petercordia the Dungeon (0, 50, D) the amulet "Qedghele" {Reflect Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (unseen) (0, 51, D) a staff of earth (unseen) (0, 52, D) a +0 battleaxe of freezing (unseen) (1, 32, D) the +2 chain mail of Day {Will- Int+4 Dex+6} Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (1, 34, D) a +2 quarterstaff of speed (unseen) (1, 35, D) the +6 spear of the Caecilian {drain, rF+ rC+ Str+3} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe (still there?) (1, 37, D) a +0 longbow a +0 short sword a +0 ring mail an elf skeleton (1, 50, D) a ring of willpower (1, 51, D) the +9 hand axe of Gocs {sunder, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (1, 52, D) a staff of necromancy (unseen) (2, 15, D) a staff of conjuration (2, 33, D) a +0 leather armour (2, 34, D) a +2 leather armour of cold resistance (unseen) (2, 35, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 flail of draining (still there?) an elf skeleton (still there?) (2, 36, D) a +0 rapier (still there?) a +0 rapier (still there?) a +3 plate armour of fire resistance (still there?) (2, 37, D) a +0 long sword a +0 ring mail (2, 50, D) a +4 spectral giant spiked club (2, 51, D) a staff of alchemy (unseen) (2, 52, D) a +2 hand axe of flaming (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 14, D) a staff of fire (3, 15, D) a staff of air (3, 32, D) a +0 short sword (3, 33, D) a +1 rapier of protection (3, 34, D) a +0 long sword (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (3, 36, D) a +0 short sword a +0 shortbow a +0 robe (3, 38, D) a +0 rapier a +0 rapier a +0 leather armour (3, 43, D) a +0 long sword a +0 robe an elf skeleton (3, 50, D) a +6 ring of strength (3, 51, D) a box of beasts (3, 52, D) a +2 short sword of protection (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 demon whip of pain (4, 15, D) a parchment of Bombard (4, 16, D) the +0 leather armour of Dramatic Exits {Regen+ Str-3 Int+2 Dex+3} Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, 32, D) a scroll of brand weapon (4, 34, D) the +10 hand axe of Oqoitz {elec, rC+ Dex+2} (still there?) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe (still there?) a parchment of Disjunction (still there?) an elf skeleton (still there?) (4, 35, D) a +0 scimitar (still there?) a +2 robe (still there?) an elf skeleton (still there?) (4, 36, D) a +0 longbow a +0 leather armour a +0 rapier a +0 robe (4, 37, D) a +2 scimitar of flaming (4, 50, D) the +3 great mace "Kozohy" {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (4, 51, D) a talisman of death (4, 52, D) 4 potions of heal wounds (5, 32, D) a +0 rapier (5, 33, D) a +0 short sword a +0 longbow a +0 leather armour a scroll of brand weapon (5, 34, D) a +0 short sword a +0 longbow a +0 leather armour a parchment of Iskenderun's Mystic Blast (5, 35, D) a +2 battleaxe of venom (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 ring mail (still there?) (5, 36, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (5, 37, D) a +0 long sword a +0 ring mail an elf skeleton (5, 50, D) a +2 heavy morningstar (unseen) (5, 51, D) the necromancy staff of Twilight {rN+++ Dex-2 SInv Necro Ice} [staff of necromancy] rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (5, 52, D) a parchment of Leda's Liquefaction (6, 8, D) a +0 leather armour a +0 long sword (6, 14, D) a +5 heavy halberd a hell hound corpse (skeletalised by now) (6, 15, D) a +4 ring of protection (6, 16, D) an amulet of alchemy (6, 18, D) a +1 longbow of freezing a +0 demon whip (6, 33, D) a +0 longbow a staff of fire a +0 ring mail (6, 34, D) a +1 rapier of venom (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 robe (still there?) a staff of conjuration (still there?) an elf skeleton (still there?) (6, 35, D) a +0 rapier a +0 leather armour (6, 36, D) a +0 long sword a +0 robe an elf skeleton (6, 37, D) a +4 long sword a +0 robe an elf skeleton (6, 50, D) a +4 ring of protection (6, 51, D) a parchment of Petrify (6, 52, D) a parchment of Freeze (7, 14, D) the +9 broad axe "Zeitziq" {sunder, *Noise Int+6} *Noise: It may make a loud noise when swung. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +4 vampiric trident (7, 15, D) a +3 vampiric spear (7, 16, D) a staff of cold (7, 17, D) a hell hog corpse (skeletalised by now) (7, 20, D) a hell hound corpse (skeletalised by now) (7, 34, D) a +0 short sword a +0 longbow a +0 robe the ring "Ciekya" {rN+ Wiz Str+4} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). a +3 scimitar of protection (7, 37, D) a +0 short sword a +0 robe an elf skeleton (7, 50, D) a parchment of Chain Lightning (7, 51, D) the +10 shortbow of Disgust {drain, +Blink rPois rN+ Str+3 Int-3} +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (7, 52, D) a +4 ring of slaying (8, 15, D) a +1 trident of protection (8, 18, D) a +2 demon whip of freezing a +0 demon whip (8, 32, D) a scroll of brand weapon (8, 33, D) the +6 bardiche of the Lame Duck {flame, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (8, 34, D) a +2 orcbow of electrocution (8, 35, D) a +0 long sword a +0 scale mail an elf skeleton (8, 39, D) a +0 longbow (still there?) a staff of conjuration (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (8, 50, D) a +2 longbow of draining (unseen) (8, 51, D) a staff of alchemy (unseen) (8, 52, D) a +2 leather armour of fire resistance (unseen) (9, 15, D) a staff of cold (9, 16, D) a staff of air (9, 17, D) a hell hog corpse (skeletalised by now) (9, 18, D) a +2 great sword of flaming an amulet of the acrobat (9, 33, D) a +0 short sword (9, 34, D) a +1 heavy orcbow (unseen) (9, 36, D) a +0 longbow a +2 chain mail of poison resistance an elf skeleton (9, 50, D) a +1 ring mail of positive energy (unseen) (9, 51, D) the ring of Qeeq {Int+4 Dex+2 Slay+4} [ring of slaying] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (9, 52, D) a book of Air (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a ring of resist corrosion (10, 16, D) a +6 ring of dexterity a hell hound corpse (skeletalised by now) (10, 32, D) a +0 long sword (10, 33, D) a staff of fire (unseen) (10, 34, D) a +0 short sword (still there?) a +0 robe (still there?) the amulet "Wynlir" {+Inv rElec rPois Regen+ MP+9} (still there?) [amulet of regeneration] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. MP+9: It affects your magic capacity (+9). a +2 morningstar of holy wrath (still there?) (10, 50, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (10, 51, D) a +2 heavy orcbow (unseen) (10, 52, D) a +2 buckler of reflection (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (11, 14, D) a +2 dagger of protection (11, 15, D) a +8 flail of venom (11, 16, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (11, 19, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (11, 32, D) a +2 pair of boots of earth (11, 33, D) a +0 antimagic falchion (unseen) (11, 34, D) a +0 leather armour (12, 15, D) a +6 ring of intelligence (12, 16, D) a +0 demon whip a +1 dagger of freezing (12, 32, D) a +0 robe (12, 33, D) the +3 scimitar of Valuable Assets {pain, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (12, 34, D) a parchment of Permafrost Eruption (13, 19, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (13, 20, D) a hell hog corpse (skeletalised by now) (13, 32, D) a parchment of Infestation (13, 33, D) a +2 quarterstaff of rebuke (unseen) (13, 34, D) the +3 chain mail of the Frog {rC+ Will++} rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (19, 0, D) a +0 sling of draining (unseen) (19, 16, D) the +7 triple sword of petercordia's Peril {freeze, rN+ rCorr Str-5 Dex+2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (19, 17, D) a +3 leather armour of willpower (unseen) (19, 32, D) a scroll of brand weapon (19, 33, D) an amulet of guardian spirit (20, 0, D) a +4 long sword of protection (20, 1, D) the rimehorn talisman of Watchfulness {rN+ Will+ Int+2 Dex+4} [rimehorn talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (20, 16, D) a +2 ring mail of fire resistance (unseen) (20, 17, D) a +5 war axe of sundering (unseen) (20, 32, D) a +4 ring of protection (20, 37, D) a rime drake corpse (skeletalised by now) (21, 0, D) the +1 battleaxe of Grace {flame, Fly rC+ Dex+2} Fly: It grants you flight. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (21, 1, D) a +0 battleaxe (21, 16, D) a +3 great sword of draining (unseen) (21, 17, D) the +0 scale mail of Dithmenos's Grace {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (unseen) (21, 32, D) a staff of earth (21, 33, D) a +2 pair of boots of stealth (21, 37, D) a polar bear corpse (skeletalised by now) (22, 1, D) the +2 orcbow "Ympysau" {flame, rPois rC+++ rN+ Dex-5} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (22, 2, D) a +0 scimitar (22, 3, D) a +0 robe (22, 4, D) a +0 trident (still there?) a +3 scimitar of freezing (still there?) a +0 robe (still there?) (22, 16, D) a +2 robe (unseen) (22, 17, D) a staff of fire (unseen) (22, 32, D) the +4 ring mail "Beezedgh" {*Corrode rElec Int+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (22, 33, D) a +3 war axe of electrocution (22, 34, D) a +4 ring of protection (23, 0, D) a ring of wizardry a ring of protection from fire a +4 ring of slaying a ring of protection from fire the ring "Peivut" {Will+ rCorr Slay-2 Stlth+} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of protection from cold a +6 ring of dexterity (23, 1, D) a staff of conjuration (unseen) (23, 2, D) a +0 dagger a +0 robe (23, 3, D) a +4 heavy flail (still there?) a +0 plate armour (still there?) (23, 4, D) a ghoul corpse (skeletalised by now) (23, 16, D) a staff of necromancy (unseen) (23, 17, D) +0 fire dragon scales (23, 32, D) a +0 flail of holy wrath (23, 33, D) the cold staff of the Queen {^Contam rC+ Int+5 Summ Fire Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (23, 34, D) the +5 ring mail of Card Tricks {*Silence rF+ rC+ Int+4} *Silence: It may silence you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (23, 35, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (23, 37, D) a +1 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) (24, 1, D) a +0 antimagic quarterstaff (unseen) (24, 3, D) a +0 long sword (still there?) a +2 orcbow of draining (still there?) a +0 glaive (still there?) (24, 16, D) the alchemy staff of the Beast {^Contam rPois Int+6 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Alch: It increases the power of your Alchemy spells. (24, 17, D) a staff of fire a cognitogaunt skeleton (24, 18, D) a ring of willpower (24, 32, D) the +1 giant club of the Wicked God {concuss, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (24, 33, D) a ring of protection from cold (24, 34, D) 4 scrolls of enchant weapon (24, 37, D) an ice dragon corpse (skeletalised by now) (25, 0, D) a staff of air (25, 3, D) a +0 flail (25, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (25, 16, D) a staff of necromancy (25, 17, D) a +5 dire flail of protection (25, 18, D) a ring of positive energy (25, 20, D) a +2 heavy great sword (still there?) a +0 ring mail (still there?) (25, 32, D) an amulet of faith (25, 33, D) the +2 plate armour "Weurghol" {Death, rC++ Dex+6 Stlth-} rC++: It greatly protects you from cold. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (25, 34, D) a +6 ring of strength (25, 35, D) a rime drake corpse (skeletalised by now) (25, 36, D) a +2 battleaxe of freezing (unseen) (25, 38, D) a polar bear corpse (skeletalised by now) (26, 0, D) a +2 long sword (unseen) (26, 1, D) a staff of fire (26, 3, D) a +0 trident (26, 17, D) a +0 heavy hand axe (unseen) (26, 33, D) a +0 heavy quarterstaff (unseen) (26, 34, D) a +1 sling of draining (unseen) (26, 36, D) a polar bear corpse (skeletalised by now) (27, 1, D) the air staff of the Salmon {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (27, 16, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (27, 19, D) a +0 short sword a +0 robe an elf skeleton (27, 33, D) the necromancy staff of Somewhere Else {^Drain rElec rN+ Str+4 Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (unseen) (27, 34, D) a ring of magical power (28, 1, D) a +1 quarterstaff of speed (unseen) (28, 17, D) a staff of cold (unseen) (28, 32, D) a parchment of Malign Gateway (28, 33, D) a staff of earth (29, 1, D) a +5 ring of evasion (29, 17, D) a +1 mace of protection (unseen) (29, 32, D) the +0 great sword "Unoded" {holy, *Rage rElec rC+ Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (29, 33, D) a +0 war axe of flaming (unseen) (34, 5, D) a water moccasin corpse (skeletalised by now) (34, 17, D) the +8 short sword of Imbalance {freeze, ^Drain +Blink rPois rCorr} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (34, 18, D) a +0 long sword (34, 28, D) a parchment