petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a staff of death (unseen) (19, 16, D) a staff of alchemy (unseen) (19, 17, D) a tin of tremorstones (2/2) (20, 1, D) a parchment of Borgnjor's Revivification (20, 17, D) a phial of floods (21, 1, D) a +0 shortbow (still there?) 9 large rocks (still there?) the +1 shortbow "Wizovab" {chaos, Int-2 Dex+6} (still there?) Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). a cyclops corpse (still there?) a centaur corpse (still there?) (21, 2, D) a +0 arbalest 3 large rocks a yaktaur corpse (21, 3, D) 4 large rocks a cyclops corpse (21, 17, D) a +3 vampiric falchion (unseen) (21, 20, D) an apis corpse (22, 1, D) a +0 orcbow (still there?) a +0 leather armour (still there?) a +1 longbow of flaming (still there?) a +5 heavy shortbow (still there?) a +0 dagger of draining (still there?) an elf corpse (still there?) (22, 2, D) 4 large rocks (22, 17, D) a +1 heavy shortbow (unseen) (23, 0, D) a staff of fire (23, 1, D) a +0 orcbow a +0 leather armour a +0 longbow (23, 2, D) 4 large rocks a stone giant corpse (23, 16, D) a parchment of Borgnjor's Vile Clutch (23, 17, D) the +12 battleaxe "Killer Bee's Foe" {flame, rC++ Dex+4} rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (23, 18, D) a parchment of Fulsome Fusillade (24, 0, D) the staff of the Original Sin {Fly Int+3 Stlth+ Earth} [staff of earth] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (24, 1, D) a +0 leather armour (still there?) a javelin (still there?) a +5 spear of venom (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a parchment of Alistair's Intoxication (still there?) an elf corpse (still there?) (24, 2, D) a +0 shortbow (24, 17, D) the +4 shortbow of the Pillar {heavy, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (24, 18, D) a +4 ring mail of cold resistance (unseen) (25, 0, D) 2 large rocks a cyclops corpse (25, 1, D) 6 large rocks an amulet of the acrobat a cyclops corpse (25, 2, D) a +0 arbalest 5 large rocks a cyclops corpse a yaktaur corpse (25, 3, D) a +0 orcbow a +0 orcbow a centaur corpse a centaur corpse (25, 4, D) 3 large rocks (25, 16, D) the +11 spear "Eviscerator" {drain, rF++ rCorr Str-2 Stlth+} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (25, 17, D) a +2 heavy shortbow (unseen) (25, 18, D) a ring of ice (26, 1, D) a +6 morningstar of draining (unseen) (26, 16, D) a +2 mace of protection (unseen) (26, 17, D) an amulet of magic regeneration (27, 0, D) a parchment of Rimeblight (27, 16, D) the staff of Fanymo {rC++ rN+ Will+ Necro} [staff of death] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (unseen) (27, 17, D) a phantom mirror (28, 0, D) a +2 pair of boots of stealth (28, 1, D) a staff of conjuration (unseen) (28, 16, D) a lightning rod (4/4) (28, 17, D) a parchment of Summon Mana Viper (29, 0, D) a staff of earth (unseen) (29, 1, D) a +2 rapier of protection (unseen) (35, 0, D) a +1 pair of gloves of strength (35, 28, D) a +0 robe (36, 1, D) a staff of alchemy (unseen) (36, 3, D) a +0 scimitar of flaming a +1 great sword of flaming a +2 scimitar of flaming (36, 14, D) a staff of death (36, 15, D) the +4 trident "Qecwod" {reap, *Noise rN+ MP+9} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (36, 16, D) a +4 demon whip of draining a +0 plate armour a human corpse (skeletalised by now) (36, 28, D) a ring of resist corrosion (36, 34, D) a +1 long sword (still there?) a +1 robe of willpower (still there?) (37, 0, D) a +0 ring mail of positive energy (37, 1, D) the +1 robe "Ysheskug" {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (37, 3, D) a +2 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (37, 4, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (37, 14, D) a ring of flight (37, 15, D) a +1 scimitar of flaming (unseen) (37, 18, D) a +5 partisan of flaming (still there?) a +0 chain mail (still there?) (38, 1, D) a staff of alchemy (38, 14, D) a +1 spear of venom (38, 15, D) a staff of fire (unseen) (38, 28, D) a +4 partisan of venom (38, 31, D) a +0 hand axe (38, 32, D) a +2 battleaxe a +0 plate armour a ghoul corpse (skeletalised by now) (39, 0, D) a +1 trident of freezing (39, 1, D) a +2 great mace of holy wrath (unseen) (39, 14, D) a +2 heavy hand axe (39, 15, D) a scroll of brand weapon (39, 31, D) a shapeshifter corpse (skeletalised by now) (39, 32, D) a +1 war axe of electrocution a +0 leather armour an elf corpse (skeletalised by now) (40, 0, D) +2 fire dragon scales (unseen) (40, 1, D) the staff "Jehesm" {rPois rF+ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Alch: It increases the power of your Alchemy spells. (unseen) (40, 15, D) a +4 demon blade of electrocution (unseen) (40, 28, D) a +0 leather armour of cold resistance (unseen) (40, 29, D) the +1 troll leather armour of Worikavafi {*Silence rF+ rN+ Regen+ Int+3} *Silence: It may silence you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (unseen) (40, 31, D) a +2 long sword of draining (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a tengu corpse (skeletalised by now) (still there?) (40, 32, D) a +0 broad axe (still there?) a +2 heavy flail (still there?) (41, 0, D) a staff of cold (unseen) (41, 1, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (41, 15, D) a +5 great sword of protection (unseen) (41, 28, D) the +6 arbalest "Damnation" {damnation} (unseen) (41, 29, D) a +6 ring of intelligence (41, 32, D) a +0 war axe a +0 robe (42, 0, D) a staff of air (unseen) (42, 1, D) a +0 hand cannon of electrocution (unseen) (42, 14, D) a staff of alchemy (unseen) (42, 28, D) a +2 dagger of electrocution (unseen) (42, 29, D) a +2 spectral giant spiked club (43, 14, D) a staff of earth (unseen) (43, 15, D) a +2 antimagic halberd (unseen) (43, 28, D) a staff of air (unseen) (43, 29, D) a staff of cold (unseen) (44, 28, D) a +2 falchion of distortion (unseen) (49, 1, D) the +9 scimitar "Jori" {drain, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (49, 12, D) a staff of conjuration (unseen) (49, 36, D) a phantom mirror (49, 37, D) a +2 short sword of flaming (unseen) (50, 0, D) a +1 scimitar of electrocution (50, 1, D) a staff of earth (unseen) (50, 4, D) a staff of earth (unseen) (50, 12, D) a ring of resist corrosion (50, 13, D) a staff of death (unseen) (50, 25, D) a +0 dagger of venom (unseen) (50, 36, D) a staff of alchemy (unseen) (50, 37, D) a +6 ring of strength (50, 39, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (51, 12, D) a +4 ring of protection (51, 13, D) the death talisman "Saast" {Str+4} [talisman of death] Str+4: It affects your strength (+4). (unseen) (51, 15, D) a +0 chain mail (still there?) a +1 halberd (still there?) a human corpse (skeletalised by now) (still there?) (51, 18, D) a +1 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (51, 25, D) a +0 sling of flaming (unseen) (51, 36, D) a +4 giant spiked club (51, 37, D) an amulet of magic regeneration (51, 39, D) +0 fire dragon scales +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (52, 0, D) a staff of cold (52, 1, D) the +0 leather armour "Paihelaa" {rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (52, 12, D) a +1 ring mail of cold resistance (52, 16, D) a hell hog corpse (skeletalised by now) (52, 24, D) a +2 war axe of freezing (52, 29, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (52, 36, D) a ring of positive energy (52, 37, D) the staff of Wos Qun {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (unseen) (52, 39, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (52, 40, D) a swamp drake corpse (skeletalised by now) (53, 1, D) the +1 lajatang of Peod {drain, Fly Will+ Str+3 Dex-5} Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (53, 12, D) the +5 rapier of the Dozen Allies {flame, rC++} rC++: It greatly protects you from cold. (unseen) (53, 13, D) a staff of conjuration (53, 16, D) a +1 great sword of flaming a +0 chain mail a +2 battleaxe a ring of fire (53, 25, D) a staff of alchemy (unseen) (53, 29, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 30, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 36, D) a scroll of brand weapon (53, 37, D) a +0 