Dungeon Sprint DCSS version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 2572724660578163025 25421 person50605 the Metallomancer (level 13, -16/101 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Was the Champion of Makhleb. Killed from afar by a frost giant (55 damage) ... with a bolt of cold ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:16:05 (847 turns). person50605 the Metallomancer (Djinni Conjurer) Turns: 847, Time: 00:16:05 Health: -16/101 AC: 28 Str: 9 XL: 13 Next: 50% Gold: 0 EV: -1 Int: 46 God: Makhleb [******] SH: 30 Dex: 12 rFire + + . x - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . B - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . j - +6 plate armour of Insatiable Hunger {*Slow Fly Regen+ Int+3} rPois ∞ w - +2 hat rElec . (no cloak) rCorr + U - +2 pair of gloves {Str+3} SInv . (no amulet) Will ++... r - +6 ring of intelligence Stlth q - +6 ring of intelligence HPRegen 1.16/turn %: no teleportation, slow self (1%), infuse magic (-17 HP) @: flying, studying 3 skills A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Dis destruction a: Renounce Religion, Unleash Destruction, Infernal Servant, Accept Mark of the Legion, Accept Mark of Carnage, Accept Mark of Annihilation Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu You were in the Dungeon. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 1 branch Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | person50605 the Djinni Conjurer began the quest for the | Orb. 0 | D | person50605 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 35 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 35 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 35 | D | Got the +10 dark maul {heavy} 35 | D | Got the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 35 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 35 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 37 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 37 | D | Got the +6 shillelagh "Devastator" {shatter} 37 | D | Got the +11 plutonium sword {^Contam Stlth-} 37 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 37 | D | Got the +9 sword of Zonguldrok {reap} 37 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 37 | D | Got the +9 sword of Power {lifebolt} 37 | D | Got the +7 mace of Variability {chaos, chaos arc} 37 | D | Got the +11 Singing Sword {sonic wave} 37 | D | Got the +8 storm bow {elec, penet} 40 | D | Became a worshipper of Makhleb the Destroyer 41 | D | Reached skill level 7 in Fighting 41 | D | Reached XP level 2. HP: 31/31 MP: 0/0 68 | D | Entered arena 2. 68 | D | Noticed a yak 68 | D | Found a transporter. 73 | D | Reached skill level 4 in Earth Magic 73 | D | Reached XP level 3. HP: 36/36 MP: 0/0 73 | D | The power to cast Soul Splinter wells up from within. 73 | D | Learned a level 1 spell: Soul Splinter 73 | D | Killed a yak 74 | D | Reached skill level 7 in Spellcasting 74 | D | Reached skill level 7 in Conjurations 74 | D | Reached skill level 7 in Hexes 74 | D | Reached skill level 7 in Summonings 74 | D | Reached skill level 7 in Necromancy 74 | D | Reached skill level 7 in Translocations 74 | D | Reached skill level 7 in Forgecraft 74 | D | Reached skill level 7 in Fire Magic 74 | D | Reached skill level 7 in Ice Magic 74 | D | Reached skill level 7 in Air Magic 74 | D | Reached skill level 7 in Earth Magic 74 | D | Reached skill level 7 in Alchemy 74 | D | Reached XP level 4. HP: 42/42 MP: 0/0 74 | D | Reached XP level 5. HP: 47/47 MP: 0/0 74 | D | The power to cast Lesser Beckoning wells up from within. 74 | D | Learned a level 2 spell: Lesser Beckoning 78 | D | Got the +8 scale mail of Absolutism {Int+3} 113 | D | Entered arena 3. 113 | D | Found the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} 113 | D | Noticed an ice beast 113 | D | Found a transporter. 115 | D | Reached * piety under Makhleb 116 | D | Killed an ice beast 117 | D | Reached skill level 5 in Shields 117 | D | Reached XP level 6. HP: 29/53 MP: 0/0 128 | D | Got the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} 202 | D | Entered arena 4. 202 | D | Noticed a water moccasin 202 | D | Noticed a water moccasin 202 | D | Found a transporter. 205 | D | Killed a water moccasin 205 | D | Reached ** piety under Makhleb 205 | D | Killed a water moccasin 206 | D | Reached skill level 7 in Armour 206 | D | Reached XP level 7. HP: 58/58 MP: 0/0 206 | D | The power to cast Blink wells up from within. 206 | D | Learned a level 2 spell: Blink 218 | D | Entered arena 5. 218 | D | Found a transporter. 220 | D | Reached *** piety under Makhleb 225 | D | Got the +4 ring mail of Inaction {+Inv rF- Will+ Int+3} 233 | D | Entered arena 6. 233 | D | Found the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} 233 | D | Noticed a fire bat 233 | D | Noticed a red ugly thing 233 | D | a sky beast changed into a naga 233 | D | Noticed a naga (shapeshifter) 233 | D | Found a transporter. 234 | D | a naga changed into a wolf 235 | D | Killed a fire bat 235 | D | Reached **** piety under Makhleb 235 | D | Gained mutation: You draw destruction from the ruthless | spite of Dis. [Makhleb's blessing] 236 | D | Reached skill level 9 in Earth Magic 236 | D | Killed a red ugly thing 237 | D | Reached skill level 12 in Earth Magic 237 | D | Reached XP level 8. HP: 64/64 MP: 0/0 238 | D | Reached skill level 13 in Earth Magic 239 | D | Reached ***** piety under Makhleb 261 | D | Got the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} 266 | D | Entered arena 7. 266 | D | Noticed a fire elemental 266 | D | Noticed a fire elemental 266 | D | Noticed an efreet 266 | D | Noticed a hell hog 266 | D | Noticed a hell hog 269 | D | Killed an efreet 269 | D | Killed a fire elemental 269 | D | Killed a hell hog 270 | D | Reached XP level 9. HP: 57/68 MP: 0/0 270 | D | The power to cast Call Canine Familiar wells up from | within. 270 | D | Learned a level 3 spell: Call Canine Familiar 270 | D | Killed a hell hog 271 | D | Reached XP level 10. HP: 49/75 MP: 0/0 272 | D | Found a transporter. 379 | D | Entered arena 8. 379 | D | Found the Charlatan's Orb {orb Charlatan} 379 | D | Noticed a shining eye 379 | D | Noticed a brown ugly thing 380 | D | Gained mutation: You are clumsy. (Dex -2) [a neqoxec] 383 | D | Reached ****** piety under Makhleb 384 | D | Found a transporter. 385 | D | Killed a shining eye 385 | D | Killed a brown ugly thing 403 | D | Got the Charlatan's Orb {orb Charlatan} 406 | D | Entered arena 9. 406 | D | Noticed a rime drake 406 | D | Noticed a rime drake 409 | D | Killed a rime drake 411 | D | Killed a rime drake 413 | D | Reached skill level 7 in Dodging 417 | D | Reached XP level 11. HP: 78/89 MP: 0/0 417 | D | The power to cast Irradiate wells up from within. 