of Dispersal (34, 32, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (35, 4, D) a guardian serpent corpse (skeletalised by now) (35, 5, D) a black mamba corpse (skeletalised by now) (35, 14, D) a +0 flail (35, 15, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (unseen) (35, 16, D) a +0 halberd a black draconian corpse (skeletalised by now) (35, 17, D) a +0 halberd a black draconian corpse (skeletalised by now) (35, 18, D) a +0 mace (35, 28, D) a +0 helmet of intelligence (35, 29, D) the +9 mace of Blood-Lust {protect, rElec rN+ Str+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (35, 31, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (36, 0, D) a staff of alchemy (36, 1, D) a staff of necromancy (still there?) a ball python corpse (skeletalised by now) (still there?) (36, 3, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (36, 5, D) a +0 whip a naga corpse (skeletalised by now) (36, 6, D) a +0 flail (36, 7, D) a +0 glaive a naga corpse (skeletalised by now) (36, 17, D) a +0 short sword a +0 scimitar a black draconian corpse (skeletalised by now) (36, 18, D) a +0 mace (36, 19, D) a +0 short sword a +0 war axe a yellow draconian corpse (skeletalised by now) (36, 30, D) a +3 great sword of flaming (still there?) a +0 chain mail (still there?) a ring of magical power (still there?) a +2 great sword of flaming (still there?) a ring of resist corrosion (still there?) a human corpse (skeletalised by now) (still there?) (37, 1, D) a +0 heavy sling (unseen) (37, 14, D) a +3 leather armour of poison resistance (37, 15, D) a +0 whip a +0 cloak a scroll of brand weapon a red draconian corpse (skeletalised by now) (37, 16, D) a +0 arbalest of flaming (still there?) a black draconian corpse (skeletalised by now) (still there?) (37, 17, D) a +0 mace of holy wrath (still there?) a +0 trident (still there?) (37, 18, D) a +0 long sword a +0 cloak a +0 tower shield (37, 19, D) the +7 dagger of the Realm of Zot {flame, rF+ Dex+2 SInv} (still there?) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 trident (still there?) a red draconian corpse (skeletalised by now) (still there?) (37, 28, D) 4 scrolls of enchant weapon (37, 29, D) a +0 war axe of sundering (unseen) (37, 30, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (37, 31, D) a hell hog corpse (skeletalised by now) (37, 32, D) a +2 great sword of flaming (unseen) (38, 0, D) the conjuration staff of Pirrenna {rElec rF+ Conj} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (38, 1, D) the alchemy staff of Witwev {rPois rN++ rCorr Int-2 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (unseen) (38, 14, D) a +1 ring mail of cold resistance (38, 15, D) a ring of poison resistance (38, 29, D) a +4 demon blade (still there?) a +0 plate armour (still there?) a +2 chain mail of death (still there?) (38, 30, D) a +0 great sword of flaming (still there?) a ring of willpower (still there?) (39, 0, D) a staff of fire (39, 1, D) the +5 halberd "Hellblazer" {protect, *Noise Fly rN++ Str+4} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (39, 15, D) a +6 ring of dexterity (39, 18, D) a +0 long sword (39, 28, D) a +5 glaive of draining (still there?) a +0 plate armour (still there?) a +1 cloak of willpower (still there?) a human corpse (skeletalised by now) (still there?) (39, 29, D) a +1 long sword of distortion (still there?) a +0 plate armour (still there?) the +7 great sword "Lextiash" {valour, rPois Stlth+} (still there?) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 31, D) a +2 great sword of flaming (still there?) a ring of wizardry (still there?) a fire giant corpse (skeletalised by now) (still there?) (40, 0, D) a +1 falchion of holy wrath (40, 1, D) a staff of conjuration (unseen) (40, 2, D) an adder corpse (skeletalised by now) (40, 14, D) the cold staff "Olij" {rC+ Will- rCorr Int+4 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (40, 29, D) a ring of flight (41, 1, D) a +0 scimitar a ring of protection from fire (41, 14, D) a +0 flail (41, 15, D) a staff of earth (unseen) (41, 28, D) a staff of conjuration (unseen) (41, 29, D) a +1 leather armour of fire resistance (still there?) a hell hog corpse (skeletalised by now) (still there?) (42, 1, D) +0 fire dragon scales (42, 14, D) a scarab