Dungeon Crawl Stone Soup version 0.33-a0-1073-gb2a79e37e6 (webtiles) character file. Game seed: 8237148671878940239 860 person50605 the Thaumaturge (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Mar 7, 2025. Was a Follower of Vehumet. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon on Mar 10, 2025. The game lasted 00:16:46 (4590 turns). person50605 the Thaumaturge (Deep Elf Conjurer) Turns: 4590, Time: 00:16:47 Health: 0/36 AC: 2 Str: 4 XL: 7 Next: 71% Magic: 17/20 EV: 11 Int: 25 God: Vehumet [*.....] Gold: 235 SH: 0 Dex: 13 Spells: 11/22 levels left rFire . . . f - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: Renounce Religion Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring, minivault_19 D:2: minmay_angry_zag, layout_loops_corners, hellmonk_ecumenical_altar_crossroads, basic_altar, kennysheep_minor_cross D:3: layout_loops_ring, nicolae_ru_sacrificial_ziggurat, minivault_14, uniq_ijyb D:4: kennysheep_kobold_camp, layout_basic, minmay_temple_entry_ruins, uniq_natasha D:5: kennysheep_slugbush, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_b, co_window_corner_b, co_window_of_opportunity_c, co_window_sun, co_window_paths_d, glass_columns_b, glass_columns_a, glass_columns_b Temple: hellmonk_temple_of_storms Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25426 Temple (1/1) D:4 Zot: 5973 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 235 gold pieces. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | person50605 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D:1 | Upgraded the game from 0.33-a0-1058-g875e6274b3 to | 0.33-a0-1061-g71a40e40ae 180 | D:1 | Reached skill level 4 in Spellcasting 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 589 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/11 702 | D:1 | Reached skill level 5 in Spellcasting 1020 | D:2 | Reached skill level 6 in Spellcasting 1020 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/14 1043 | D:2 | Found a glowing golden altar of the Shining One. 1481 | D:2 | Found a faded altar of an unknown god. 1972 | D:2 | Learned a level 2 spell: Searing Ray 2074 | D:3 | Reached skill level 7 in Spellcasting 2074 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/16 2265 | D:3 | Identified 2 potions of curing 2422 | D:3 | Reached skill level 8 in Spellcasting 2440 | D:3 | Found a sacrificial altar of Ru. 2581 | D:3 | Noticed Ijyb 2588 | D:3 | Killed Ijyb 2811 | D:3 | Reached XP level 6. HP: 32/32 MP: 14/19 2979 | D:4 | Learned a level 4 spell: Fulminant Prism 2984 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2990 | D:4 | Found a staircase to the Ecumenical Temple. 3004 | D:4 | Reached skill level 5 in Conjurations 3005 | Temple | Entered the Ecumenical Temple 3018 | Temple | Became a worshipper of Vehumet 3135 | D:4 | Upgraded the game from 0.33-a0-1061-g71a40e40ae to | 0.33-a0-1062-g36cedeed02 3198 | D:4 | Noticed a water moccasin 3205 | D:4 | Killed a water moccasin 3206 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/20 3391 | D:4 | Upgraded the game from 0.33-a0-1062-g36cedeed02 to | 0.33-a0-1072-gdfc5a943e8 3518 | D:4 | Noticed Natasha 3520 | D:4 | Killed Natasha 3635 | D:4 | Reached * piety under Vehumet 3635 | D:4 | Offered knowledge of Kinetic Grapnel by Vehumet. 3736 | D:4 | Noticed Natasha 3739 | D:4 | Killed Natasha 3740 | D:4 | Reached skill level 3 in Translocations 4010 | D:5 | Entered Level 5 of the Dungeon 4186 | D:5 | Upgraded the game from 0.33-a0-1072-gdfc5a943e8 to | 0.33-a0-1073-gb2a79e37e6 4586 | D:5 | Noticed a centaur 4590 | D:5 | Shot with an arrow by a centaur Inventory: Hand Weapons f - a +2 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles i - 24 poisoned darts j - 48 stones u - a curare-tipped dart Armour a - a +0 robe (worn) e - a +2 buckler (You found it on level 1 of the Dungeon) n - a +0 tower shield (You found it on level 3 of the Dungeon) r - a +1 hat (You found it on level 4 of the Dungeon) Wands q - a wand of quicksilver (13) (You took it off Ijyb on level 3 of the Dungeon) Scrolls d - 7 scrolls of identify {unknown} g - 2 scrolls of noise {unknown} h - 6 scrolls of teleportation {unknown} o - a scroll of acquirement {unknown} v - 2 scrolls of immolation {unknown} w - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of curing k - 3 potions of attraction {unknown} l - 2 potions of brilliance {unknown} m - 2 potions of heal wounds {unknown} p - a potion of haste {unknown} s - a potion of invisibility {unknown} t - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 8.3 Spellcasting - Level 6.6 Conjurations + Level 4.8 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 40% 1d5 6% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Teleport Other Tloc 34% N/A 2% 3 Slow Hex 40% N/A 6% 1 Construct Spike Launche Frge 20% 2d3 9% 2 Call Canine Familiar Summ 10% N/A 17% 3 Confusing Touch Hex 10% N/A 17% 3 Sigil of Binding Hex 10% N/A 17% 3 Dimensional Bullseye Hex/Tloc 11% N/A 22% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 50% 4 Dispel Undead Necr 10% 3d9 50% 4 Dispersal Tloc 17% N/A 77% 6 Gell's Gavotte Tloc 17% 2d(19-28) 77% 6 Diamond Sawblades Frge 5% 4d5 100% 7 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. . #. ##. # #.. #.