417 | D | Learned a level 5 spell: Irradiate 449 | D | Found a transporter. 473 | D | Entered arena 10. 473 | D | Found the +5 demon whip "Spellbinder" {antimagic, disrupt, | Will+} 473 | D | Noticed a meliai 473 | D | Noticed a fire crab 473 | D | Noticed a shining eye 473 | D | Noticed a meliai 473 | D | Noticed a yaktaur 475 | D | a meliai changed into a raiju 476 | D | Killed a meliai 477 | D | Killed a yaktaur 478 | D | Found a transporter. 479 | D | Killed a shining eye 479 | D | Lost mutation: You are clumsy. (Dex -2) [a neqoxec] 484 | D | Killed a fire crab 506 | D | Entered arena 11. 506 | D | Noticed a centaur 506 | D | Noticed a cyclops 506 | D | Noticed a cyclops 509 | D | Found a transporter. 509 | D | Killed a centaur 513 | D | Reached skill level 14 in Earth Magic 514 | D | Killed a cyclops 517 | D | Reached skill level 15 in Earth Magic 519 | D | Killed a cyclops 533 | D | Got the +6 plate armour of Insatiable Hunger {*Slow Fly | Regen+ Int+3} 563 | D | Entered arena 12. 563 | D | Noticed a hell hog 563 | D | Noticed a hell hog 563 | D | Noticed a fire dragon 563 | D | Noticed a fire dragon 564 | D | Noticed a fire giant 567 | D | Noticed a hell hog 567 | D | Killed a hell hog 570 | D | Killed a hell hog 571 | D | Reached XP level 12. HP: 64/95 MP: 0/0 572 | D | Killed a hell hog 573 | D | Killed a fire dragon 576 | D | Killed a fire dragon 578 | D | Killed a fire giant 579 | D | Found a transporter. 596 | D | Got the +0 plate armour "Cyneupp" {*Corrode Fly Str+5} 631 | D | Entered arena 13. 631 | D | Noticed Erolcha 631 | D | Noticed Prince Ribbit 631 | D | Noticed Frances 631 | D | Noticed Joseph 631 | D | Noticed Azrael 631 | D | Noticed Edmund 631 | D | Noticed Polyphemus 632 | D | Noticed Erica 634 | D | Killed Prince Ribbit 636 | D | Noticed Roxanne 636 | D | Noticed Duvessa 636 | D | Noticed Gastronok 637 | D | Noticed a soul eater 641 | D | Killed Edmund 641 | D | Killed Erolcha 641 | D | Killed Joseph 643 | D | Killed Frances 646 | D | Killed Polyphemus 647 | D | Reached skill level 16 in Earth Magic 647 | D | Killed Duvessa 648 | D | Killed Erica 648 | D | Killed Azrael 649 | D | Reached skill level 17 in Earth Magic 657 | D | Killed Gastronok 658 | D | Reached skill level 18 in Earth Magic 658 | D | Reached XP level 13. HP: 101/101 MP: 0/0 658 | D | The power to cast Alistair's Walking Alembic wells up from | within. 658 | D | Learned a level 5 spell: Alistair's Walking Alembic 664 | D | Found a transporter. 691 | D | Killed Roxanne 746 | D | Entered arena 14. 747 | D | Noticed a merfolk javelineer 748 | D | Noticed a merfolk impaler 748 | D | Noticed a merfolk javelineer 749 | D | Noticed a merfolk impaler 749 | D | Noticed a merfolk impaler 754 | D | Killed a merfolk impaler 755 | D | Reached skill level 19 in Earth Magic 757 | D | Killed a merfolk impaler 758 | D | Reached skill level 20 in Earth Magic 758 | D | Killed a merfolk impaler 762 | D | Killed a merfolk javelineer 763 | D | Reached skill level 21 in Earth Magic 766 | D | Killed a merfolk javelineer 810 | D | Found a transporter. 842 | D | Entered arena 15. 843 | D | Noticed a wendigo 843 | D | Noticed a frost giant 844 | D | Noticed a wendigo 845 | D | Paralysed by a wendigo for 1 turns 846 | D | Noticed an ancient lich 847 | D | Killed from afar by a frost giant Inventory: Hand Weapons x - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). y - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. z - the +10 dark maul {heavy} (You found it in the Dungeon) C - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. D - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. E - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) F - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. G - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). H - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) I - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. J - the +9 sword of Power {lifebolt} (You found it in the Dungeon) K - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) L - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) M - the +8 storm bow {elec, penet} (You found it in the Dungeon) T - the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (You found it in the Dungeon) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. Armour j - the +6 plate armour of Insatiable Hunger (worn) {*Slow Fly Regen+ Int+3} (You found it in the Dungeon) *Slow: It may slow you when you take damage. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). u - a +3 tower shield (You found it in the Dungeon) v - a +3 kite shield (You found it in the Dungeon) w - a +2 hat (worn) (You took it off Gastronok in the Dungeon) A - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. B - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). O - the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (You found it in the Dungeon) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. U - a +2 pair of gloves of strength (worn) (You found it in the Dungeon) W - the Charlatan's Orb {orb Charlatan} (You found it in the Dungeon) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. Magical Staves a - a staff of fire (You found it in the Dungeon) N - a staff of alchemy (You found it in the Dungeon) V - a staff of cold (You found it in the Dungeon) X - a staff of conjuration (You found it in the Dungeon) Jewellery o - a +6 ring of dexterity (You found it in the Dungeon) p - a +6 ring of dexterity (You found it in the Dungeon) q - a +6 ring of intelligence (worn) (You found it in the Dungeon) r - a +6 ring of intelligence (worn) (You found it in the Dungeon) S - a ring of fire (You found it in the Dungeon) Z - a ring of see invisible (You found it in the Dungeon) Talismans Y - a talisman of death (You found it in the Dungeon) Wands s - a wand of mindburst (7) (You found it in the Dungeon) t - a wand of quicksilver (7) (You found it in the Dungeon) Scrolls f - 4 scrolls of blinking l - 8 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous P - a +0 box of beasts (You found it in the Dungeon) Q - a +1 condenser vane (You found it in the Dungeon) R - a +1 Gell's gravitambourine (2/2) (You found it in the Dungeon) Skills: + Level 12.2 Fighting - Level 14.8 Armour - Level 15.2 Dodging - Level 1.5 Stealth - Level 13.6 Shields - Level 16.6 Spellcasting - Level 16.6 Conjurations - Level 16.6 Hexes - Level 16.6 Summonings - Level 16.6 Necromancy - Level 16.6 Translocations - Level 16.6 Forgecraft - Level 16.6 Fire Magic - Level 16.6 Ice Magic - Level 16.6 Air Magic - Level 21.6 Earth Magic - Level 16.