Dungeon Crawl Stone Soup version 0.33-a0-1058-g875e6274b3 (webtiles) character file. Game seed: 13262763908885449828 13801 person50605 the Thaumaturge (level 11, -25/54 HPs) Began as a Deep Elf Conjurer on Mar 7, 2025. Was an Elder of Vehumet. Hit by a large rock thrown by a cyclops (35 damage) ... on level 13 of the Dungeon. The game lasted 00:36:12 (11018 turns). person50605 the Thaumaturge (Deep Elf Conjurer) Turns: 11018, Time: 00:36:12 Health: -25/54 AC: 8 Str: 4 XL: 11 Next: 80% Magic: 12/38 EV: 6 Int: 28 God: Vehumet [****..] Gold: 443 SH: 0 Dex: 13 Spells: 13/35 levels left rFire + . . m - +6 dagger of Pestilence {pain, rPois} rCold + . . (no offhand) rNeg . . . I - +0 steam dragon scales rPois + q - +1 helmet rElec . p - scarf {rC+ rF+} rCorr . Q - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ K - ring of magical power HPRegen 0.29/turn R - ring of wizardry MPRegen 0.52/turn %: wizardry (x1) @: vertiginous A: magic regeneration a: Renounce Religion Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, minmay_pentomino_v2 D:2: layout_basic, serial_shops, nicolae_shop's_first_dollar D:3: layout_basic, gammafunk_ghost_icy D:4: layout_gridville, minmay_temple_entry_statues_fountains, hangedman_feature_mirror D:5: layout_cave_pods, chequers_serial_rivers_micro_e, nicolae_shop_antique_consumables D:6: layout_cave_pods, nicolae_ru_the_path_less_chosen, uniq_menkaure, uniq_pikel D:7: layout_basic, uniq_maggie D:8: layout_basic, nicolae_uskayaw_suspiria, chequers_temple_overflow_statue_of_worship, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_b, co_window_2corner, co_window_of_opportunity_c, co_window_broadway_c, co_window_broadway_a, co_window_of_opportunity_b, co_window_corner_ca, co_window_sun, glass_columns_a, glass_columns_a, glass_columns_c, minivault_23, chequers_serial_rivers_micro_e, minmay_crystal_water, serial_bayou_pond_d D:9: layout_rooms, nzn_overflow_gifts_of_might_and_magic, okawaru_humans, uniq_joseph D:10: layout_basic, due_lair_maze_entry_diamond, enter_bailey_2, serial_glass, glass_columns_b, glass_columns_b D:11: layout_roguey, orc_0_dummy, dk_noncrumbling_2, minivault_27 D:13: layout_cave_pools, gammafunk_ghost_cemetery, uniq_urug Temple: nicolae_temple_superstar Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Zot: 26933 Temple (1/1) D:4 Zot: 5977 Lair (0/5) D:10 Orc (0/2) D:11 Bailey (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 : D:5 * Annotations: D:3 3 runed translucent doors, Klondike's ghost, amateur OpCj D:13 Urug You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You also visited: Bailey. You collected 650 gold pieces. You spent 207 gold pieces at shops. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 410 | D:1 | Reached skill level 4 in Spellcasting 410 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/9 930 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 1004 | D:2 | Reached skill level 5 in Spellcasting 1616 | D:2 | Found Xeetuwk's Book Shop. 1738 | D:3 | Identified the +6 dagger of Pestilence {pain, rPois} 2194 | D:3 | Found a runed translucent gate. 2194 | D:3 | Found a runed translucent gate. 2194 | D:3 | Found a runed translucent gate. 2338 | D:3 | Noticed Klondike's ghost (amateur OpCj) 2657 | D:4 | Reached skill level 6 in Spellcasting 2657 | D:4 | Reached XP level 4. HP: 24/24 MP: 7/14 2723 | D:4 | Noticed a phantom 2731 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2736 | D:3 | Learned a level 4 spell: Fulminant Prism 2883 | D:3 | Learned a level 2 spell: Searing Ray 2983 | D:4 | Found a staircase to the Ecumenical Temple. 2993 | Temple | Entered the Ecumenical Temple 3004 | Temple | Became a worshipper of Vehumet 3061 | D:4 | Noticed an ogre 3201 | D:4 | Killed a phantom 3202 | D:4 | Reached skill level 3 in Alchemy 3202 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/16 3235 | D:4 | Killed an ogre 3236 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/17 3331 | D:4 | Reached skill level 5 in Conjurations 3680 | D:5 | Entered Level 5 of the Dungeon 3769 | D:5 | Noticed a centaur 3784 | D:5 | Killed a centaur 3881 | D:5 | Reached XP level 7. HP: 36/36 MP: 13/18 3949 | D:5 | Reached * piety under Vehumet 3949 | D:5 | Offered knowledge of Sandblast by Vehumet. 3950 | D:5 | Reached skill level 3 in Translocations 4010 | D:5 | Noticed a centaur 4020 | D:5 | Killed a centaur 4142 | D:5 | Found Oshrieme's Antique Potions. 4157 | D:5 | Bought 2 dark potions for 46 gold pieces 4157 | D:5 | Bought a bubbling silvery potion for 23 gold pieces 4157 | D:5 | Bought a lumpy brown potion for 23 gold pieces 4157 | D:5 | Bought a clear potion for 23 gold pieces 4157 | D:5 | Bought a bubbling silvery potion for 23 gold pieces 4157 | D:5 | Bought a fizzy orange potion for 23 gold pieces 4157 | D:5 | Bought a glowing amethyst potion for 23 gold pieces 4157 | D:5 | Bought a lumpy puce potion for 23 gold pieces 4157 | D:5 | Identified 6 scrolls of identify 4162 | D:5 | Identified 2 potions of curing 4353 | D:5 | Reached skill level 5 in Translocations 4589 | D:5 | Reached XP level 8. HP: 41/41 MP: 4/19 4940 | D:6 | Noticed Menkaure 4943 | D:6 | Killed Menkaure 4944 | D:6 | Reached skill level 7 in Spellcasting 5039 | D:6 | Reached skill level 8 in Spellcasting 5112 | D:6 | Noticed Pikel 5121 | D:6 | Reached skill level 9 in Spellcasting 5216 | D:6 | Found a sacrificial altar of Ru. 5499 | D:6 | Killed Pikel 5500 | D:6 | Reached skill level 11 in Spellcasting 5500 | D:6 | Reached XP level 9. HP: 43/45 MP: 7/26 5672 | D:6 | Offered knowledge of Static Discharge by Vehumet. 