### #.# #.... #.# ###....########.# ...c......@.....# ...########.###.# ######## #.# #.....# #.# ##.###'####.# #...........# #.......##### ### +.......# .... #.......# You could see a centaur. Vanquished Creatures A water moccasin (D:4) A kobold brigand (D:4) A scorpion (D:4) 3 bombardier beetles (D:3 D:4 D:5) 3 hounds (D:3 D:5) 2 iguanas (D:4 D:5) A sleepcap (D:5) Natasha (twice) (D:4) An orc wizard (D:3) Ijyb (D:3) 4 gnolls (D:3) 9 adders (D:2 D:3 D:4) 2 ufetubi (D:5) 2 ribbon worms (D:2) 12 dart slugs (D:2 D:4 D:5) 8 orcs (D:2 D:3) 7 bats (D:1 D:2 D:3) 4 endoplasms (D:1 D:2 D:4) A giant cockroach (D:4) 6 goblins (D:1 D:4) 4 hobgoblins (D:1 D:2) 5 jackals (D:1) 26 kobolds (D:1 D:2 D:3 D:4) 3 quokkas (D:1) 5 ball pythons (D:1 D:2 D:3) 4 frilled lizards (D:1) 8 rats (D:1 D:2 D:3) 126 creatures vanquished. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 6 7 8 | 8.3 Conjurations | 6 | 6.6 Translocations | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | || 1 Cast: Magic Dart | 73 | 84 | 29 || 186 Searing Ray | | 17 | 12 || 29 Fulminant Prism | | 2 | 5 || 7 Iskenderun's Myst | | | 9 || 9 Use: Potion | | 1 | || 1 Armour: Robe | 2 | 12 | 17 || 31 Dodge: Dodged | 3 | 7 | 9 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4599 | 4382 | 217 | 117 | 3756 | 6 | 766.5 | Dungeon | 4572 | 4379 | 193 | 117 | 3756 | 5 | 914.4 | Temple | 26 | 2 | 24 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1112 daAuts D:2: 1088 daAuts D:3: 1083 daAuts D:1: 797 daAuts D:5: 490 daAuts Temple: 26 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 204.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 245.8 +-------+-------+-------+-------+-------+---------------------- Message History A rat comes into view. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. e - 2 inky potions (gained 1) n - a +0 tower shield o - a scroll labelled ICIETS IHANOIBB Found an escape hatch in the floor. Found a stone staircase leading up and a stone staircase leading down. A hound comes into view. The hound is heavily wounded. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) The hound misses you. The searing ray hits the hound. The hound is almost dead. The hound barely misses you. The searing ray hits the hound! You kill the hound! Your Spellcasting skill increases to level 7! You have reached level 5! You stop channelling your searing ray. Found a stone staircase leading up. A kobold comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 club. j - 17 stones (gained 4) An orc comes into view. It is wielding a +0 dagger. You kill the orc! An orc comes into view. It is wielding a +0 short sword. The orc shouts! The orc is lightly wounded. An orc comes into view. It is wielding a +0 dagger. The orc is moderately wounded. The orc is heavily wounded. The orc is almost dead. You kill the orc! The orc is heavily wounded. You kill the orc! An orc comes into view. It is wielding a +0 hand axe. The orc is heavily wounded. The orc is heavily wounded. The orc is heavily wounded. The orc is heavily wounded. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. A gnoll comes into view. It is wielding a +0 halberd. You start resting. Magic restored. A rat comes into view. A rat is nearby! You kill the rat! p - a sedimented inky potion A ball python comes into view. You kill the ball python! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You bump into the rock wall. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! You bump into the rock wall. The orc wizard gestures at you while chanting. It was a potion of curing. You feel better. c - a potion of curing; e - a +2 buckler The orc wizard closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. The searing ray misses the orc wizard. The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. You finish channelling your searing ray. The orc wizard completely misses you. You hit the orc wizard. You kill the orc wizard! Saving game... please wait. Hi me; Deep Elf; Conjurer; No God; Level 5; 0; 7.5; 0 Welcome back, person50605 the Deep Elf Conjurer. Press ? for a list of commands and other information. Lua error: ...-master/crawl-git-71a40e40ae/data/dat/dlua/macro.lua:31: [string "/dgldir/rcfiles/crawl-git/person50605.rc"]:758: attempt to call field 'processkeys' (a nil value) Saving game... please wait. Hi me; Deep Elf; Conjurer; No God; Level 5; 0; 7.5; 0 Welcome back, person50605 the Deep Elf Conjurer. Press ? for a list of commands and other information. Press: ? - help, . - travel You can't see that place. Magic restored. Found a stone staircase leading down. Saving game... please wait. Hi me; Deep Elf; Conjurer; No God; Level 5; 0; 7.5; 0 Welcome back, person50605 the Deep Elf Conjurer. Press ? for a list of commands and other information. You see here a +0 club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (wandering, hasn't noticed you, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray misses the bombardier beetle. The liquid fire burns you! The searing ray hits the bombardier beetle! You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Magic restored. An orc comes into view. It is wielding a +0 morningstar. The orc is severely wounded. The orc shouts! An orc comes into view. It is wielding a +0 hand axe. You kill the orc! The orc shouts! The orc is heavily wounded. You kill the orc! Your Spellcasting skill increases to level 8! An orc comes into view. It is wielding a +0 flail. The orc is lightly wounded. The orc shouts! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a sacrificial altar of Ru. A bat comes into view. The bat is heavily wounded. You kill the bat! An adder comes into view. The adder is severely wounded. Unknown command. You kill the adder! You see here a +0 whip. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of quicksilver. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of quicksilver (asleep, 100% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray misses Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of quicksilver (heavily wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb screams, "Me wand stronger than you!" Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb! You kill Ijyb! You stop channelling your searing ray. You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Okay, then. Okay, then. q - a wand of quicksilver (13); a +0 club; a +0 ring mail a +0 flail; a +0 morningstar; an orc skeleton; an orc skeleton a +0 hand axe; an orc skeleton The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! You stop channelling your searing ray. The gnoll shouts! You see here a +0 club. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You have reached level 6! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! You hear a splash. x2 (Press . to maintain the ray.) You stop channelling your searing ray. You now have 98 gold pieces (gained 16). Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 1% risk of failure) You don't know that spell. The gnoll is moderately wounded. The gnoll shouts! The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You stop channelling your searing ray. Done exploring. You climb downwards. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! You stop channelling your searing ray. You can't go up here! You pick up a There-And-Back Book and begin reading... You add the spells Teleport Other, Gell's Gavotte and Dispersal to your library. Casting: Searing Ray (safe; 1% risk of failure) Okay, then. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. Magic restored. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Okay, then. Found a staircase to the Ecumenical Temple. A bombardier beetle comes into view. You can't go down here! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is severely wounded. You hear a shout! x2 Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is a staircase to the Ecumenical Temple here. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) An iguana comes into view. The searing ray hits the bombardier beetle. You kill the bombardier beetle! A kobold comes into view. It is wielding a +0 short sword. Your Conjurations skill increases to level 5! You stop channelling your searing ray. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a sparkling altar of Nemelex Xobeh. Found a glowing silver altar of Zin. Found an ancient bone altar of Kikubaaqudgha. Found a radiant altar of Vehumet. Found a blossoming altar of Fedhas. Found a shadowy altar of Dithmenos. There is an ancient bone altar of Kikubaaqudgha here. Found a hide-covered altar of Uskayaw. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! There is a staircase back to the Dungeon here. You can't go down here! You climb upwards. Welcome back to the Dungeon! The iguana hisses angrily. There is a staircase to the Ecumenical Temple here. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (83% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The kobold is moderately wounded. You stop channelling your searing ray. You kill the kobold! A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! You kill the goblin! An adder comes into view. The adder is lightly wounded. The adder hisses angrily. The adder is heavily wounded. The adder is severely wounded. You kill the adder! Magic restored. You now have 105 gold pieces (gained 7). A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The kobold is severely wounded. The kobold shouts! The kobold throws a stone. The stone hits you. The kobold is severely wounded. A kobold is nearby! You kill the kobold! There is a staircase to the Ecumenical Temple here. You see here a +0 short sword. r - a +1 hat Found an escape hatch in the ceiling. j - 22 stones (gained 5) You see here a +0 dagger. k - 2 golden potions (gained 1) h - 3 scrolls labelled TYTHRO FUINIT (gained 1) You now have 116 gold pieces (gained 11). You see here a +0 short sword. s - a sapphire potion Saving game... please wait. Hi me; Deep Elf; Conjurer; Vehumet; Level 6; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A scorpion comes into view. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray hits the scorpion! The scorpion is heavily wounded. The scorpion is heavily wounded. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. A giant cockroach comes into view. The giant cockroach is heavily wounded. The giant cockroach is almost dead. The giant cockroach is almost dead. The giant cockroach bites you. You kill the giant cockroach! A water moccasin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (extremely dangerous; 17% risk of failure) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The water moccasin hisses angrily. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The water moccasin is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the water moccasin! You kill the water moccasin! Your Conjurations skill increases to level 6! You have reached level 7! You stop channelling your searing ray. Found a stone staircase leading up. m - 2 white potions (gained 1) Found a stone staircase leading down. j - 25 stones (gained 3) l - 2 murky black potions (gained 1) An endoplasm comes into view. Found a stone staircase leading down. An endoplasm is nearby! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) You miscast Fulminant Prism. The kobold shouts! You hear a shout! x3 Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (77% to hit) You focus your ray upon the kobold. The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The searing ray hits the plant! The plant is lightly damaged. The searing ray hits the kobold! You kill the kobold! The searing ray hits the plant. The plant begins to die. The plant is lightly damaged. You stop channelling your searing ray. A nearby plant withers and dies. A nearby plant withers and dies. A kobold comes into view. It is wielding a +3 short sword. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +3 short sword (wandering, hasn't noticed you, 77% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. A kobold comes into view. It is wielding a +1 dagger of holy wrath. Casting: Searing Ray (safe; 1% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - 29 stones (gained 4) a +1 dagger of holy wrath; a kobold corpse A kobold comes into view. It is wielding a +0 dagger. You kill the kobold! A kobold comes into view. It is wielding a +0 short sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold and a kobold brigand come into view. The kobold is wielding a +0 short sword and quivering poisoned darts. The kobold brigand is wielding a +0 short sword and quivering curare-tipped darts. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand moves out of view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) The kobold shouts! x2; You hear a shout! A kobold comes into view. It is wielding a +0 short sword. You hear a shout! You hear a shout! A kobold comes into view. It is wielding a +0 club. The kobold throws a stone. Your fulminant prism crackles loudly. A kobold comes into view. It is wielding a +0 club. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! You feel a bit more experienced. The blast of energy engulfs the kobold!! You kill the kobold! You hear a shout! Casting: Fulminant Prism (quite dangerous; 16% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 short sword. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (77% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You hear a shout! x2 A kobold comes into view. It is wielding a +0 club. You hear a shout! The searing ray hits the kobold. The kobold is severely wounded. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The searing ray misses the kobold. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold. The kobold is heavily wounded. The searing ray hits the kobold brigand. The kobold brigand is almost dead. You finish channelling your searing ray. A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 whip. The kobold misses you. A kobold comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (heavily wounded, 77% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The searing ray hits the kobold brigand. You kill the kobold brigand! A kobold comes into view. It is wielding a +0 short sword. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. Your Translocations skill gained 2 levels and is now at level 2! Casting: Searing Ray (safe; 1% risk of failure) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (77% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold. You kill the kobold! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold. You kill the kobold! The searing ray hits the kobold! You kill the kobold! Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the kobold! You kill the kobold! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. You stop channelling your searing ray. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. Saving game... please wait. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. The kobold is moderately wounded. The kobold throws a poisoned dart. The poisoned dart barely misses you. The poisoned dart barely misses the kobold. The poisoned dart completely misses the plant. You kill the kobold! A nearby plant withers and dies. x3 You kill the kobold! You kill the kobold! Magic restored. i - 9 poisoned darts (gained 4) You see here a +0 short sword. t - a viscous purple potion j - 34 stones (gained 5); u - a curare-tipped dart j - 39 stones (gained 5) There are many items here. You now have 126 gold pieces (gained 10). i - 12 poisoned darts (gained 3) Items here: )))) ††††. j - 42 stones (gained 3); a +0 short sword; a +0 dagger k - 3 golden potions (gained 1) g - 2 scrolls labelled DIADOUL GOQENI (gained 1) You pick up a book of Debilitation and begin reading... You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your library. v - a scroll labelled HAHOAL DOARERI There is a cache of meat here. d - 3 scrolls labelled DEOSHE TYLENGI (gained 1) Items here: )))) ††††. There are many items here. You see here a +0 short sword. a +1 dagger of holy wrath; a kobold corpse i - 19 poisoned darts (gained 7) Found a stone staircase leading down. w - a scroll labelled NAURELINI An adder comes into view. The adder is severely wounded. The adder hisses angrily. The adder is severely wounded. You kill the adder! Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. Natasha wildly gestures. Natasha's front paws start to glow. Casting: Magic Dart (safe; 1% risk of failure) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits Natasha! Natasha is almost dead. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, 77% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! You kill Natasha! Natasha screams in pain as she dies! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 short sword. Found an escape hatch in the floor. A goblin comes into view. It is wielding a +0 club. The goblin is moderately wounded. The goblin shouts! A goblin is nearby! You kill the goblin! You can now gain magical power from killing. Vehumet offers you knowledge of Kinetic Grapnel. You feel your power returning. You now have 131 gold pieces (gained 5). Found a stone staircase leading up. Natasha, Servant of Life and Death comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Natasha hisses angrily. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (ally target, 77% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) Natasha stares at you and mumbles some strange words. You easily resist. Your fulminant prism crackles loudly. The searing ray hits Natasha! You kill Natasha! Natasha screams in pain as she dies! You feel your power returning. Your fulminant prism explodes! Your Translocations skill increases to level 3! You stop channelling your searing ray. You now have 135 gold pieces (gained 4). You now have 150 gold pieces (gained 15). j - 44 stones (gained 2) You pick up a book of Touch and begin reading... You add the spells Kiss of Death and Dispel Undead to your library. An adder comes into view. The adder is heavily wounded. You kill the adder! a +0 club; a +0 short sword; a kobold skeleton; a kobold skeleton a +3 short sword; a kobold skeleton a +0 club; a kobold skeleton Done exploring. Done exploring. Items here: )))) ÷÷÷÷. There are many items here. a +0 short sword; a +0 club; a kobold skeleton a +0 short sword; a +0 short sword; a +0 dagger; a kobold skeleton; a kobold skeleton You see here a +0 short sword. a +1 dagger of holy wrath; a kobold skeleton a +0 club; a +0 short sword; a kobold skeleton; a kobold skeleton You climb downwards. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Okay, then. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart hits you. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) The dart slug launches a dart at you. The slug dart hits you. Your fulminant prism crackles loudly. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the dart slug! You kill the dart slug! The blast of energy engulfs the dart slug! You kill the dart slug! You hear a shout! A dart slug comes into view. x2 The dart slug launches a dart at you. The slug dart hits you. Your fulminant prism explodes! The blast of energy engulfs the dart slug! You kill the dart slug! You hear a shout! Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) The dart slug launches a dart at you. The slug dart misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the dart slug! You kill the dart slug! The blast of energy engulfs the dart slug!! You kill the dart slug! You feel your power returning. You hear a bark! The dart slug is moderately wounded. A dart slug comes into view. You kill the dart slug! The dart slug is severely wounded. You kill the dart slug! The dart slug launches a dart at you. The slug dart hits you. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. The dart slug is moderately wounded. The dart slug briefly extends its eye-stalks. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An iguana comes into view. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) You miscast Fulminant Prism. An ufetubus comes into view. You climb upwards. You start resting. You start resting. Magic restored. You start resting. You climb downwards. The iguana barely misses you. The iguana bites you. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) You miscast Iskenderun's Mystic Blast. An ufetubus comes into view. The iguana barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) The mystic blast hits the iguana. The iguana is lightly wounded. The ufetubus shouts! Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) The mystic blast hits the ufetubus. The ufetubus is moderately wounded. The ufetubus slams into the rock wall. The ufetubus is severely wounded. The mystic blast hits the iguana. The iguana is moderately wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) The mystic blast hits the ufetubus! You kill the ufetubus! You feel your power returning. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Okay, then. The dart slug launches a dart at you. The slug dart misses you. You climb upwards. You start resting. Magic restored. You climb downwards. Okay, then. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a stone staircase leading down. d - 4 scrolls labelled DEOSHE TYLENGI (gained 1) You now have 157 gold pieces (gained 7). h - 6 scrolls labelled TYTHRO FUINIT (gained 3) A bombardier beetle comes into view. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (89% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) You miscast Iskenderun's Mystic Blast. You stop channelling your searing ray. The bombardier beetle completely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) The mystic blast hits the bombardier beetle! You kill the bombardier beetle! Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Okay, then. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Okay, then. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. An ufetubus is nearby! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (wandering, hasn't noticed you, 70% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. The ufetubus is lightly wounded. The ufetubus shouts! (Press . to maintain the ray.) The ufetubus hits you. The searing ray hits the ufetubus! The ufetubus is almost dead. The ufetubus hits you. x2 The searing ray hits the ufetubus! You kill the ufetubus! You stop channelling your searing ray. Saving game... please wait. Hi me; Deep Elf; Conjurer; Vehumet; Level 7; 0; 8.3; 0 Welcome back, person50605 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Magic restored. You see here a +0 heavy mace. j - 48 stones (gained 4) The iguana is moderately wounded. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 84% to hit) You focus your ray upon the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana! The iguana is almost dead. The searing ray hits the iguana. You kill the iguana! Your Translocations skill increases to level 4! You stop channelling your searing ray. i - 24 poisoned darts (gained 5) d - 5 scrolls labelled DEOSHE TYLENGI (gained 1) d - 6 scrolls labelled DEOSHE TYLENGI (gained 1) v - 2 scrolls labelled HAHOAL DOARERI (gained 1) You now have 175 gold pieces (gained 18). Found a stone staircase leading down. Casting: Searing Ray (safe; 1% risk of failure) Okay, then. You now have 188 gold pieces (gained 13). Casting: Searing Ray (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The dart slug launches a dart at you. The slug dart hits you. The searing ray hits the dart slug! You kill the dart slug! You feel your power returning. You stop channelling your searing ray. You now have 196 gold pieces (gained 8). A hound comes into view. The hound moves out of view. You now have 207 gold pieces (gained 11). A hound is nearby! The hound is lightly wounded. The hound barks! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hound is nearby! The hound is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) The mystic blast hits the hound! The hound is severely wounded. The hound slams into the rock wall. The hound is almost dead. The hound bites you. Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) The mystic blast hits the hound. You kill the hound! You feel your power returning. You now have 223 gold pieces (gained 16). d - 7 scrolls labelled DEOSHE TYLENGI (gained 1) You now have 235 gold pieces (gained 12). Found a stone staircase leading down. A hound comes into view. The hound is heavily wounded. The hound barks! A sleepcap comes into view. The hound is severely wounded. The hound is severely wounded. The hound misses you. Casting: Magic Dart (safe; 1% risk of failure) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 75% to hit) You focus your ray upon the hound. The searing ray hits the hound! You kill the hound! You feel your power returning. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the sleepcap! The sleepcap is severely damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) The mystic blast hits the sleepcap. You destroy the sleepcap! A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. Casting: Iskenderun's Mystic Blast (quite dangerous; 5% risk of failure) Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) You miscast Fulminant Prism. You are caught in a violent explosion! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die...