petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 helmet a +0 leather armour a +0 rapier (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Turtle {Int+3 Dex-2} [spider talisman] Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). the serpent talisman of Wullusm {Int+7} [serpent talisman] Int+7: It affects your intelligence (+7). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) the +5 long sword "Biofuq" {speed, Str+3 Int+3 Dex+6} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (19, 1, D) the ring of Hunoech {*Slow rF+ rC- rN+ Dex+5 Fire} [ring of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. (unseen) (19, 16, D) a +2 plate armour of fire resistance (19, 17, D) a +2 pair of gloves of strength (20, 0, D) the +5 halberd of Qijade Xuif {drain, rC+ Str-4 Int+2 Dex+3} rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (20, 1, D) a staff of alchemy (unseen) (20, 17, D) a +0 sling of flaming (20, 32, D) a +3 flail of draining (unseen) (20, 33, D) an amulet of regeneration (20, 34, D) a +0 scythe (still there?) a +6 spear of venom (still there?) a +0 robe (still there?) (21, 0, D) the +1 trident of Terror {antimagic, Str+3} Str+3: It affects your strength (+3). (21, 1, D) a staff of earth (unseen) (21, 16, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (21, 17, D) a +1 bardiche of holy wrath a +1 glaive of freezing (21, 33, D) a book of Storms (21, 34, D) Etyr's Introduction to the Wizard's Wisdom Spells Type Level a - Shock Conjuration/Air 1 b - Soul Splinter Necromancy 1 c - Summon Small Mammal Summoning 1 (unseen) (22, 0, D) a +2 robe of willpower (unseen) (22, 1, D) a +0 pair of gloves of dexterity (22, 16, D) a +2 ring mail of willpower (unseen) (22, 17, D) a staff of fire (22, 32, D) 4 potions of haste (22, 33, D) a condenser vane (22, 34, D) the ring "Befoij" {rElec Will+ Int+8} [ring of intelligence] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). (unseen) (22, 36, D) a +2 vampiric lajatang (still there?) the +2 faerie dragon scales {rF+ rC- rCorr Int+3 Hexes} (still there?) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. (23, 0, D) the +7 spear "Yseheor" {flame, Will++ Str+2 Int-4} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (23, 1, D) a +2 heavy halberd (23, 16, D) a staff of conjuration (unseen) (23, 17, D) a +1 heavy arbalest (23, 18, D) a ring of protection from cold (23, 32, D) +2 steam dragon scales (unseen) (23, 33, D) a +2 troll leather armour {Snorg} a ring of fire the troll corpse of Snorg (23, 34, D) a +2 heavy quarterstaff (unseen) (23, 35, D) a +2 dagger of flaming (still there?) a +0 ring mail (still there?) a wand of acid (3) (still there?) the goblin corpse of Ijyb (still there?) (24, 0, D) a +0 dagger of venom (24, 1, D) a +0 pair of boots of flying (24, 16, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (24, 18, D) the +0 robe of Xefit {Dex+5} Dex+5: It affects your dexterity (+5). (24, 32, D) a staff of air (unseen) (24, 33, D) a staff of fire (unseen) (24, 34, D) a +0 cloak of stealth (unseen) (25, 0, D) a +2 plate armour of cold resistance (unseen) (25, 1, D) a staff of alchemy (25, 16, D) a staff of fire (25, 17, D) a +0 vampiric falchion (25, 18, D) the +10 short sword of Xom's Wrath {reap, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (25, 32, D) a manual of Armour (25, 33, D) a scroll of brand weapon (25, 34, D) a sanguine talisman (25, 37, D) a +2 dire flail of protection (still there?) a +2 scale mail of poison resistance (still there?) the human corpse of Edmund (still there?) (26, 1, D) a +3 shortbow of flaming (unseen) (26, 2, D) a +0 long sword a +0 robe (26, 16, D) a +0 antimagic whip (26, 17, D) the +0 robe "Joneclul" {rN+ Dex+3 Stlth-} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (26, 32, D) a +0 long sword of draining (unseen) (26, 33, D) a +0 war axe (still there?) 2 throwing nets (still there?) a +0 scale mail (still there?) the Excursus on Trauma (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Arcjolt Conjuration/Air 5 (26, 34, D) Numiotat's Book of Construction Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Rending Blade Conjuration/Forgecraft 4 c - Platinum Paragon Forgecraft 9 (unseen) (27, 1, D) a dragon-coil talisman (27, 32, D) 4 potions of heal wounds (27, 33, D) a +0 short sword of distortion (still there?) 