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 56% 3d24 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Blink Tloc 100% N/A 1% 2 h - Call Canine Familiar Summ 100% N/A 1% 3 i - Irradiate Conj/Alch 56% 3d30 4% 5 j - Alistair's Walking A Alch/Frge 100% N/A 4% 5 Your spell library was empty. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the ruthless spite of Dis. ▓...ZL}}))..▓...©....▓.. ▓..Z....R...▓▓▓▓▓▓▓▓▓▓▓▓ ▓...R.......▓...ß©ß...▓. ▓.....2..*..▓..[[))...▓. ▓....°ZCZZ..▓...†[....▓. ..▓..○..▓..▓.........▓. ▓.▓.○.▓.▓ ▓.........▓. ▓..▓.....▓..▓.........▓. ▓.....©@....▓..††.....▓. ▓▓▓▓▓▓▓▓▓▓▓▓▓.▓[....▓.▓. ▓..~.ß©ß...~▓....©....▓. ▓..[:))::)..▓▓▓▓▓▓▓▓▓▓▓▓ ▓~..)|?::~~.▓...ß©ß...▓. ▓..~.~...~~.▓..=)|))..▓. ▓~.)..)~....▓...[.[...▓. ▓......~..~.▓.........▓. ▓.~.~.~~...~▓....†....▓. You could see a frost giant, 2 wendigos, a tormentor, a jackal simulacrum, 2 giant cockroach simulacra and a friendly fulminant prism. Vanquished Creatures Frances (D) Gastronok (D) Polyphemus (D) Roxanne (D) A fire giant (D) Azrael (D) 2 merfolk javelineers (D) 3 merfolk impalers (D) 2 fire dragons (D) Erolcha (D) Erica (D) 2 merfolk aquamancers (D) 5 hell hogs (D) A fire crab (shapeshifter) (D) 2 ugly things (D) 2 shining eyes (D) 2 cyclopes (D) Joseph (D) A meliai (shapeshifter) (D) A cane toad (shapeshifter) (D) 2 rime drakes (D) A yaktaur (shapeshifter) (D) An efreet (D) 8 merfolk (D) A troll (shapeshifter) (D) A wind drake (D) Prince Ribbit (D) A raiju (shapeshifter) (D) A snapping turtle (D) 2 blink frogs (shapeshifter) (D) A spriggan (shapeshifter) (D) A water elemental (D) A wyvern (D) 3 fire elementals (D) A yak (D) A fire bat (shapeshifter) (D) 3 steam dragons (D) 2 neqoxecs (D) Edmund (D) 3 hell hounds (D) An acid dragon (D) 2 water moccasins (D) Duvessa (D) An ice beast (D) A swamp drake (shapeshifter) (D) A sky beast (shapeshifter) (D) A centaur (D) A wolf (shapeshifter) (D) An iguana (D) 4 adders (D) A white imp (D) 2 ball pythons (D) 3 bat simulacra (D) A giant cockroach simulacrum (D) A fire vortex (D) 90 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Fighting | 7 12 | 12.2 Spellcasting | 4 7 10 11 12 14 16 | 16.6 Conjurations | 4 7 10 11 12 14 16 | 16.6 Hexes | 4 7 10 11 12 14 16 | 16.6 Summonings | 4 7 10 11 12 14 16 | 16.6 Necromancy | 4 7 10 11 12 14 16 | 16.6 Translocations | 4 7 10 11 12 14 16 | 16.6 Forgecraft | 4 7 10 11 12 14 16 | 16.6 Fire Magic | 4 7 10 11 12 14 16 | 16.6 Ice Magic | 4 7 10 11 12 14 16 | 16.6 Air Magic | 4 7 10 11 12 14 16 | 16.6 Earth Magic | 4 7 12 13 15 18 21 | 21.6 Alchemy | 4 7 10 11 12 14 16 | 16.6 Shields | 5 11 13 | 13.6 Armour | 7 12 14 | 14.8 Dodging | 4 8 11 15 | 15.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Double sword | 4 | | | | || 4 Cast: Iskenderun's Myst | | 2 | 8 | 41 | 10 || 61 Fulminant Prism | | 1 | 3 | 16 | 14 || 34 Magic Dart | | | 1 | | 5 || 6 Searing Ray | | | | 2 | || 2 Alistair's Walkin | | | | | 1 || 1 Use: Potion | 1 | | | | || 1 Armour: Plate armour | 2 | | | 12 | 23 || 37 Scale mail | | 3 | 3 | 10 | || 16 Dodge: Dodged | | 1 | | | || 1 Block: Kite shield | 8 | | | 13 | 1 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 838 | 766 | 72 | 197 | 173 | 1 | 838.0 | Dungeon | 838 | 766 | 72 | 197 | 173 | 1 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 838 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 36308.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 36308.0 +-------+-------+-------+-------+-------+---------------------- Message History Welcome to arena 10. You enter the transporter and appear at another place. A centaur, a wind drake, 2 cyclopes and 5 merfolk come into view. A merfolk is wielding a +0 trident and quivering a throwing net. A cyclops is quivering large rocks. A merfolk is wielding a +2 trident of protection. A cyclops is quivering large rocks. The merfolk shouts! The cyclops shouts! The merfolk shouts! The wind drake hisses angrily. The merfolk shouts! The cyclops shouts! The merfolk shouts! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) The merfolk hits your fulminant prism with a +0 trident!! The cyclops throws a large rock. The large rock hits your fulminant prism!! Your fulminant prism detonates feebly. The merfolk throws a boomerang. GONNNNG! You block the boomerang. Your fulminant prism crackles loudly. The wind drake exhales a fierce blast of wind! You are knocked back by the gust of wind. You slam into the unnaturally hard rock wall. The merfolk throws a boomerang. The boomerang hits you. Your fulminant prism explodes! The blast of energy engulfs the centaur!!! You feel better. You kill the centaur! You feel better. The blast of energy engulfs the wind drake!! You feel better. The wind drake is heavily wounded. The blast of energy engulfs the merfolk!!! The merfolk is severely wounded. The blast of energy engulfs the merfolk!! The merfolk is heavily wounded. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) The mystic blast hits the merfolk! You feel better. The merfolk is moderately wounded. The merfolk collides with the merfolk. The merfolk is moderately wounded. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the merfolk! You feel better. The merfolk is severely wounded. The merfolk collides with the merfolk! The merfolk is heavily wounded. The merfolk is almost dead. The mystic blast hits the wind drake! You feel better. The wind drake is almost dead. The wind drake collides with the merfolk! You kill the merfolk! You kill the wind drake! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the merfolk! You feel better. The merfolk is almost dead. The merfolk slams into the unnaturally hard rock wall. You kill the merfolk! The mystic blast hits the merfolk!! The merfolk is heavily wounded. The merfolk collides with the cyclops! The cyclops is moderately wounded. The merfolk is heavily wounded. The mystic blast hits the merfolk. The merfolk is severely wounded. You block the merfolk's attack. BONNNG! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the merfolk! You feel better. The merfolk is severely wounded. The merfolk collides with the cyclops. The cyclops is lightly wounded. The merfolk is almost dead. The mystic blast hits the merfolk!! The merfolk is heavily wounded. The mystic blast hits the cyclops!! The cyclops is severely wounded. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the cyclops! You feel better. You kill the cyclops! The mystic blast hits the merfolk! You feel better. The merfolk is almost dead. The merfolk collides with the merfolk. The merfolk is almost dead. You kill the merfolk! Your Spellcasting skill increases to level 12! The merfolk throws a boomerang. GONNNNG! You block the boomerang. You block the merfolk's attack. BONNNG! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the merfolk!! You feel better. The merfolk is almost dead. The merfolk slams into the unnaturally hard rock wall! You kill the merfolk! The mystic blast hits the cyclops! The cyclops is moderately wounded. The mystic blast hits the merfolk!! You kill the merfolk! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the cyclops! You feel better. The cyclops is heavily wounded. You block the cyclops's attack. GONNNNG! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) The mystic blast hits the cyclops!! You feel better. You kill the cyclops! Your pack is full. You see here the +3 battleaxe "Qoomim" {heavy, rF+ rN+}. Your pack is full. You see here the +3 battleaxe "Qoomim" {heavy, rF+ rN+}. Your pack is full. You see here the +3 battleaxe "Qoomim" {heavy, rF+ rN+}. You see here a +3 heavy sling. Your pack is full. You see here the +6 plate armour of Insatiable Hunger {*Slow Fly Regen+ Int+3}. You start removing your armour. You continue removing the +8 scale mail of Absolutism {Int+3}. x5 You finish removing the +8 scale mail of Absolutism {Int+3}. You drop the +8 scale mail of Absolutism {Int+3}. j - the +6 plate armour of Insatiable Hunger {*Slow Fly Regen+ Int+3} You continue putting on the +6 plate armour of Insatiable Hunger {*Slow Fly Regen+ Int+3}. x5 You finish putting on the +6 plate armour of Insatiable Hunger {*Slow Fly Regen+ Int+3}. You feel clever. You feel rather light. The plate armour of Insatiable Hunger throbs as it attunes itself to your uninjured body. You see here a +0 whip of draining. You see here a +0 orcbow of flaming. You see here a +5 heavy quarterstaff. You see here a +2 heavy great mace. You see here a +8 chain mail of ponderousness. Your pack is full. Your pack is full. Autopickup disabled for throwing nets. You see here 6 large rocks. Your pack is full. Your pack is full. Autopickup disabled for boomerangs. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You see here a +0 crystal plate armour. You see here a +0 orcbow of flaming. You see here a +5 heavy quarterstaff. You see here a +2 heavy great mace. You see here a +8 chain mail of ponderousness. You see here a +2 heavy great mace. You see here a +0 whip of draining. There is a transporter here. Welcome to arena 11. You enter the transporter and appear at another place. A hell hound, 2 hell hogs, a fire dragon and a fire vortex come into view. The hell hound barks! The hell hog squeals angrily. x2; You hear a shout! A hell hound comes into view. A fire elemental comes into view. A fire dragon comes into view. You hear an angry squeal. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Aiming: Fulminant Prism (dangerous; 19% risk of failure) The fire dragon roars deafeningly! The hell hound barks! A fire giant comes into view. It is wielding a +0 great sword of flaming. Casting: Fulminant Prism (dangerous; 19% risk of failure) Aiming: Fulminant Prism (dangerous; 19% risk of failure) The fire dragon breathes flames at you. The blast of flame hits you! You resist. Your fulminant prism crackles loudly. The fire elemental hits your fulminant prism. The fire elemental burns your fulminant prism! Your fulminant prism resists. The fire dragon breathes flames at you. The blast of flame hits the hell hog. The hell hog completely resists. The blast of flame hits you. You resist. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the fire elemental!!! You destroy the fire elemental! You feel better. The blast of energy engulfs the hell hound!! You kill the hell hound! You feel better. The blast of energy engulfs the hell hog!! The hell hog is moderately wounded. The blast of energy engulfs the fire dragon!!! You feel better. The fire dragon is heavily wounded. The blast of energy engulfs the fire vortex!! The fire vortex is almost destroyed. The blast of energy engulfs the fire giant!!! You feel better. The fire giant is heavily wounded. The blast of energy engulfs the hell hog! The hell hog is lightly wounded. Your Dodging skill increases to level 9! Casting: Fulminant Prism (dangerous; 19% risk of failure) The mystic blast hits the hell hog. The hell hog is moderately wounded. The hell hog collides with the fire dragon! The fire dragon is heavily wounded. The hell hog is heavily wounded. A hell hog comes into view. The hell hound bites your fulminant prism. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs the hell hog. The hell hog completely resists. You resist. Your fulminant prism explodes! The blast of energy engulfs the fire dragon!! You feel better. The fire dragon is moderately wounded. The blast of energy engulfs the hell hound!! You kill the hell hound! The blast of energy engulfs the hell hog!! You kill the hell hog! You feel better. The hell hog squeals angrily. Your Dodging skill increases to level 10! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the hell hog!! The hell hog is severely wounded. The fire dragon breathes flames at you. The blast of flame hits you! You resist. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! You resist. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire dragon!! You feel better. The fire dragon is almost dead. The mystic blast hits the hell hog!! You kill the hell hog! The mystic blast hits the fire dragon!! You feel better. The fire dragon is severely wounded. Your Dodging skill increases to level 11! You have reached level 12! You feel agile. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire giant! You feel better. The fire giant is heavily wounded. The mystic blast hits the fire dragon! You feel better. The fire dragon is severely wounded. The mystic blast hits the hell hog!! The hell hog is severely wounded. The hell hog collides with the fire dragon. The hell hog is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the hell hog!! You kill the hell hog! The fire dragon breathes flames at you. The blast of flame hits you! You resist. Your Dodging skill increases to level 12! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire dragon!! You feel better. You kill the fire dragon! You feel better. The mystic blast hits the fire giant! You feel better. The fire giant is severely wounded. Your Dodging skill increases to level 13! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire dragon! You feel better. The fire dragon is almost dead. The fire dragon breathes flames at you. The blast of flame hits you! You resist. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) You miscast Iskenderun's Mystic Blast. You are caught in a violent explosion! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire dragon!! You feel better. You kill the fire dragon! The fire dragon scales are intact enough to wear. The mystic blast hits the fire giant! You feel better. The fire giant is severely wounded. Your Dodging skill increases to level 14! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire giant! You feel better. The fire giant is severely wounded. You block the fire giant's attack. GONNNNG! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the fire giant!! You feel better. You kill the fire giant! You feel better. Your Dodging skill increases to level 15! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Okay, then. You see here a +0 Gell's gravitambourine (2/2). You see here 4 scrolls of enchant weapon. You see here a +0 Gell's gravitambourine (2/2). You drop +0 steam dragon scales. R - a +1 Gell's gravitambourine (2/2) (improved by +1). You see here a +2 leather armour of fire resistance. The fire vortex hits you. The fire vortex burns you! You resist. The fire vortex is destroyed! You see here the Omnibus of Entranced Topomancy. Q - a +1 condenser vane (improved by +1). Y - the +0 plate armour "Cyneupp" {*Corrode Fly Str+5} You see here a +4 orcbow of draining. Your pack is full. You see here 4 scrolls of enchant weapon. Your pack is full. You see here 4 scrolls of enchant weapon. Autopickup disabled for scrolls of enchant weapon. Your pack is full. Your pack is full. Autopickup disabled for rings of ice. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You see here +0 steam dragon scales. There is a transporter here. Welcome to arena 12. You enter the transporter and appear at another place. Erolcha, Prince Ribbit, Frances, Joseph and Azrael come into view. Erolcha is wielding a +0 giant spiked club, wearing a +0 robe of resistance and carrying a wand of flame. Joseph is wielding a +0 quarterstaff and wearing a +2 leather armour of cold resistance. Azrael is wielding a +1 scimitar of flaming. Erolcha shouts! Prince Ribbit gives a loud, deep croak! Frances shouts! Joseph shouts! Frances chants phrases taken from a devil's mouth. Edmund the Younger comes into view. He is wielding a +0 heavy flail. Polyphemus the Watchful Shepherd comes into view. He is quivering large rocks. You hear a shout! Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Aiming: Fulminant Prism (dangerous; 19% risk of failure) Polyphemus shouts, "Attack, my pets! Attack!" Prince Ribbit croaks regally. Joseph unwields a +0 quarterstaff. Joseph wields a +2 sling of electrocution. You hear the crackle of electricity. Joseph shoots a sling bullet. GONNNNG! You block the sling bullet. Azrael gestures at you. The sphere of damnation explodes! The damnation engulfs you!! Frances whispers indecipherable words. Frances seems to speed up. Erica the Fiery-Tempered comes into view. She is wielding a +0 scimitar of flaming and wearing the dreamshard necklace {*Dream Acrobat}. Prince Ribbit blinks! Casting: Fulminant Prism (dangerous; 19% risk of failure) Aiming: Fulminant Prism (dangerous; 19% risk of failure) The hellwing hits your fulminant prism. x2 Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 19% risk of failure) The mystic blast hits Prince Ribbit!!! You feel better. You kill Prince Ribbit! You feel better. Prince Ribbit returns to his original shape as he dies. Azrael hits your fulminant prism with a +1 scimitar of flaming! Azrael burns your fulminant prism. Edmund hits your fulminant prism with a +0 heavy flail!! Your fulminant prism detonates feebly. Polyphemus is engulfed in blazing flames. Your fulminant prism explodes! The blast of energy engulfs the hellwing!!! You kill the hellwing! The blast of energy engulfs Erica!! You feel better. Erica is heavily wounded. The blast of energy engulfs Frances!!! You feel better. Frances is moderately wounded. The blast of energy engulfs Joseph!!! You feel better. Joseph is heavily wounded. The blast of energy engulfs Erolcha! Erolcha is lightly wounded. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) Aiming: Fulminant Prism (dangerous; 19% risk of failure) You miscast Fulminant Prism. Polyphemus is engulfed in blazing flames. Joseph shoots a sling bullet. The sling bullet hits you! You are electrocuted! Roxanne and Duvessa come into view. Duvessa shouts! Edmund gestures with his flail. Polyphemus is engulfed in blazing flames. Frances screams a word of power! Joseph says, "I'm here to kill trespassers. I like my job." Gastronok the Ponderous comes into view. Marking area around Roxanne as unsafe for travelling. Polyphemus is engulfed in blazing flames. There is a transporter landing site here. Casting: Fulminant Prism (dangerous; 19% risk of failure) The mystic blast hits Erica! You feel better. Erica is severely wounded. The mystic blast hits Azrael. Azrael is lightly wounded. Azrael collides with Frances! Frances is heavily wounded. Azrael is lightly wounded. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) You miscast Iskenderun's Mystic Blast. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the quokka!! You kill the quokka! The mystic blast hits Erolcha!! You feel better. Erolcha is severely wounded. Erolcha collides with Joseph! Joseph is severely wounded. Erolcha is almost dead. The mystic blast hits Azrael! Azrael is moderately wounded. Azrael collides with Duvessa! Duvessa is heavily wounded. Azrael is moderately wounded. The mystic blast hits Polyphemus! You feel better. Polyphemus is heavily wounded. Polyphemus slams into the unnaturally hard rock wall. Polyphemus is heavily wounded. The mystic blast hits Edmund!! You feel better. Edmund is heavily wounded. Edmund collides with the chaos spawn! The chaos spawn is heavily wounded. Edmund is severely wounded. The mystic blast hits Frances! You feel better. Frances is heavily wounded. Frances slams into the unnaturally hard rock wall. Frances is heavily wounded. Frances mutters in a terrible tongue. Edmund is engulfed in blazing flames. Erolcha casts a spell. Erolcha flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Iskenderun's Mystic Blast (dangerous; 19% risk of failure) The mystic blast hits the soul eater! The soul eater is lightly wounded. The soul eater slams into the unnaturally hard rock wall. The soul eater is lightly wounded. The mystic blast hits the smoke demon!! The smoke demon is severely wounded. The mystic blast hits Edmund!! You feel better. You kill Edmund! You feel better. The mystic blast hits something!! You feel better. x2 Reactivating autopickup. You feel a bit more experienced. The mystic blast hits Joseph!! You feel better. You kill Joseph! The mystic blast hits Polyphemus!! Polyphemus is severely wounded. Polyphemus slams into the unnaturally hard rock wall! Polyphemus is severely wounded. The mystic blast hits Frances!! Frances is severely wounded. Frances slams into the unnaturally hard rock wall. Gastronok gurgles horribly! Azrael howls in rage. Erica casts a spell. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You block Frances's attack. PANG! Your Armour skill increases to level 13! Casting: Iskenderun's Mystic Blast (dangerous; 16% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 16% risk of failure) You miscast Iskenderun's Mystic Blast. You are blasted with magical energy! Frances speaks in an indecipherable language. You block Frances's attack. BONNNG! You block Polyphemus's attack. PANG! You block Polyphemus's attack. SHROANNG! The smoke demon gestures at you. Gastronok waves his eye-stalks in wide circles. The confined air twists around weakly and strikes you! Casting: Iskenderun's Mystic Blast (dangerous; 16% risk of failure) The mystic blast hits the chaos spawn!! You kill the chaos spawn! The chaos spawn degenerates into a cloud of primal chaos! The mystic blast hits Duvessa! You feel better. Duvessa is almost dead. The mystic blast hits Polyphemus! You feel better. Polyphemus is severely wounded. Polyphemus slams into the unnaturally hard rock wall! Polyphemus is almost dead. The mystic blast hits Frances!! You feel better. Frances is almost dead. Frances slams into the unnaturally hard rock wall! You kill Frances! You feel better. The mystic blast hits Azrael! Azrael is heavily wounded. You block Polyphemus's attack. GONNNNG! You block Polyphemus's attack. GONNNNG! Your Armour skill increases to level 14! Casting: Iskenderun's Mystic Blast (dangerous; 14% risk of failure) The mystic blast hits something!! You feel better. The mystic blast hits Azrael!! Azrael is severely wounded. The mystic blast hits Polyphemus. You feel better. Polyphemus is almost dead. Polyphemus slams into the unnaturally hard rock wall! Polyphemus is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 14% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 14% risk of failure) The mystic blast hits Polyphemus! You feel better. Polyphemus is almost dead. Polyphemus slams into the unnaturally hard rock wall. Casting: Iskenderun's Mystic Blast (dangerous; 14% risk of failure) The mystic blast hits Azrael!! Azrael is almost dead. The mystic blast hits Polyphemus! You feel better. You kill Polyphemus! You feel better. Duvessa says, "My weaknesses are his strengths!" Your Spellcasting skill increases to level 13! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword, wearing a +0 ring mail and wearing a ring of wizardry (almost dead, 87% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. You feel better. You kill Duvessa! You feel better. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits something!! You feel better. x2 Reactivating autopickup. You feel a bit more experienced. The mystic blast hits Azrael! You kill Azrael! You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Aiming: Fulminant Prism (dangerous; 8% risk of failure) Gastronok is buffeted by a sudden breeze. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Gastronok!!! You feel better. Gastronok is moderately wounded. Casting: Fulminant Prism (dangerous; 8% risk of failure) Aiming: Fulminant Prism (dangerous; 8% risk of failure) Casting: Fulminant Prism (dangerous; 8% risk of failure) Aiming: Fulminant Prism (dangerous; 8% risk of failure) Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 8% risk of failure) The mystic blast hits Gastronok!! You feel better. Gastronok is heavily wounded. Your fulminant prism explodes! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Gastronok is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs Gastronok!!! You feel better. Gastronok is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) The mystic blast hits Gastronok!! You feel better. Gastronok is almost dead. Casting: Iskenderun's Mystic Blast (dangerous; 8% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Gastronok, wearing a +2 hat (almost dead, 100% to hit) You focus your ray upon Gastronok. The searing ray hits Gastronok! You feel better. You kill Gastronok! You feel better. (Press . to maintain the ray.) Your Spellcasting skill increases to level 14! You have reached level 13! The power to cast Alistair's Walking Alembic wells up from within. Spell assigned to 'j'. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Casting: Fulminant Prism (dangerous; 6% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Roxanne (ally target, 100% to hit) Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Roxanne (ally target, 100% to hit) Your fulminant prism explodes! The blast of energy engulfs Roxanne! Roxanne is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Roxanne says, "At least I didn't end up somewhere with nobody to talk to." Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Roxanne!! Roxanne is lightly damaged. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Roxanne (lightly damaged, ally target, 100% to hit) Roxanne is lightly damaged. Roxanne mumbles some strange words. You blink. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Roxanne! Roxanne is moderately damaged. There is a transporter here. You see here a +0 great mace of protection. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Your fulminant prism crackles loudly. You see here a staff of conjuration. Your fulminant prism explodes! The blast of energy engulfs Roxanne!!! Roxanne is heavily damaged. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Roxanne!! Roxanne is heavily damaged. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Roxanne!!! Roxanne is severely damaged. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Roxanne!! Roxanne is almost destroyed. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Aiming: Fulminant Prism (dangerous; 6% risk of failure) Roxanne casts a spell. You blink. Your fulminant prism crackles loudly. You see here a +0 great mace of protection. Roxanne casts a spell. You block the iron shot. SHROANNG! Your fulminant prism explodes! The blast of energy engulfs Roxanne!!! You destroy Roxanne! You feel better. Your pack is full. You see here a staff of conjuration. You drop a staff of death. X - a staff of conjuration You see here a talisman of death. You see here a +2 heavy trident. Your pack is full. You see here a staff of death. Your pack is full. You see here a staff of death. Your pack is full. You see here a staff of death. Autopickup disabled for staves of death. Your pack is full. You see here a ring of fire. Your pack is full. You see here a ring of fire. Autopickup disabled for rings of fire. Your pack is full. You see here a staff of air. Your pack is full. You see here a staff of air. Autopickup disabled for staves of air. You see here a +1 war axe of venom. You see here a +2 shortbow of electrocution. Your pack is full. a granite talisman; the ring of Wenk {Fly rF- Will+ Dex+5} Your pack is full. a granite talisman; the ring of Wenk {Fly rF- Will+ Dex+5} Okay, then. Your pack is full. a granite talisman; the ring of Wenk {Fly rF- Will+ Dex+5} You see here a +1 war axe of venom. Your pack is full. You see here a +2 hat. Your pack is full. You see here a +2 hat. Okay, then. You drop a +3 buckler. w - a +2 hat You finish putting on your +2 hat. You see here a staff of death. You see here a ring of fire. There is a transporter here. You see here a talisman of death. You can't carry that many items. You drop the +0 plate armour "Cyneupp" {*Corrode Fly Str+5}. Y - a talisman of death Casting: Fulminant Prism (dangerous; 4% risk of failure) Okay, then. There is a transporter here. Welcome to arena 13. You enter the transporter and appear at another place. 3 merfolk, a water elemental and a snapping turtle come into view. A merfolk javelineer is wielding a +0 spear and quivering javelins. A merfolk aquamancer is wielding a +2 rapier of venom. The merfolk aquamancer shouts! The snapping turtle hisses angrily. You hear a shout! x2 The merfolk javelineer throws a javelin. The javelin pierces through you! You hear a splash. x4 A merfolk aquamancer comes into view. It is wielding a +0 rapier of speed. The water elemental moves out of view. A merfolk impaler comes into view. It is wielding a +4 demon trident of venom. Casting: Fulminant Prism (dangerous; 4% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) The merfolk aquamancer shouts! The merfolk javelineer throws a javelin. The javelin pierces through your fulminant prism!! The javelin pierces through you. A merfolk comes into view. It is wielding a +4 war axe of electrocution. A merfolk javelineer comes into view. It is wielding a +0 spear, wearing a +2 leather armour of cold resistance and quivering javelins. A merfolk impaler comes into view. It is wielding a +0 demon trident of venom. The merfolk aquamancer gestures at you while chanting. The torrent of water hits you. You are knocked back by the torrent of water. The wave splashes down. A merfolk impaler comes into view. It is wielding a +0 scimitar of holy wrath. Your fulminant prism crackles loudly. There is a transporter landing site here. The merfolk javelineer throws a javelin. The javelin pierces through you! The merfolk impaler hits your fulminant prism with a +4 demon trident of venom!! Your fulminant prism explodes! The blast of energy engulfs the merfolk impaler!!! You feel better. The merfolk impaler is heavily wounded. The blast of energy engulfs the merfolk aquamancer!! You feel better. The merfolk aquamancer is heavily wounded. The blast of energy engulfs the merfolk aquamancer!! The merfolk aquamancer is moderately wounded. The blast of energy engulfs the merfolk javelineer! The merfolk javelineer is lightly wounded. The blast of energy engulfs the merfolk impaler!! The merfolk impaler is moderately wounded. A merfolk comes into view. It is wielding the +6 glaive of Non Obstante Veredicto {drain, *Corrode rC+ Str+4}. Casting: Fulminant Prism (dangerous; 4% risk of failure) Okay, then. Casting: Fulminant Prism (dangerous; 4% risk of failure) A lumbering aparatus takes shape within a cloud of fumes. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! Casting: Alistair's Walking Alembic (dangerous; 13% risk of failure) Aiming: Fulminant Prism (dangerous; 4% risk of failure) The merfolk aquamancer gestures at you while chanting. The ball of steam hits you! You resist. Your walking alembic punches the snapping turtle. Your walking alembic vents fumes. Casting: Fulminant Prism (dangerous; 4% risk of failure) The mystic blast hits your walking alembic!! Your walking alembic is moderately damaged. Your walking alembic collides with the water elemental! The water elemental is moderately damaged. Your walking alembic is moderately damaged. The mystic blast hits the merfolk aquamancer! You feel better. The merfolk aquamancer is heavily wounded. The mystic blast hits the snapping turtle!! You feel better. The snapping turtle is heavily wounded. The snapping turtle collides with the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk hits your fulminant prism with the +6 glaive of Non Obstante Veredicto! The merfolk javelineer throws a javelin. The javelin pierces through your fulminant prism! The javelin pierces through the merfolk impaler! The javelin pierces through you! The merfolk aquamancer is engulfed in a cloud of scalding steam. Your fulminant prism crackles loudly. The merfolk hits your walking alembic with a +0 trident!! Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) The mystic blast hits the merfolk aquamancer!! You feel better. The merfolk aquamancer is almost dead. The merfolk aquamancer collides with the snapping turtle. You kill the merfolk aquamancer! You feel better. You hear a splash. x2 The mystic blast hits the merfolk impaler!! The merfolk impaler is almost dead. The merfolk impaler collides with the merfolk impaler! The merfolk impaler is heavily wounded. You kill the merfolk impaler! The merfolk hits your fulminant prism with the +6 glaive of Non Obstante Veredicto!! Your fulminant prism explodes! The blast of energy engulfs the merfolk javelineer!! The merfolk javelineer is moderately wounded. The blast of energy engulfs the merfolk!! The merfolk is heavily wounded. The blast of energy engulfs the merfolk! The merfolk is moderately wounded. Your Spellcasting skill increases to level 15! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the merfolk! You feel better. The merfolk is heavily wounded. The merfolk collides with the merfolk javelineer. The merfolk javelineer is heavily wounded. The merfolk is severely wounded. The mystic blast hits the water elemental! The water elemental is heavily damaged. The water elemental collides with the merfolk impaler! The merfolk impaler is severely wounded. The water elemental is almost destroyed. The mystic blast hits the snapping turtle. You feel better. The snapping turtle is severely wounded. The snapping turtle collides with your walking alembic. Your walking alembic is severely damaged. The merfolk javelineer throws a javelin. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the water elemental!! You destroy the water elemental! You feel better. The mystic blast hits the snapping turtle!! You feel better. The snapping turtle is almost dead. The snapping turtle collides with your walking alembic. You kill the snapping turtle! You feel better. The merfolk javelineer throws a javelin. The javelin pierces through you. Your walking alembic punches the merfolk impaler! Your walking alembic vents fumes. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the merfolk!! You feel better. You kill the merfolk! The mystic blast hits the merfolk impaler!! You kill the merfolk impaler! The mystic blast hits the merfolk impaler!! The merfolk impaler is heavily wounded. The merfolk impaler collides with your walking alembic. Your walking alembic is severely damaged. The merfolk impaler is heavily wounded. The mystic blast hits the merfolk aquamancer!! The merfolk aquamancer is severely wounded. The merfolk is engulfed in poison gas. The merfolk is poisoned. Your walking alembic punches the merfolk impaler! Your walking alembic vents fumes. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) The mystic blast hits the merfolk javelineer!! You feel better. The merfolk javelineer is severely wounded. The mystic blast hits the merfolk impaler!! You feel better. The merfolk impaler is almost dead. The merfolk impaler collides with your walking alembic. Your walking alembic is severely damaged. You kill the merfolk impaler! The mystic blast hits the merfolk javelineer! The merfolk javelineer is moderately wounded. The merfolk javelineer collides with the merfolk! The merfolk is heavily wounded. The merfolk javelineer is heavily wounded. The mystic blast hits the merfolk aquamancer! The merfolk aquamancer is almost dead. The merfolk is engulfed in poison gas. The merfolk looks even sicker. The merfolk javelineer throws a javelin. Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) The mystic blast hits the merfolk!! You feel better. The merfolk is almost dead. The mystic blast hits the merfolk! The merfolk is severely wounded. The merfolk collides with your walking alembic. Your walking alembic is severely damaged. The merfolk is almost dead. The mystic blast hits the merfolk javelineer! The merfolk javelineer is severely wounded. Your walking alembic punches the merfolk! Your walking alembic vents fumes. The merfolk dies! The merfolk javelineer throws a javelin. Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 2% risk of failure) The merfolk javelineer throws a javelin. x2 The javelin pierces through you! The merfolk javelineer throws a javelin. The javelin pierces through you! The merfolk aquamancer hits you with a +2 rapier of venom! Your fulminant prism crackles loudly. The merfolk javelineer throws a javelin. Casting: Fulminant Prism (mildly dangerous; 2% risk of failure) The mystic blast hits the merfolk! You feel better. You kill the merfolk! You feel better. The mystic blast hits the merfolk aquamancer! You feel better. The merfolk aquamancer is almost dead. The merfolk javelineer throws a javelin. The javelin pierces through your walking alembic! Your walking alembic punches the merfolk javelineer. Your walking alembic vents fumes. Your walking alembic finishes brewing potions and dispenses them! But you're too far away! Your walking alembic collapses with a clattering noise. Your fulminant prism explodes! The blast of energy engulfs the merfolk javelineer!!! You feel better. You kill the merfolk javelineer! You feel better. Your Spellcasting skill increases to level 16! The merfolk javelineer is poisoned. The merfolk javelineer throws a javelin. The javelin pierces through you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 2% risk of failure) The mystic blast hits the merfolk aquamancer!! You feel better. You kill the merfolk aquamancer! You feel better. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks even sicker. The merfolk javelineer throws a javelin. The javelin pierces through you!! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (poison gas, almost dead, very poisoned, 100% to hit) You feel better. The merfolk javelineer is almost dead. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks even sicker. The merfolk javelineer throws a javelin. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering javelins (poison gas, almost dead, very poisoned, 100% to hit) You feel better. The merfolk javelineer is almost dead. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks as sick as possible! The merfolk javelineer dies! You start resting. Your pack is full. Your pack is full. You see here a staff of fire. Your pack is full. You see here a staff of fire. Your pack is full. You see here a staff of fire. Autopickup disabled for staves of fire. You see here a +1 short sword of flaming. Your pack is full. a +0 spear; a javelin; a +2 leather armour of cold resistance Your pack is full. a +0 spear; a javelin; a +2 leather armour of cold resistance Autopickup disabled for javelins. Your pack is full. Your pack is full. a +0 trident; a +0 scimitar of holy wrath; a +0 robe a +2 rapier of venom; a +0 robe You see here the Unrestrained Analects. You see here a +2 trident of flaming. Partly explored, unvisited transporter. Partly explored, unvisited transporter. You see here a book of Dreams. There is a transporter here. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. Welcome to arena 14. You enter the transporter and appear at another place. A wendigo, a bat simulacrum, 3 giant cockroach simulacra and a frost giant come into view. The frost giant is wielding a +2 battleaxe of freezing. The frost giant shouts! A bat simulacrum comes into view. An adder simulacrum comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) A tormentor comes into view. A wendigo comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) The mystic blast hits the bat simulacrum!! The bat simulacrum vaporises! You feel better. The wendigo fires a burst of electricity at you. The stunning burst hits your fulminant prism! Your fulminant prism resists. You suddenly lose the ability to move! The wendigo gestures. The bat simulacrum collapses into a mass of ice! The mass of ice explodes! The seracfall batters you!!! You feel a painful chill! Your fulminant prism crackles loudly. You can act again. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) A jackal simulacrum comes into view. The wendigo claws your fulminant prism!! Your fulminant prism explodes! The blast of energy engulfs the wendigo!! The wendigo is moderately wounded. The blast of energy engulfs the giant cockroach simulacrum! The giant cockroach simulacrum vaporises! You feel better. An ancient lich comes into view. A ball python simulacrum comes into view. The frost giant points at you and mumbles some strange words. The bolt of cold hits you!!! You feel a terrible chill! Ouch! That really hurt! You die...