5675 | D:6 | Reached ** piety under Vehumet 6042 | D:7 | Reached skill level 7 in Conjurations 6060 | D:7 | Noticed Maggie 6069 | D:7 | Killed Maggie 6309 | D:7 | Noticed a centaur 6320 | D:7 | Killed a centaur 6322 | D:7 | Identified the +3 quarterstaff of Strategic Superiority | {flame, rN+} 6721 | D:7 | Offered knowledge of Frozen Ramparts by Vehumet. 6860 | D:8 | Found a hazy altar of Hepliaklqana. 6861 | D:8 | Found a sparkling altar of Nemelex Xobeh. 6862 | D:8 | Found a shadowy altar of Dithmenos. 7030 | D:8 | Noticed a centaur 7038 | D:8 | Noticed a centaur 7041 | D:8 | Killed a centaur 7134 | D:8 | Reached skill level 5 in Alchemy 7137 | D:8 | Reached XP level 10. HP: 50/50 MP: 8/27 7183 | D:8 | Found a hide-covered altar of Uskayaw. 7540 | D:8 | Killed a centaur 7810 | D:8 | Reached skill level 7 in Alchemy 8177 | D:9 | Reached *** piety under Vehumet 8296 | D:9 | Offered knowledge of Mephitic Cloud by Vehumet. 8297 | D:9 | Noticed Joseph 8304 | D:8 | Learned a level 3 spell: Mephitic Cloud 8416 | D:9 | Learned a level 2 spell: Lesser Beckoning 8490 | D:9 | Killed Joseph 8620 | D:9 | Noticed a gargoyle 8626 | D:9 | Killed a gargoyle 8706 | D:9 | Found an iron altar of Okawaru. 8942 | D:9 | Found a bloodstained altar of Trog. 8953 | D:9 | Found a shimmering blue altar of Sif Muna. 8957 | D:9 | Got Sif Muna's Spellbook of Attacks 9170 | D:10 | Entered Level 10 of the Dungeon 9170 | D:10 | Found a staircase to the Lair. 9174 | D:10 | Reached skill level 12 in Spellcasting 9174 | D:10 | Reached XP level 11. HP: 54/54 MP: 29/29 9205 | D:9 | Reached **** piety under Vehumet 9328 | D:10 | Found a flagged portal. 9337 | Bailey | Entered a bailey 9370 | Bailey | Offered knowledge of Sticky Flame by Vehumet. 9542 | Bailey | Found an iron altar of Okawaru. 9622 | D:10 | Reached skill level 3 in Ice Magic 9690 | D:10 | Reached skill level 5 in Ice Magic 10273 | D:11 | Noticed a cyan ugly thing 10284 | D:11 | Killed a cyan ugly thing 10292 | D:11 | Learned a level 6 spell: Permafrost Eruption 10388 | D:11 | Found a staircase to the Orcish Mines. 10462 | D:11 | Reached skill level 3 in Earth Magic 10660 | D:11 | Reached skill level 5 in Earth Magic 10953 | D:11 | You fall into a shaft and drop 2 floors! 10992 | D:13 | Noticed a centaur 10998 | D:13 | Killed a centaur 11004 | D:13 | Noticed Urug 11012 | D:13 | Noticed a two-headed ogre 11017 | D:13 | Killed a two-headed ogre 11018 | D:13 | Reached skill level 7 in Earth Magic 11018 | D:13 | Hit by a large rock thrown by a cyclops Inventory: Hand Weapons m - the +6 dagger of Pestilence (weapon) {pain, rPois} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. H - the +3 quarterstaff of Strategic Superiority {flame, rN+} (You took it off a kobold on level 7 of the Dungeon) rN+: It protects you from negative energy. Missiles d - 112 stones k - 15 boomerangs r - 57 poisoned darts y - 4 throwing nets L - 3 javelins N - 5 curare-tipped darts O - 8 datura-tipped darts Armour a - a +0 robe i - +0 steam dragon scales (You found it on level 8 of the Dungeon) p - a scarf of resistance (worn) (You found it on level 3 of the Dungeon) q - a +1 helmet (worn) (You found it on level 3 of the Dungeon) B - a +0 tower shield (You found it on level 5 of the Dungeon) I - +0 steam dragon scales (worn) (You found it on level 8 of the Dungeon) Q - a +0 pair of gloves (worn) (You found it on level 10 of the Dungeon) S - a +0 helmet (You found it on level 10 of the Dungeon) T - a +0 buckler (You took it off a gnoll sergeant on level 11 of the Dungeon) Jewellery K - a ring of magical power (worn) (You found it on level 9 of the Dungeon) R - a ring of wizardry (worn) (You found it on level 10 of the Dungeon) U - an amulet of faith (You found it on level 11 of the Dungeon) Wands g - a wand of mindburst (37) (You found it on level 2 of the Dungeon) E - a wand of flame (38) (You took it off Pikel on level 6 of the Dungeon) F - a wand of digging (6) (You found it on level 6 of the Dungeon) P - a wand of light (8) (You found it in a bailey) Scrolls e - 2 scrolls of amnesia f - 2 scrolls of brand weapon h - 3 scrolls of teleportation {unknown} l - a scroll of blinking {unknown} s - 2 scrolls of fog {unknown} t - 3 scrolls of poison u - 2 scrolls of revelation {unknown} D - 3 scrolls of fear J - a scroll of enchant weapon {unknown} M - a scroll of silence {unknown} Potions b - 3 potions of magic c - 4 potions of curing j - 2 potions of heal wounds {unknown} n - 2 potions of enlightenment o - 4 potions of might v - 2 potions of cancellation w - 3 potions of moonshine x - a potion of lignification {unknown} z - a potion of mutation {unknown} A - 3 potions of haste {unknown} C - 2 potions of resistance {unknown} G - 3 potions of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 12.7 Spellcasting - Level 10.1 Conjurations - Level 6.4 Translocations - Level 5.4 Ice Magic + Level 7.3 Earth Magic - Level 11.1 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 33% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 59% 2d12 (+2d61% 4 e - Mephitic Cloud Conj/Alch/Air 55% N/A 1% 3 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Permafrost Eruption Ice/Erth 26% 2x4d6 6% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sticky Flame Fire/Alch 49% 2d9 1% 4 Apportation Tloc 100% N/A 1% 1 Kinetic Grapnel Frge 68% 1d6 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Blink Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 57% 3d11 1% 3 Volatile Blastmotes Fire/Tloc 70% 2d15 1% 3 Summon Small Mammal Summ 68% N/A 3% 1 Summon Ice Beast Ice/Summ 33% N/A 3% 3 Construct Spike Launche Frge 34% 2d4 4% 2 Dazzling Flash Hex/Fire 34% N/A 7% 3 Launch Clockwork Bee Frge 17% N/A 7% 3 Starburst Conj/Fire 23% 6d8 9% 6 Forge Blazeheart Golem Fire/Frge 17% N/A 21% 4 Fulsome Fusillade Conj/Alch 33% (3-5)d13 30% 8 Forge Monarch Bomb Fire/Frge 8% 4d7 91% 6 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. ............ .... ........... .... ##†.......... #... ###............. .#... ##............... ......##...o.......^.... .#....#$..##.......[.... ......).$###............ #.....[@..##............ ........#####........... ......... #.......$... ........## ##........... ......#..###......o..... ....##..##.............. ........C..#.#####...... .?....##...### .†.... . #...# ...... You could see Urug and a cyclops. Vanquished Creatures A two-headed ogre (D:13) Pikel (D:6) An ugly thing (D:11) A cyclops (D:13) Joseph (D:9) A gargoyle (D:9) Maggie (D:7) A komodo dragon (D:11) A troll (D:9) A ynoxinul (D:9) 3 shadowghasts (D:10 D:11) 16 yaks (D:8 D:9 D:10) A wyvern (D:9) 2 wraiths (D:11 D:13) A basilisk (D:13) 2 humans (D:9) 4 steam dragons (D:8 D:9) 6 vampire mosquitoes (D:11 D:13) Menkaure (D:6) 3 water moccasins (D:7 D:9 D:10) 2 ice beasts (D:5 D:6) 8 orc warriors (D:8 D:9 Bailey D:11) 2 black bears (D:10) A black bear (shapeshifter) (D:13) 6 centaurs (D:5 D:7 D:8 D:13) A phantom (D:4) 3 ogres (D:4 D:5 D:6) A gnoll sergeant (D:11) 8 kobold brigands (D:7 D:10 D:9 Bailey) 7 bullfrogs (D:7 D:10) 5 scorpions (D:5 D:7) 2 marrowcudas (D:8 D:10) 14 wights (D:6 D:7 D:9) 3 howler monkeys (D:6 D:8 D:9) A lava snake (D:8) A jelly (D:7) 3 bombardier beetles (D:5 D:6) 5 hounds (D:4 D:5 D:6 D:7) 2 orc priests (D:4) A gnoll bouda (D:5) An iguana (D:7) 10 orc wizards (D:4 D:6 D:7 D:8 D:9) 8 gnolls (D:4 D:5 D:11) 3 adders (D:4 D:5 D:6) A shadow imp (D:5) 2 white imps (D:5 D:8) 4 dart slugs (D:1 D:4 D:5) 2 ribbon worms (D:2 D:3) 26 orcs (D:3 D:4 D:5 D:6 D:7) 11 ball pythons (D:1 D:2 D:4) 11 endoplasms (D:1 D:2 D:3 D:4) 2 giant cockroaches (D:1 D:4) 4 goblins (D:1 D:2 D:4) 4 hobgoblins (D:2 D:3 D:4) 4 jackals (D:4) 3 quokkas (D:3) 7 bats (D:1 D:2 D:3) 5 frilled lizards (D:1 D:2) 35 kobolds (D:1 D:2 D:3 D:4 D:7) 4 rats (D:1 D:2) 272 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 4 6 11 12 | 12.7 Translocations | 1 6 | 6.4 Alchemy | 3 4 6 11 | 11.1 Conjurations | 6 10 | 10.1 Ice Magic | 5 | 5.4 Earth Magic | 7 | 7.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | | | 4 | 2 || 6 Cast: Magic Dart | 98 | 57 | 43 | 55 || 253 Fulminant Prism | | 10 | 44 | 59 || 113 Searing Ray | | 5 | 9 | 6 || 20 Iskenderun's Myst | | | 28 | 72 || 100 Mephitic Cloud | | | | 1 || 1 Permafrost Erupti | | | | 3 || 3 Use: Scroll | | | 6 | 2 || 8 Potion | | | | 1 || 1 Armour: Robe | 4 | 6 | 13 | || 23 Steam dragon scal | | | | 20 || 20 Dodge: Dodged | 4 | 7 | 12 | 21 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11022 | 9943 | 1079 | 1000 | 7628 | 14 | 787.3 | Dungeon | 10753 | 9694 | 1059 | 938 | 7619 | 12 | 896.1 | Temple | 22 | 2 | 20 | 0 | 0 | 1 | 22.0 | Bailey | 246 | 246 | 0 | 62 | 9 | 1 | 246.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 1467 daAuts D:5: 1208 daAuts D:3: 1095 daAuts D:6: 1024 daAuts D:9: 958 daAuts D:4: 938 daAuts D:1: 873 daAuts D:7: 864 daAuts D:2: 800 daAuts D:11: 774 daAuts D:10: 681 daAuts Bailey: 246 daAuts D:13: 65 daAuts Temple: 22 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 1408.3 Dungeon | 94.1 | 94.1 | N/A | 100.0 | 94.6 | 1553.8 Bailey | 5.9 | 5.9 | N/A | 0.0 | 5.4 | 1071.0 +-------+-------+-------+-------+-------+---------------------- Message History The black bear bites the fungus! The fungus begins to die. The black bear claws the fungus. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the plant!! The plant is lightly damaged. The mystic blast hits the fungus. The fungus is lightly damaged. The mystic blast hits the shadowghast! You destroy the shadowghast! You feel your power returning. The mystic blast hits the kobold!! You kill the kobold! You feel your power returning. The mystic blast hits the kobold!! You kill the kobold! You feel your power returning. Your fulminant prism explodes! The blast of energy engulfs the plant!!! The plant is moderately damaged. The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the fungus!!! The fungus is moderately damaged. The blast of energy engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The blast of energy engulfs the bullfrog!! You kill the bullfrog! You feel your power returning. The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the plant!!! The plant begins to die. The plant is moderately damaged. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. The blast of energy engulfs the water moccasin!! You kill the water moccasin! The black bear bites the fungus. The fungus begins to die. The black bear completely misses the fungus. The black bear claws the fungus. Your Spellcasting skill increases to level 12! You have reached level 11! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the plant! The plant is moderately damaged. The mystic blast hits the fungus! The fungus is moderately damaged. The mystic blast hits the kobold. You kill the kobold! You feel your power returning. A kobold comes into view. It is wielding a +0 whip. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the plant! The plant is moderately damaged. The mystic blast hits the fungus. The fungus is moderately damaged. The mystic blast hits the bullfrog. The bullfrog is moderately wounded. The bullfrog collides with the plant! The plant is moderately damaged. The bullfrog is severely wounded. A nearby fungus withers and dies. A nearby plant withers and dies. A bullfrog comes into view. A kobold comes into view. It is wielding a +0 whip. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the plant! The plant is heavily damaged. The mystic blast hits the kobold brigand!! The kobold brigand is severely wounded. The kobold brigand slams into the rock wall. The mystic blast hits the bullfrog! You kill the bullfrog! You feel your power returning. A nearby plant withers and dies. A nearby fungus withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A nearby plant withers and dies. A nearby fungus withers and dies. A nearby plant withers and dies. x3 Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the kobold brigand! You kill the kobold brigand! You feel your power returning. The mystic blast hits the kobold! You kill the kobold! You feel your power returning. A nearby fungus withers and dies. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the bullfrog! The bullfrog is severely wounded. The bullfrog collides with the plant! The plant begins to die. The plant is lightly damaged. You kill the bullfrog! The mystic blast hits the kobold!! You kill the kobold! You feel your power returning. Your fulminant prism explodes! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the black bear! The black bear is moderately wounded. The black bear collides with the fungus! The fungus begins to die. The fungus is lightly damaged. The black bear is severely wounded. A bullfrog comes into view. Your fulminant prism crackles loudly. A nearby plant withers and dies. The black bear goes berserk! Your fulminant prism explodes! The blast of energy engulfs the black bear! The black bear is almost dead. The blast of energy engulfs the fungus!! The fungus begins to die. The fungus is lightly damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 87% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the fungus. The fungus is lightly damaged. (Press . to maintain the ray.) The searing ray misses the black bear. The searing ray hits the fungus! The fungus is lightly damaged. A nearby fungus withers and dies. A marrowcuda comes into view. The black bear bites you. The black bear closely misses you. Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the bullfrog. The bullfrog is moderately wounded. The bullfrog collides with the plant. The plant begins to die. The plant is lightly damaged. The bullfrog is heavily wounded. The mystic blast hits the black bear. You kill the black bear! You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (heavily wounded, 79% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! You kill the bullfrog! You feel your power returning. (Press . to maintain the ray.) A shadowghast comes into view. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the bullfrog! The bullfrog is severely wounded. The mystic blast hits the shadowghast! The shadowghast is heavily damaged. The shadowghast collides with the marrowcuda. The marrowcuda is moderately damaged. You stop channelling your searing ray. A nearby fungus withers and dies. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. A nearby plant withers and dies. You climb upwards. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand slams into the rock wall. The kobold brigand is severely wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! The kobold brigand throws a poisoned dart. The poisoned dart misses you. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You feel very sick. You feel sick. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! The sentinel's mark upon you fades away. You feel sick. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. A kobold brigand is nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand slams into the rock wall. You kill the kobold brigand! Vehumet is now extending the range of your destructive spells. You start resting. You start resting. Magic restored. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the faint creaking of a portcullis nearby. Found a stone staircase leading down. M - a scroll labelled MARENK VIYN You hear the faint creaking of a portcullis. Found a flagged portal. You see here a +0 hand axe. There is a flagged portal here. Found a gate leading back out of this place. There is a gate leading back out of this place here. You open the gate. There is an open gate here. A kobold comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The kobold throws a boomerang. Your fulminant prism crackles loudly. Something hits your fulminant prism but does no damage. The kobold throws a boomerang. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! You feel your power returning. x2 You hear a splash. You feel a bit more experienced. You hear a shout! x4 There is an open gate here. There is a gate leading back out of this place here. You start waiting. A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The kobold brigand throws a poisoned dart. The poisoned dart completely misses you. Your fulminant prism crackles loudly. The kobold brigand throws a poisoned dart. The poisoned dart hits you! A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand! The kobold brigand is moderately wounded. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand! The kobold brigand is almost dead. A kobold comes into view. The kobold shouts! You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the kobold brigand!! You kill the kobold brigand! You feel your power returning. A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. The kobold hits your fulminant prism. Your fulminant prism crackles loudly. An orc warrior comes into view. It is wielding a +0 war axe. A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. A kobold comes into view. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! You feel your power returning. The blast of energy engulfs the orc warrior! The orc warrior is moderately wounded. The blast of energy engulfs the kobold!! You kill the kobold! You feel your power returning. You hear a shout! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. A kobold comes into view. A boomerang appears from out of your range of vision. The boomerang hits your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the orc warrior!! The orc warrior is almost dead. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the orc warrior. You kill the orc warrior! You feel your power returning. A kobold comes into view. A kobold is nearby! You kill the kobold! A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. A kobold brigand is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The kobold brigand throws a poisoned dart. The poisoned dart hits you! Your fulminant prism crackles loudly. The kobold brigand throws a poisoned dart. The poisoned dart hits you. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!!! You kill the kobold brigand! Vehumet offers you knowledge of Sticky Flame. Okay, then. Okay, then. Okay, then. You start resting. A kobold comes into view. The kobold throws a boomerang. The kobold is heavily wounded. You kill the kobold! You feel your power returning. A kobold brigand comes into view. It is wielding a +0 war axe and quivering curare-tipped darts. The kobold brigand is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The kobold brigand throws a curare-tipped dart. The curare-tipped dart barely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! You feel your power returning. You start resting. Magic restored. Okay, then. There is an open gate here. r - 36 poisoned darts (gained 3) N - 4 curare-tipped darts You see here a +0 war axe. k - 6 boomerangs (gained 2) r - 40 poisoned darts (gained 4); k - 9 boomerangs (gained 3) k - 11 boomerangs (gained 2) k - 12 boomerangs (gained 1) k - 14 boomerangs (gained 2) k - 15 boomerangs (gained 1) Found a gate leading back out of this place. Found a gate leading back out of this place. There is an open gate here. j - 2 brown potions (gained 1) O - 4 datura-tipped darts There is an open gate here. There is an open gate here. A kobold brigand and an orc warrior come into view. The kobold brigand is wielding a +0 war axe and quivering poisoned darts. The orc warrior shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 war axe. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The orc warrior shouts! The kobold brigand shouts! The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism! Your fulminant prism crackles loudly. An orc warrior comes into view. It is wielding a +0 war axe. The orc warrior hits something with a +0 broad axe. You hear an explosion! The blast of energy engulfs the orc warrior!! The orc warrior is severely wounded. The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! You feel your power returning. The blast of energy engulfs the orc warrior!! The orc warrior is severely wounded. You feel a bit more experienced. Your Ice Magic skill increases to level 1! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. There is a gate leading back out of this place here. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!!! You kill the orc warrior! The blast of energy engulfs the orc warrior!! You kill the orc warrior! Your Ice Magic skill increases to level 2! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the orc warrior!! You kill the orc warrior! Your fulminant prism crackles loudly. Your fulminant prism explodes! You start resting. Magic restored. You see here 3 large rocks. There is a gate leading back out of this place here. Found an iron altar of Okawaru. a +0 broad axe; a +0 chain mail a +0 war axe; a +0 chain mail P - a wand of light (4) O - 8 datura-tipped darts (gained 4) s - 2 scrolls labelled PYSOUC GEARU (gained 1) d - 87 stones (gained 4) r - 43 poisoned darts (gained 3) You see here a +0 war axe. You see here a +0 war axe of venom. Done exploring. Done exploring. Done exploring. a +0 broad axe; a +0 chain mail a +0 war axe; a +0 chain mail There is a gate leading back out of this place here. Welcome back to the Dungeon! An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! The orc wizard is heavily wounded. The orc wizard shouts! The orc wizard is almost dead. An orc comes into view. It is wielding a +0 short sword and carrying a wand of light. The bullfrog is moderately wounded. The orc wizard shouts! The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard hits your fulminant prism with a +0 dagger. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! The bullfrog releases a deep croak. The bullfrog hits your fulminant prism. The orc zaps a wand. The bolt of light hits the orc wizard! The orc wizard dies! The bolt of light hits your fulminant prism!! Your fulminant prism detonates feebly. The bolt of light hits you! You are blinded! You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) You see a ghostly outline there, and the spell fizzles. An orc comes into view. It is wielding a +0 dagger. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the bullfrog. The bullfrog is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the bullfrog. The bullfrog is almost dead. The bullfrog collides with something! You kill the bullfrog! You feel your power returning. Your vision returns to normal. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A magic dart appears from out of thin air! The orc zaps a wand. The bolt of light misses the orc. The bolt of light hits something! Reactivating autopickup. You feel a bit more experienced. The bolt of light hits your fulminant prism! The bolt of light misses you. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 dagger. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You feel your power returning. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Your fulminant prism crackles loudly. The orc hits your fulminant prism with a +0 short sword. Your fulminant prism explodes! The blast of energy engulfs the orc!!! You kill the orc! You feel your power returning. The blast of energy engulfs the orc wizard!!! You kill the orc wizard! You hear a bellow! x3 You kill the kobold! A shadowghast is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Autopickup is now off. Autopickup is now on. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the shadowghast!! You destroy the shadowghast! You feel your power returning. You hear a bellow! You hear a shout! Your Ice Magic skill increases to level 3! Magic restored. P - a wand of light (8) (gained 4 charges) r - 49 poisoned darts (gained 6) There are many items here. A kobold comes into view. It is wielding a +0 club. A bullfrog comes into view. a +0 whip; a +0 club; 2 poisoned darts; a +0 whip; a kobold skeleton Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (wandering, hasn't noticed you, 100% to hit) The bullfrog is lightly wounded. The bullfrog croaks. You hear a shout! You hear a bellow! A yak comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (lightly wounded, 100% to hit) The bullfrog is moderately wounded. The yak bellows! A yak comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The yak bellows! You hear a bellow! A yak comes into view. A kobold brigand comes into view. It is wielding a +0 short sword and quivering curare-tipped darts. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) You kill the kobold! You feel your power returning. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is moderately wounded. You feel your power returning. You feel a bit more experienced. The blast of energy engulfs the yak! The yak is lightly wounded. The blast of energy engulfs the kobold brigand!! The kobold brigand is severely wounded. You hear a bellow! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A kobold comes into view. It is wielding a +0 short sword. A yak comes into view. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You resist. You hear a loud crackle. Your fulminant prism explodes! You feel your power returning. You feel a bit more experienced. You hear an angry growl. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the yak! The yak is heavily wounded. The yak slams into the rock wall. The yak is heavily wounded. You hear a bellow! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the yak! You kill the yak! The mystic blast hits the yak! The yak is severely wounded. The kobold throws a stone. A yak comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the yak. The yak is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the yak! The yak is lightly wounded. The yak collides with the kobold. You kill the kobold! You feel your power returning. The yak is moderately wounded. The mystic blast hits the yak! You kill the yak! You feel your power returning. A yak comes into view. Your Ice Magic skill increases to level 4! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) You hear a loud crackle. You hear an explosion! You feel a bit more experienced. You feel your power returning. You feel a bit more experienced. You hear an angry growl. There are many items here. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the yak. The yak is lightly wounded. The mystic blast hits the yak! The yak is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the yak! The yak is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Okay, then. Your fulminant prism explodes! The blast of energy engulfs the yak!!! You kill the yak! The blast of energy engulfs the yak!! You kill the yak! You feel your power returning. The blast of energy engulfs the yak!! The yak is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the yak! You kill the yak! Your Ice Magic skill increases to level 5! You start resting. Magic restored. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) There is a wall there. Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! d - 89 stones (gained 2) A marrowcuda is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the marrowcuda!! You destroy the marrowcuda! You feel your power returning. Found a stone staircase leading up. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 hand axe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold shouts! You kill the kobold! You feel your power returning. You now have 293 gold pieces (gained 13). d - 93 stones (gained 4) You now have 307 gold pieces (gained 14). a +0 dagger; a +0 dagger; a +0 robe N - 5 curare-tipped darts (gained 1) You see here a +0 short sword. You see here a +0 whip. r - 51 poisoned darts (gained 2) a +0 whip; a +0 club; a +0 whip; a kobold skeleton d - 98 stones (gained 5) Found a stone staircase leading down. Q - a +0 pair of gloves You see here a blade talisman. You now have 323 gold pieces (gained 16). R - a ring of wizardry r - 57 poisoned darts (gained 6) h - 3 scrolls labelled FOOGOI UFETO (gained 1) You see here a +0 falchion. You now have 342 gold pieces (gained 19). You see here a +0 pair of boots. a +0 dagger; a +0 robe; an orc skeleton There are many items here. a +0 short sword; a +0 scale mail; an orc skeleton S - a +0 helmet Done exploring. You finish putting on your +0 pair of gloves. R - a ring of wizardry (worn) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. Okay, then. Okay, then. Done exploring. You climb downwards. c - 4 potions of curing (gained 1) G - 2 amethyst potions (gained 1) Okay, then. G - 3 amethyst potions (gained 1) A - 3 lumpy puce potions (gained 1) Unknown command. You see here a +0 sling. A cyan ugly thing comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyan ugly thing!! The cyan ugly thing is moderately wounded. The cyan ugly thing is heavily wounded. The cyan ugly thing is heavily wounded. The cyan ugly thing is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the cyan ugly thing. The cyan ugly thing is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the cyan ugly thing! The cyan ugly thing is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the cyan ugly thing! The cyan ugly thing is almost dead. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the cyan ugly thing!! You kill the cyan ugly thing! You feel your power returning. Your Earth Magic skill gained 2 levels and is now at level 2! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'g'. A wraith is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wraith! The wraith is moderately damaged. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the wraith! The wraith is severely damaged. The wraith is severely damaged. The wraith is severely damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the wraith! The wraith is almost destroyed. The wraith is almost destroyed. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the wraith! You destroy the wraith! Magic restored. d - 104 stones (gained 6) You now have 357 gold pieces (gained 15). You now have 372 gold pieces (gained 15). Found a staircase to the Orcish Mines. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. You pick up a book of Blasting and begin reading... You add the spells Volatile Blastmotes and Forge Monarch Bomb to your library. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The orc wizard shouts! You hear a shout! An orc comes into view. It is wielding a +0 whip. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! You feel your power returning. The blast of energy engulfs the orc!! You kill the orc! You feel your power returning. x2; You feel a bit more experienced. 2 gnolls come into view. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 club and quivering 2 throwing nets. A gnoll comes into view. It is wielding a +0 halberd and quivering a throwing net. A gnoll sergeant comes into view. It is wielding a +0 trident. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The gnoll shouts! Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs the gnoll! You kill the gnoll! You feel a bit more experienced. You feel your power returning. You feel a bit more experienced. You feel your power returning. You feel a bit more experienced. A gnoll sergeant is nearby! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The gnoll sergeant shouts! Casting: Fulminant Prism (safe; 1% risk of failure) Okay, then. Okay, then. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the gnoll sergeant! You kill the gnoll sergeant! Your fulminant prism explodes! Your Earth Magic skill increases to level 3! You now have 393 gold pieces (gained 21). T - a +0 buckler; a +0 trident; a +0 ring mail Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. Found a stone staircase leading down. y - 2 throwing nets (gained 1) y - 4 throwing nets (gained 2) You see here a +0 club. U - an amulet of faith You now have 414 gold pieces (gained 21). A shadowghast comes into view. The shadowghast is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the shadowghast. The shadowghast is moderately damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Aim: a shadowghast (moderately damaged) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (moderately damaged, 83% to hit) You focus your ray upon the shadowghast. The shadowghast is moderately damaged. (Press . to maintain the ray.) The searing ray hits the shadowghast! The shadowghast is almost destroyed. The shadowghast is almost destroyed. The searing ray hits the shadowghast! You destroy the shadowghast! You finish channelling your searing ray. You now have 430 gold pieces (gained 16). Found a stone staircase leading up. Found a stone staircase leading down. An orc warrior and an orc come into view. The orc warrior shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The orc shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc!! You kill the orc! You feel your power returning. The blast of energy engulfs the orc warrior!! You kill the orc warrior! You feel your power returning. a +0 long sword; a +0 plate armour You now have 443 gold pieces (gained 13). A komodo dragon comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) The mass of rock hits the komodo dragon! The komodo dragon is lightly wounded. The komodo dragon hisses angrily. Piercing cold boils outward! The piercing cold hits the komodo dragon! The komodo dragon is heavily wounded. A vampire mosquito comes into view. Casting: Permafrost Eruption (quite dangerous; 8% risk of failure) The mass of rock hits the vampire mosquito! The vampire mosquito is moderately damaged. Piercing cold boils outward! The piercing cold hits the vampire mosquito!! You destroy the vampire mosquito! The piercing cold hits the komodo dragon!! You kill the komodo dragon! You feel your power returning. A vampire mosquito comes into view. Your Earth Magic skill increases to level 4! The vampire mosquito is lightly damaged. A vampire mosquito comes into view. The vampire mosquito is lightly damaged. The vampire mosquito buzzes angrily. You hear an angry buzzing noise. A vampire mosquito comes into view. The vampire mosquito buzzes angrily. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the vampire mosquito!! The vampire mosquito is almost destroyed. The vampire mosquito collides with the vampire mosquito! The vampire mosquito is moderately damaged. You destroy the vampire mosquito! You feel your power returning. The mystic blast hits the vampire mosquito!! The vampire mosquito is almost destroyed. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mass of rock hits the vampire mosquito! You destroy the vampire mosquito! You feel your power returning. Piercing cold boils outward! The piercing cold hits the vampire mosquito! The vampire mosquito is severely damaged. Casting: Permafrost Eruption (quite dangerous; 6% risk of failure) The mystic blast hits the vampire mosquito! You destroy the vampire mosquito! You feel your power returning. Your Earth Magic skill increases to level 5! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Okay, then. Found an escape hatch in the floor. Found a stone staircase leading up. You see here a +0 falchion. Found an escape hatch in the ceiling. t - 3 scrolls of poison (gained 1) Found a stone staircase leading down. You see here a +0 sling. w - 4 lumpy brown potions (gained 1) A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. A basilisk comes into view. The basilisk hisses angrily. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the basilisk!!! The basilisk is almost dead. You hear an angry hiss. You hear an angry buzzing noise. Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a basilisk (almost dead, 100% to hit) You kill the basilisk! Magic restored. A rime drake comes into view. Found an escape hatch in the floor. The rime drake moves out of view. A rime drake is nearby! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The rime drake hisses angrily. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the rime drake! The rime drake is moderately wounded. The rime drake breathes ice at you. The icy flash freeze hits you! You partially resist. You are encased in ice. Your fulminant prism crackles loudly. The rime drake changes into a black bear! Your fulminant prism explodes! The blast of energy engulfs the black bear!! You kill the black bear! You feel your power returning. You hear a shout! x3 The ice encasing you melts away. d - 112 stones (gained 8) A vampire mosquito comes into view. A cyclops comes into view. It is quivering large rocks. A centaur comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) A large rock appears from out of your range of vision. The large rock hits your fulminant prism!!! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! Casting: Fulminant Prism (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) The vampire mosquito bites your fulminant prism! The centaur shoots an arrow. The arrow hits you. The vampire mosquito bites your fulminant prism! You hear a shout! The centaur shoots an arrow. The arrow hits you. Your fulminant prism crackles loudly. You hear an explosion! You feel a bit more experienced. You feel your power returning. You feel a bit more experienced. You start resting. Urug the Orcish Ballista comes into view. She is wielding a +0 partisan of venom and quivering silver javelins. A wraith comes into view. The wraith moves out of view. A vampire mosquito comes into view. The cyclops hits you!! * * * LOW HITPOINT WARNING * * * The vampire mosquito moves out of view. Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits the cyclops!! The cyclops is moderately wounded. You hear an angry buzzing noise. You hear two shouts! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the wraith! The wraith is heavily damaged. The mystic blast hits the cyclops! The cyclops is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the wraith! The wraith is severely damaged. The wraith slams into the rock wall. The mystic blast hits the cyclops!! The cyclops is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the vampire mosquito. You destroy the vampire mosquito! The mystic blast hits the cyclops! You kill the cyclops! The mystic blast hits the wraith! You destroy the wraith! Your Earth Magic skill increases to level 6! A two-headed ogre comes into view. It is wielding two +0 giant clubs. It was a potion of moonshine. You feel tipsy. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Aiming: Fulminant Prism (safe; 1% risk of failure) Casting: Fulminant Prism (safe; 1% risk of failure) The mystic blast hits your fulminant prism. Your fulminant prism is lightly damaged. The mystic blast hits the two-headed ogre. The two-headed ogre is moderately wounded. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) The mystic blast hits your fulminant prism! Your fulminant prism is severely damaged. The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! You kill the two-headed ogre! Your Earth Magic skill increases to level 7! A cyclops comes into view. It is quivering large rocks. The cyclops throws a large rock. The large rock hits you!! Ouch! That really hurt! You die...