adder is nearby! The adder is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the adder. The adder is severely wounded. The adder bites you. x2 The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! The endoplasm is moderately wounded. You kill the endoplasm! Found a glowing golden altar of the Shining One. l - 2 scrolls labelled XYSHRATUFFE (gained 1) There is a glowing golden altar of the Shining One here. j - 3 scrolls labelled AQEPUW AVVAH (gained 1) A rat comes into view. You kill the rat! m - a scroll labelled BIXUDI HEQATT Found a stone staircase leading up. Found a stone staircase leading down. Found a stone staircase leading down. Found a stone staircase leading up. A bat comes into view. You kill the bat! k - 2 scrolls labelled OGEOLIAMELEUTT (gained 1) n - a scroll labelled FEAJEMMIPHE A rat comes into view. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. You kill the bat! Found a stone staircase leading down. a +0 leather armour; an adder skeleton You see here an orb of guile. Done exploring. Done exploring. h - 14 stones (gained 5) Found a stone staircase leading down. A quokka comes into view. The quokka is moderately wounded. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. You kill the rat! An adder comes into view. The adder is heavily wounded. The adder hisses angrily. The adder is almost dead. The adder is almost dead. You miscast Magic Dart. The adder barely misses you. You kill the adder! A giant cockroach comes into view. The giant cockroach is severely wounded. You kill the giant cockroach! Found a stone staircase leading up. You see here a +0 whip. A ball python comes into view. You kill the ball python! o - a wand of paralysis (5) l - 3 scrolls labelled XYSHRATUFFE (gained 1) A hobgoblin comes into view. You kill the hobgoblin! An adder comes into view. The adder is lightly wounded. The adder hisses angrily. The adder is severely wounded. The adder is almost dead. You kill the adder! You have reached level 5! The power to cast Call Imp wells up from within. Spell assigned to 'f'. An orc and a kobold come into view. Casting: Magic Dart (safe; 2% risk of failure) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (asleep, 100% to hit) The orc is lightly wounded. The orc shouts! The kobold shouts! Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The orc is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The orc is lightly wounded. The orc closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (100% to hit) The orc is lightly wounded. The orc closely misses you. The orc is lightly wounded. The orc closely misses you. The orc is lightly wounded. The kobold hits you with a +0 short sword. The orc misses you. The orc is heavily wounded. The orc hits you with a +0 flail. The kobold barely misses you. You kill the orc! The kobold closely misses you. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) p - a scarf of shadows q - an inky potion You see here a +0 chain mail. A hobgoblin comes into view. The hobgoblin is severely wounded. A hobgoblin is nearby! You kill the hobgoblin! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. You see here a +0 falchion. Found a stone staircase leading down. h - 19 stones (gained 5) q - 2 inky potions (gained 1) Found a stone staircase leading down. h - 26 stones (gained 7) r - a dark potion An endoplasm and a quokka come into view. The quokka moves out of view. Found an escape hatch in the floor. The endoplasm is moderately wounded. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! The quokka is heavily wounded. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) s - a viscous cyan potion A rat comes into view. The rat squeaks loudly. The rat twitches its whiskers. You kill the rat! An endoplasm comes into view. The endoplasm is moderately wounded. The endoplasm is severely wounded. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) t - a +0 pair of gloves u - a scroll labelled YDAFIKHEXI Found a faded altar of an unknown god. A rat comes into view. There is a dry fountain here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a faded altar of an unknown god here. This altar belongs to (a) Nemelex Xobeh, (b) Okawaru or (c) Trog, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The helpless rat fails to defend itself. You hit the rat. The rat is moderately wounded. The rat closely misses you. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a dry fountain here. h - 33 stones (gained 7) A rat comes into view. You kill the rat! A rat and an adder come into view. You kill the rat! The adder is lightly wounded. The adder hisses angrily. The adder is moderately wounded. The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 69 gold pieces (gained 15). An adder comes into view. The adder is moderately wounded. The adder is almost dead. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. You kill the goblin! You hear a bark! A jackal comes into view. A jackal is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. g - 2 fuming clear potions (gained 1) You now have 80 gold pieces (gained 11). You now have 91 gold pieces (gained 11). There is a dry fountain here. Found a stone staircase leading up. An adder comes into view. The adder is moderately wounded. The adder is heavily wounded. The adder is almost dead. The adder bites you. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. You miscast Magic Dart. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. a +0 dagger; a goblin skeleton You see here a +0 club. You see here a +0 club. A scorpion comes into view. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the scorpion. You kill the scorpion! You finish channelling your searing ray. You have reached level 6! You see here a +0 ring mail. Found a stone staircase leading down. You now have 96 gold pieces (gained 5). A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold throws a poisoned dart. The poisoned dart closely misses you. The kobold is severely wounded. You kill the kobold! i - 10 poisoned darts (gained 5) You see here a +0 short sword. A hobgoblin comes into view. You kill the hobgoblin! A ball python comes into view. The ball python hisses angrily. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc priest and a giant cockroach come into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) You miscast Fulminant Prism. The orc priest shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 club. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (79% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. The giant cockroach is heavily wounded. (Press . to maintain the ray.) The orc shouts! The giant cockroach closely misses you. The searing ray hits the giant cockroach. You kill the giant cockroach! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc wizard gestures at you while chanting. The puff of flame misses you. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press A on the ability menu to convert to Beogh) You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. Your fulminant prism explodes! The blast of energy engulfs the orc priest! You kill the orc priest! You feel a bit more experienced. You hear a shout! x2 Your Spellcasting skill increases to level 5! You see here a +0 short sword. An orc is nearby! You see here a +0 ring mail. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (100% to hit) The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (lightly wounded, 100% to hit) The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (severely wounded, 100% to hit) You kill the orc! You start resting. You see here a +0 ring mail. A ball python comes into view. A ball python is nearby! You kill the ball python! l - 4 scrolls labelled XYSHRATUFFE (gained 1) v - a scroll labelled VUGHOF WYPPANE An orc wizard and an orc come into view. The orc moves out of view. The orc wizard is lightly wounded. The orc wizard shouts! An orc comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 13% risk of failure) The orc shouts! x2 An orc comes into view. It is wielding a +0 short sword. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Okay, then. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc! You kill the orc! Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Okay, then. The orc is severely wounded. The orc is severely wounded. You kill the orc! You now have 100 gold pieces (gained 4). l - 5 scrolls labelled XYSHRATUFFE (gained 1) You now have 115 gold pieces (gained 15). l - 6 scrolls labelled XYSHRATUFFE (gained 1) Found a stone staircase leading up. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. Welcome to the Ecumenical Temple! Found a burning altar of Makhleb and a glowing silver altar of Zin. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a sacrificial altar of Ru and a basalt altar of Yredelemnul. Found a snail-covered altar of Cheibriados. Found an opulent altar of Gozag. There is a burning altar of Makhleb here. You hover solemnly before the altar of Makhleb. Makhleb welcomes you! Found a blossoming altar of Fedhas. There is a staircase back to the Dungeon here. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Found a stone staircase leading down. You now have 132 gold pieces (gained 17). w - a golden potion x - a +0 helmet Found a stone staircase leading up. A kobold comes into view. It is wielding a +0 short sword. The kobold is moderately wounded. The kobold shouts! You kill the kobold! You finish putting on your +0 helmet. You finish putting on your +0 pair of gloves. l - 7 scrolls labelled XYSHRATUFFE (gained 1) Found a stone staircase leading down. q - 3 inky potions (gained 1) You see here a +0 ring mail. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Your fulminant prism crackles loudly. The gnoll hits your fulminant prism with a +0 club. Your fulminant prism explodes! The blast of energy engulfs the gnoll! The gnoll is heavily wounded. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You stop channelling your searing ray. You see here a +0 club. 2 gnolls come into view. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 12% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! The gnoll is almost dead. You miscast Magic Dart. You kill the gnoll! Partly explored, can't reach some items and places. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. You are engulfed in blazing flames. You resist. You now have 146 gold pieces (gained 14). You now have 153 gold pieces (gained 7). You now have 170 gold pieces (gained 17). You now have 181 gold pieces (gained 11). You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You start resting. Done exploring. a +0 leather armour; a +0 short sword; an orc skeleton a +0 robe; a +0 dagger a +0 short sword; an orc skeleton a +0 ring mail; a +0 club a +0 falchion; an orc skeleton You see here a +0 short sword. You now have 196 gold pieces (gained 15). Found Qimeg's Weapon Boutique. Found a stone staircase leading up. There is an entrance to Qimeg's Weapon Boutique here. You now have 208 gold pieces (gained 12). q - 4 inky potions (gained 1) An adder comes into view. The adder hisses angrily. The adder is lightly wounded. The adder is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. h - 37 stones (gained 4) An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) You miscast Fulminant Prism. Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Casting: Fulminant Prism (quite dangerous; 11% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (ally target, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the ogre! The ogre is severely wounded. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! You hear a shout! You hear a bark! You have reached level 7! The power to cast Dazzling Flash wells up from within. Spell assigned to 'g'. You stop channelling your searing ray. 2 orcs come into view. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc wizard! You kill the orc wizard! You hear a shout! The orc is moderately wounded. You kill the orc! An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) An orc priest comes into view. It is wielding a +0 hand axe. Your fulminant prism crackles loudly. A hound comes into view. The ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is moderately wounded. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) You miscast Fulminant Prism. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the orc priest! The orc priest is almost dead. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 100% to hit) The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) You don't have enough health to cast this spell. A hound comes into view. The hound closely misses you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die...