2 curare-tipped darts (still there?) a wand of warping (3) (still there?) 4 scrolls of enchant weapon (still there?) the kobold corpse of Sonja (still there?) (27, 34, D) a +0 pair of gloves of dexterity (unseen) (28, 0, D) a +6 glaive of distortion (28, 1, D) a +6 ring of intelligence (28, 16, D) a +2 pair of boots of stealth (28, 17, D) a +1 antimagic short sword (28, 32, D) a +2 leather armour of fire resistance (unseen) (28, 33, D) a scroll of brand weapon (28, 35, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (29, 1, D) a +1 leather armour of poison resistance (unseen) (29, 16, D) the amulet of Viux {Faith rElec rC+ Slay+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (29, 17, D) a +2 ring mail of cold resistance (unseen) (29, 32, D) a book of Metalworking (29, 33, D) a +3 scimitar of pain (unseen) (34, 28, D) a +0 club (35, 14, D) a +5 sling (unseen) (35, 15, D) a staff of death (unseen) (35, 28, D) a book of Frost (35, 29, D) the +2 leather armour "Rigyropu" {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (35, 30, D) a +3 heavy quarterstaff (unseen) (36, 0, D) a staff of fire (36, 1, D) an amulet of faith (36, 14, D) a staff of fire (unseen) (36, 15, D) a +0 spear a lightning rod (4/4) (36, 28, D) a staff of fire (unseen) (36, 29, D) a +1 robe (unseen) (37, 1, D) the +6 mace of Naetutev {flame, Dex+5} Dex+5: It affects your dexterity (+5). a water moccasin corpse (skeletalised by now) (37, 14, D) a +1 flail of draining (still there?) a manticore corpse (skeletalised by now) (still there?) (37, 17, D) a +0 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (37, 28, D) a +2 trident of freezing (unseen) (37, 29, D) a staff of death (still there?) an adder corpse (skeletalised by now) (still there?) (37, 30, D) a +0 short sword a +0 robe (37, 32, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (38, 0, D) a +2 hand axe of draining (38, 1, D) a +1 long sword of distortion (unseen) (38, 2, D) a water moccasin corpse (skeletalised by now) (38, 3, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (38, 14, D) an amulet of reflection (38, 15, D) a +1 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) an amulet of regeneration (still there?) (38, 17, D) 4 large rocks (still there?) a +2 trident of protection (still there?) a +0 leather armour (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 28, D) Great Wizards, Vol. II (38, 29, D) a +1 dagger of venom (unseen) (38, 30, D) a +0 halberd a naga corpse (skeletalised by now) (38, 32, D) a +0 long sword a naga corpse (skeletalised by now) (38, 34, D) a guardian serpent corpse (skeletalised by now) (39, 0, D) the +8 double sword "Enocaffe" {spect, rF+ Str+2 Int+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (39, 1, D) a +0 war axe (still there?) the +7 mace "Jimy" {freeze, Will+ MP+7} (still there?) Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). a naga corpse (skeletalised by now) (still there?) (39, 3, D) a +0 hand axe a black mamba corpse (skeletalised by now) (39, 4, D) a +0 club a +0 robe (39, 14, D) a +0 orcbow of freezing (39, 15, D) the +0 chain mail of Yhontops {Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (39, 16, D) a +0 spear 3 large rocks (39, 17, D) a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (39, 28, D) a staff of alchemy (39, 29, D) a +1 heavy war axe a guardian serpent corpse (skeletalised by now) (39, 31, D) a black mamba corpse (skeletalised by now) (39, 32, D) an anaconda corpse (skeletalised by now) (39, 34, D) an anaconda corpse (skeletalised by now) (40, 0, D) a +0 scimitar a +0 mace of protection a naga corpse (skeletalised by now) (40, 2, D) a ball python corpse (skeletalised by now) (40, 3, D) a water moccasin corpse (skeletalised by now) (40, 14, D) the +10 great sword "Epoeb" {elec, rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (40, 15, D) a +1 morningstar of protection (40, 16, D) a +3 spear of venom 2 javelins a +0 leather armour (40, 17, D) a +1 spear of venom 3 silver javelins a +0 leather armour (40, 18, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (40, 28, D) the +0 cloak of Wurie {*Slow Str+4 