trident of protection (unseen) (54, 1, D) a staff of alchemy (unseen) (54, 12, D) a +0 plate armour of cold resistance (unseen) (54, 16, D) a +0 plate armour (still there?) a +0 partisan of distortion (still there?) (54, 24, D) a +2 trident of protection (unseen) (54, 25, D) +2 shadow dragon scales (unseen) (54, 36, D) a staff of death (unseen) (55, 0, D) a ring of fire (55, 1, D) the +8 rapier of Wyrd {drain, *Noise rCorr Int-4 Dex+5} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (unseen) (55, 13, D) the +6 shortbow of Karma {freeze, Bane rF+ Int+3} Bane: It inflicts you with a random bane when first equipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (55, 24, D) a +0 long sword of protection (unseen) (58, 40, D) a +4 great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (59, 36, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (59, 37, D) a +3 plate armour of poison resistance (unseen) (59, 40, D) a +0 broad axe a +0 chain mail a human corpse (skeletalised by now) (60, 36, D) a staff of air (unseen) (61, 0, D) a +0 short sword of holy wrath (unseen) (61, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 36, D) a staff of air (61, 37, D) a staff of conjuration (unseen) (61, 39, D) a +0 long sword of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (61, 40, D) a +0 broad axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (62, 1, D) a +0 war axe a +0 robe a +2 longbow of freezing (62, 2, D) an adder corpse (skeletalised by now) (62, 8, D) the +12 rapier of Qimnob {holy, rPois} rPois: It protects you from poison. (62, 20, D) an elephant corpse (skeletalised by now) (62, 21, D) a river rat corpse (skeletalised by now) (62, 27, D) a +0 shortbow a +3 quarterstaff of speed a centaur corpse (skeletalised by now) (62, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 36, D) a +4 mace of protection (unseen) (62, 37, D) a +0 spear of flaming (unseen) (63, 0, D) a +1 leather armour of fire resistance (unseen) (63, 16, D) the +6 flail of Patterns {antimagic, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (63, 19, D) a basilisk corpse (skeletalised by now) (63, 20, D) a black mamba corpse (skeletalised by now) (63, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 27, D) a +0 shortbow (still there?) a +2 eveningstar of draining (still there?) (63, 28, D) a +0 trident 2 boomerangs (63, 36, D) a +2 scale mail of fire resistance (unseen) (63, 37, D) a +3 triple crossbow of draining (unseen) (64, 16, D) a +0 great sword of flaming (unseen) (64, 17, D) a +2 arbalest of flaming (unseen) (64, 20, D) a wolf corpse (skeletalised by now) (64, 27, D) a +0 sling of flaming (unseen) (64, 28, D) a +0 trident (64, 29, D) a wind drake corpse (skeletalised by now) (65, 26, D) the +5 ring mail of Sorcery {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (65, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (67, 0, D) a +3 plate armour of fire resistance (unseen) (68, 0, D) a staff of fire (unseen) (69, 9, D) a +0 orcbow (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a +2 robe of willpower (unseen) (70, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 37, D) a +0 heavy scimitar (unseen) (71, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 10, D) a +0 orcbow (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +0 demon whip of pain (unseen) (71, 32, D) a shapeshifter corpse (skeletalised by now) (71, 36, D) a +2 falchion of flaming (71, 37, D) a wellspring talisman (72, 9, D) a +0 shortbow (72, 17, D) a +4 dagger of draining (72, 26, D) the staff of the Madman {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (72, 27, D) a staff of fire (unseen) (72, 36, D) a +3 ring mail of cold resistance (72, 37, D) a +2 war axe of flaming (unseen) (73, 17, D) a staff of death (unseen) (73, 19, D) a +0 club a naga corpse (skeletalised by now) (73, 26, D) a staff of air (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 36, D) a staff of fire (unseen) (74, 19, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +2 battleaxe of electrocution (unseen)