petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (8, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 5 scrolls of identify 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Ceur" {rC+ Str+2} [inkwell talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +1 battleaxe of flaming (unseen) (49, 36, D) a +2 robe of positive energy (unseen) (50, 12, D) a +0 war axe (50, 13, D) a staff of earth (unseen) (50, 25, D) the +10 sling of Hubajaylas {drain, Int+6} Int+6: It affects your intelligence (+6). (unseen) (50, 36, D) a +4 flail of protection (50, 37, D) a +5 ring of evasion (50, 39, D) a +0 demon whip (51, 12, D) a +0 hand axe (51, 13, D) a +4 plate armour of poison resistance (unseen) (51, 24, D) a +3 halberd (51, 27, D) a +0 robe (51, 36, D) a storm talisman (51, 37, D) a +1 triple crossbow of draining (unseen) (52, 12, D) a +0 great sword of holy wrath (unseen) (52, 13, D) a staff of death (unseen) (52, 24, D) a +0 heavy flail (unseen) (52, 25, D) a +0 dagger a +0 robe a staff of earth (52, 26, D) a +0 robe the ring "Iqufigen" {Fly Int+4} [ring of flight] Fly: It grants you flight. Int+4: It affects your intelligence (+4). (52, 29, D) a +4 battleaxe of venom (still there?) a +0 robe (still there?) (52, 36, D) a +1 shortbow of freezing (52, 37, D) a +2 morningstar of protection (53, 12, D) a tin of tremorstones (2/2) (53, 13, D) a ring of protection from cold (53, 25, D) the ring of Dohy {*Corrode Will+ Str+10 Stlth+} [ring of willpower] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+10: It affects your strength (+10). Stlth+: It makes you more stealthy. (unseen) (53, 26, D) a +4 hand axe (still there?) a +0 robe (still there?) (53, 36, D) a staff of death (54, 12, D) a staff of death (unseen) (54, 13, D) a parchment of Sigil of Binding (54, 24, D) a +2 robe of positive energy (unseen) (54, 25, D) the +5 falchion of Bakkuar {heavy, rF+ Will+ Str+3 Int+2} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (54, 26, D) a staff of conjuration (still there?) a +0 robe (still there?) (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a +0 dagger (59, 36, D) a +3 rapier of electrocution (unseen) (60, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (60, 36, D) a +1 orcbow of draining (unseen) (61, 0, D) a +2 ring mail of cold resistance (unseen) (61, 8, D) a +3 scale mail of fire resistance (unseen) (61, 10, D) a +0 trident (61, 16, D) a +1 heavy morningstar (unseen) (61, 26, D) the +1 plate armour of Xoiwab {Int+3} Int+3: It affects your intelligence (+3). (unseen) (61, 37, D) a +1 hand axe of flaming (unseen) (62, 0, D) a staff of cold (unseen) (62, 1, D) a staff of earth (62, 10, D) a +0 trident (62, 16, D) a +2 pair of boots of stealth (62, 17, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (unseen) (62, 21, D) a +0 rapier a +0 robe a +2 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 26, D) a staff of fire (unseen) (62, 29, D) a +0 long sword a +0 arbalest a +0 ring mail (62, 30, D) a +0 long sword a +0 arbalest a +0 chain mail (62, 36, D) a +1 great sword of holy wrath (unseen) (62, 37, D) the staff "Ypnes" {rN+ Str+2 Necro Tloc} [staff of death] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (63, 8, D) a +3 plate armour of poison resistance (unseen) (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a +1 spear of venom (unseen) (63, 17, D) a +4 glaive of pain (unseen) (63, 20, D) a +0 spear a +0 buckler (63, 26, D) a staff of death (63, 29, D) a +0 broad axe (still there?) a +8 chain mail of ponderousness (still there?) a +0 flail (still there?) a +0 scale mail (still there?) a +3 battleaxe (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 36, D) the +6 dagger of Jateeh {flame, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a +2 short sword of venom (unseen) (64, 26, D) the +3 ring mail of Bitterness {Int-3 Dex+4 SInv} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (64, 29, D) a +0 morningstar a +0 scale mail a +0 dire flail a +0 leather armour (64, 30, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 falchion of flaming (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (65, 26, D) a +2 sling of flaming (unseen) (65, 28, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 leather armour of positive energy (still there?) an elf corpse (skeletalised by now) (still there?) (68, 0, D) a +5 short sword of distortion (unseen) (68, 2, D) a yak corpse (skeletalised by now) (69, 2, D) a river rat corpse (skeletalised by now) (69, 36, D) the +0 glaive "Zoaw" {venom, Str+7} Str+7: It affects your strength (+7). (unseen) (70, 9, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (70, 10, D) an adder corpse (skeletalised by now) (70, 36, D) a +2 ring mail of willpower (unseen) (71, 8, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (71, 10, D) a water moccasin corpse (skeletalised by now) (71, 16, D) the +5 plate armour "Hyujun" {MP+7 Int+3 Stlth+} MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (71, 17, D) a +1 heavy spear (unseen) (71, 26, D) a +4 spear (unseen) (71, 27, D) a staff of fire (unseen) (71, 30, D) a yak corpse (skeletalised by now) (71, 36, D) a +4 spear of venom (72, 8, D) a +0 heavy flail (unseen) (72, 9, D) a +3 scale mail of willpower (unseen) (72, 10, D) an adder corpse (skeletalised by now) (72, 16, D) a staff of conjuration (unseen) (72, 19, D) a hell hog corpse (skeletalised by now) (72, 26, D) a +1 vampiric morningstar (72, 27, D) the +11 great sword of Calculation {vamp, rC++ Str+3 Dex-4} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (72, 29, D) a polar bear corpse (skeletalised by now) (72, 30, D) a yak corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (72, 36, D) a +1 ring mail of positive energy (unseen) (72, 37, D) a +1 glaive of venom (73, 1, D) a +2 scale mail of positive energy (unseen) (73, 26, D) a +0 chain mail of willpower (unseen) (73, 27, D) a +1 heavy long sword (unseen) (73, 36, D) a +2 leather armour of cold resistance (unseen) (73, 37, D) a +2 dagger of venom (unseen) (75, 1, D) a +5 demon whip of venom (unseen)