Int+5} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (unseen) (40, 29, D) a book of Misfortune (40, 32, D) a +0 flail a naga corpse (skeletalised by now) (40, 33, D) an adder corpse (skeletalised by now) (41, 1, D) the +8 demon trident "Rift" {distort, reach+} (41, 2, D) a +0 glaive a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (41, 3, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (41, 14, D) the ring "Bioff" {rC- Str+4 Int+8 Stlth+} [ring of intelligence] rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. (41, 15, D) a +2 demon blade of electrocution (unseen) (41, 16, D) a +0 trident (41, 17, D) a +0 trident 2 boomerangs (41, 28, D) the +8 sling of Dominance {flame, rCorr MP-6 Stlth+} rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Stlth+: It makes you more stealthy. (unseen) (41, 29, D) the +1 robe of Qeaprel {rElec rC- Int+4 Archmagi} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. (unseen) (41, 33, D) a guardian serpent corpse (skeletalised by now) (42, 0, D) a +2 rapier of protection (unseen) (42, 1, D) a +0 flail (still there?) the +8 battleaxe of Prudence {drain, ^Fragile Fly rC+ rN+++} (still there?) ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. a naga corpse (skeletalised by now) (still there?) (42, 14, D) the +3 ring mail of the Albatross {Rampage rPois rC- Dex+6} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (42, 15, D) a +1 scale mail of fire resistance (unseen) (42, 28, D) a book of the Spheres (42, 29, D) an amulet of the acrobat (43, 14, D) a +2 shortbow of flaming (unseen) (43, 15, D) a +0 short sword of venom (unseen) (43, 28, D) a +0 short sword of venom (unseen) (43, 29, D) a book of Cantrips (44, 28, D) a +6 ring of intelligence a water moccasin corpse (skeletalised by now) (49, 0, D) a ring of positive energy (49, 1, D) a ring of flight (49, 12, D) a +1 pair of gloves of dexterity (49, 37, D) a +2 ring mail of fire resistance (unseen) (50, 0, D) a +3 war axe of electrocution (unseen) (50, 1, D) a staff of alchemy (unseen) (50, 12, D) a +1 dagger of venom (50, 13, D) a +2 war axe of flaming (unseen) (50, 24, D) a staff of conjuration (50, 25, D) the +5 plate armour of the Abyss {Dex+3} Dex+3: It affects your dexterity (+3). (50, 36, D) a +0 mace of draining (unseen) (50, 37, D) a staff of death (50, 39, D) 5 large rocks a +0 giant club a stone giant corpse (skeletalised by now) (51, 0, D) a +1 dagger of venom (51, 13, D) a ring of ice (51, 16, D) a +2 great mace of flaming (still there?) a +0 chain mail (still there?) (51, 18, D) a +4 scimitar of draining (still there?) a +0 chain mail (still there?) (51, 24, D) a +3 dagger of electrocution (51, 36, D) a +1 robe of positive energy (unseen) (51, 37, D) the +9 dagger of Hell's Wrath {venom, *Corrode rF+ Dex+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (51, 38, D) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (51, 39, D) 3 large rocks a +0 giant club a +0 giant club a +0 giant club a cyclops corpse (skeletalised by now) an ogre corpse (skeletalised by now) (52, 0, D) a +4 orcbow (unseen) (52, 1, D) a staff of death (52, 12, D) the +6 triple crossbow of Corruption {freeze, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (52, 13, D) a +2 heavy trident (unseen) (52, 24, D) a +3 glaive of distortion (52, 29, D) a +0 war axe of flaming (still there?) a +0 chain mail (still there?) (52, 37, D) a +2 chain mail of fire resistance (unseen) (52, 38, D) 3 large rocks a troll corpse (skeletalised by now) (52, 39, D) a +0 troll leather armour a +0 giant spiked club a troll corpse (skeletalised by now) an ogre corpse (skeletalised by now) (53, 0, D) a ring of magical power (53, 1, D) the +11 mace "Burogucir" {flame, *Noise rF++} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. (53, 12, D) a +7 longbow of flaming (53, 13, D) a staff of cold (53, 16, D) a +3 battleaxe of flaming (still there?) a +0 chain mail (still there?) (53, 25, D) the +0 plate armour of Eternal Night {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (53, 36, D) a +3 spear of venom (53, 37, D) the +4 shortbow of Virtue {heavy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (54, 0, D) a staff of death (unseen) (54, 1, D) a +1 chain mail of cold