talisman (42, 15, D) a parchment of Bombard (42, 28, D) the +2 hand axe "Syan" {sunder, rN++ rCorr} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (42, 29, D) a staff of conjuration (unseen) (43, 14, D) a +0 mace (43, 15, D) a +4 plate armour of poison resistance (unseen) (43, 28, D) a parchment of Forge Monarch Bomb (44, 28, D) a +5 hand axe of draining (unseen) (49, 0, D) a ring of positive energy (49, 12, D) the +7 great sword of the Gloaming {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (49, 24, D) a staff of necromancy (unseen) (49, 37, D) a staff of air (unseen) (49, 39, D) a +0 trident (still there?) a +4 ring mail of willpower (still there?) (50, 1, D) a +3 mace of protection (50, 4, D) a +4 halberd (still there?) a +0 robe (still there?) (50, 12, D) a +0 trident (50, 13, D) a parchment of Death Channel (50, 15, D) a +7 hand axe of freezing (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (50, 24, D) the +9 orcbow of Might {heavy, rPois Will+ Str+4 Int+2} rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (50, 25, D) a +10 plate armour of ponderousness (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) a +0 trident (still there?) a staff of necromancy (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 0, D) a staff of air (unseen) (51, 12, D) a +2 robe of willpower (unseen) (51, 13, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 leather armour of cold resistance (still there?) (51, 15, D) a +0 glaive a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, 25, D) a +0 plate armour of poison resistance (unseen) (51, 27, D) a rime drake corpse (skeletalised by now) (51, 36, D) a +4 ring of slaying (51, 37, D) a +2 robe of willpower (unseen) (51, 38, D) 4 large rocks a +1 spear of venom a +0 leather armour a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 39, D) a +1 trident of freezing a +0 robe a merfolk corpse (skeletalised by now) (51, 42, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 0, D) a +1 mace of draining (still there?) the +5 ring mail of the Tarantula {+Inv rF+} (still there?) +Inv: It lets you turn invisible. rF+: It protects you from fire. It cannot be enchanted further. (52, 1, D) a +1 halberd a +0 robe a +4 scimitar of pain (52, 3, D) a +2 battleaxe of sundering (unseen) (52, 4, D) a +3 battleaxe a +0 plate armour (52, 12, D) a staff of air (unseen) (52, 13, D) a staff of conjuration (unseen) (52, 15, D) a +0 scimitar a +0 plate armour (52, 16, D) a troll corpse (skeletalised by now) (52, 25, D) a +0 morningstar of venom (unseen) (52, 28, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 29, D) a water moccasin corpse (skeletalised by now) (52, 36, D) a staff of earth (52, 38, D) a +0 rapier a +0 robe (53, 3, D) a +0 trident (53, 5, D) a +0 battleaxe (53, 13, D) a scroll of brand weapon (53, 15, D) a +0 short sword a +0 chain mail (53, 16, D) a +1 battleaxe of electrocution (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (53, 24, D) the conjuration staff of Eminent Domain {SInv Conj} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (53, 25, D) a +0 whip of draining (unseen) (53, 37, D) a staff of fire (unseen) (53, 38, D) a snapping turtle corpse (skeletalised by now) (53, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (54, 1, D) the conjuration staff of In Flagrante Delicto {rElec Conj Necro} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (54, 2, D) a +4 spear of freezing (still there?) a +0 robe (still there?) (54, 12, D) a staff of air (still there?) a +0 robe (still there?) a +0 dagger (still there?) (54, 16, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (54, 17, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (54, 24, D) the +8 dagger of Fyregg {antimagic, rC+ Will+ Dex+2} rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (54, 25, D) a +5 partisan of entangling (54, 28, D) a rime drake corpse (skeletalised by now) (54, 29, D) a wolf corpse (skeletalised by now) (54, 36, D) a +4 halberd of pain (unseen) (54, 40, D) a +0 rapier a +0 robe (55, 0, D) the necromancy staff "Upoatuen" {rN+ Necro Air} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (55, 1, D) the cold staff of Reinforcement {rC+ Int-5 Stlth+ Fire Ice} [staff of cold] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (55, 