resistance (54, 12, D) the amulet of Namoaps {Spirit rPois rF- Str+5 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (54, 13, D) a +3 vampiric battleaxe (unseen) (54, 24, D) a +0 shortbow of draining (unseen) (54, 25, D) a +2 long sword of protection (unseen) (54, 28, D) a +0 war axe of flaming a +0 chain mail (55, 0, D) a +1 robe of willpower (unseen) (55, 12, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (55, 13, D) an amulet of reflection (55, 24, D) a ring of see invisible (55, 28, D) a +2 great sword of flaming a +0 plate armour a +5 broad axe of flaming a +0 chain mail a human corpse (skeletalised by now) (58, 40, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (59, 39, D) a +1 great sword of flaming (unseen) (59, 40, D) a +1 great sword of flaming (60, 30, D) a +0 scale mail a human corpse (skeletalised by now) (60, 36, D) a +6 ring of intelligence (60, 37, D) a +4 morningstar of protection (60, 39, D) a +1 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (60, 41, D) a +2 battleaxe of distortion (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (61, 16, D) a +4 giant spiked club (61, 19, D) an adder corpse (skeletalised by now) (61, 31, D) a +0 long sword a +0 plate armour (61, 32, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (61, 33, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 36, D) a +7 falchion of freezing (61, 37, D) a +0 morningstar of flaming (unseen) (61, 40, D) a +2 partisan (still there?) a +2 plate armour of poison resistance (still there?) (62, 8, D) a +5 partisan of venom (62, 9, D) a +1 mace of protection (62, 17, D) a +2 leather armour of positive energy (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 27, D) the +2 orcbow of Annihilation {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (62, 36, D) a +1 long sword of holy wrath (62, 37, D) an amulet of the acrobat (63, 8, D) a +0 scale mail of willpower (63, 17, D) a +3 halberd of flaming (63, 19, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 20, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 27, D) the staff of the Reaper {rElec rPois rN++ rCorr Dex+3 Necro} [staff of death] rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (63, 28, D) a +0 arbalest (63, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 16, D) an amulet of the acrobat (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +0 great sword of holy wrath (unseen) (64, 27, D) the staff "Vaiwn" {rF+ Hexes Fire} [staff of fire] rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (unseen) (65, 26, D) a +5 arbalest of flaming (unseen) (67, 0, D) a +1 robe of cold resistance (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a +2 war axe of freezing (68, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 11, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (70, 8, D) the +3 chain mail of the Imp {Will+} Will+: It increases your willpower. (70, 9, D) a +6 ring of intelligence (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a staff of death (unseen) (71, 8, D) a +0 dire flail of draining (71, 11, D) an adder corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) (71, 17, D) a staff of death (71, 27, D) a +3 long sword of draining (unseen) (71, 30, D) a +0 mace a naga corpse (skeletalised by now) (71, 37, D) a staff of fire (unseen) (72, 8, D) a +3 chain mail of cold resistance (72, 9, D) the +9 orcbow of the Dungeon {freeze, Will+ MP+6 Str+2} Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). (72, 27, D) a +2 plate armour of poison resistance (72, 29, D) an adder corpse (skeletalised by now) (72, 37, D) a staff of earth (73, 16, D) the staff of Regicide {rC+ Will+ Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (73, 17, D) the rimehorn talisman "Jeoxkuire" {rPois Will++ rCorr Int-5} [rimehorn talisman] rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (73, 20, D) a polar bear corpse (skeletalised by now) (73, 27, D) a +1 mace of protection (unseen) (73, 29, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (73, 36, D) the staff of Lomosmuwn {^Drain rF+ rC+ Int+5 Stlth+ Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (74, 30, D) a +1 long sword of electrocution (unseen) (75, 1, D) a +2 plate armour of poison resistance