12, D) the +5 great mace "Pocredgh" {freeze, rPois Will++ rCorr Int+3} rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (55, 13, D) the +1 great sword of Diuss {flame, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (55, 27, D) a bullfrog corpse (skeletalised by now) (59, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (59, 30, D) a +0 trident (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +5 vampiric broad axe (unseen) (60, 11, D) an ugly thing corpse (skeletalised by now) (60, 36, D) a +5 sling of freezing (unseen) (60, 37, D) +0 ice dragon scales (60, 40, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (61, 8, D) the +0 pair of boots of Numisoun {rElec MP+10 SInv} rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). SInv: It lets you see invisible. It cannot be enchanted further. (61, 10, D) a shapeshifter corpse (skeletalised by now) (61, 11, D) an ugly thing corpse (skeletalised by now) (61, 16, D) a +5 lajatang of rebuke (unseen) (61, 21, D) a +1 falchion of holy wrath (still there?) a draconian corpse (skeletalised by now) (still there?) (61, 26, D) a staff of alchemy (unseen) (61, 27, D) a +0 orcbow (61, 29, D) a +0 trident (61, 36, D) the +10 hand axe of Demonkind {sunder, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (62, 0, D) a +1 robe of positive energy (unseen) (62, 1, D) a staff of fire (62, 9, D) a +2 heavy broad axe (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) the +5 dagger of Okawaru's Reproof {antimagic, Will+ rCorr Int+2 Stlth-} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (62, 17, D) a +3 mace of protection (unseen) (62, 21, D) a +0 whip (62, 26, D) a +6 rapier of venom (unseen) (62, 30, D) a wind drake corpse (skeletalised by now) (62, 36, D) a +2 chain mail of willpower (unseen) (62, 37, D) a parchment of Irradiate (62, 40, D) a +0 long sword of flaming (still there?) a +4 longbow (still there?) a +0 robe (still there?) (63, 0, D) a +2 great sword of protection (unseen) (63, 17, D) the +7 trident "Qiux Iniom" {pain, rF+++ rN+} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 20, D) a +0 glaive a purple draconian corpse (skeletalised by now) (63, 21, D) a +0 short sword a +0 flail (63, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a ring of resist corrosion (64, 16, D) a +1 morningstar of venom (unseen) (64, 17, D) a +3 shortbow (unseen) (64, 20, D) a +0 flail a draconian corpse (skeletalised by now) (64, 21, D) a +0 club a draconian corpse (skeletalised by now) (64, 27, D) the +1 plate armour of Tartarus {rElec rC+ Dex+2 Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (67, 0, D) the orb "Paecwefo" {Pyromania, Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 0, D) a +2 ring mail of cold resistance (69, 1, D) a +0 trident (69, 11, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (69, 36, D) a +0 flail of draining (unseen) (70, 8, D) a +3 hand axe of freezing (unseen) (70, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) a +0 heavy flail (unseen) (70, 37, D) a scroll of brand weapon (71, 8, D) a +2 antimagic trident (71, 17, D) the +2 short sword of Rumeso {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (71, 26, D) a +0 chain mail of command (unseen) (71, 27, D) a +2 flail of draining (unseen) (71, 29, D) a +0 shortbow (72, 8, D) a +3 ring mail of fire resistance (unseen) (72, 9, D) a staff of alchemy (72, 16, D) a ring of magical power (72, 17, D) a +5 chain mail of ponderousness (72, 19, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 29, D) a +0 trident (72, 37, D) a +4 morningstar of holy wrath (unseen) (72, 38, D) a +0 dagger a +0 dagger (72, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 40, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (73, 7, D) a +0 long sword a +0 ring mail (73, 9, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (73, 17, D) a +3 ring mail of willpower (unseen) (73, 26, D) a +0 scimitar of electrocution (unseen) (73, 27, D) a +0 robe (73, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a staff of earth (unseen) (73, 38, D) a +0 glaive a +0 plate armour a +0 dagger a +0 robe (73, 40, D) a +1 antimagic trident (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (74, 0, D) a +0 helmet (74, 38, D) a +0 club