petercordia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) a +0 long sword (59, 36, D) a +2 ring mail of willpower (unseen) (59, 37, D) a +1 partisan of protection (unseen) (60, 36, D) an amulet of guardian spirit (60, 37, D) a parchment of Ozocubu's Refrigeration (61, 0, D) a staff of alchemy (unseen) (61, 2, D) a ball python corpse (skeletalised by now) (61, 8, D) 4 scrolls of enchant weapon (61, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 16, D) a staff of necromancy (unseen) (61, 26, D) a +2 heavy dire flail (unseen) (61, 36, D) a parchment of Chain Lightning (61, 37, D) a +0 short sword of protection (unseen) (61, 40, D) a shapeshifter corpse (62, 2, D) an adder corpse (skeletalised by now) (62, 9, D) the +4 mace of Resumed Hostilities {venom, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 16, D) a +3 leather armour of fire resistance (unseen) (62, 26, D) the +3 short sword of Corporal Punishment {elec, rPois rC++ Int-4 Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 36, D) a staff of necromancy (unseen) (62, 37, D) a parchment of Sticky Flame (62, 40, D) a +0 shortbow (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a staff of alchemy (63, 17, D) a +1 spear of venom (unseen) (63, 26, D) a +1 long sword of protection (63, 27, D) a +0 demon blade of venom (63, 28, D) an iguana corpse (63, 29, D) a bullfrog corpse (63, 36, D) 4 potions of heal wounds (63, 37, D) a +5 ring of evasion (64, 16, D) a staff of cold (unseen) (64, 17, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (64, 26, D) the air staff of Cany Mofi {rElec rN+ Dex+4 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (unseen) (64, 29, D) a bullfrog corpse (65, 26, D) a staff of fire (unseen) (67, 0, D) a staff of earth (unseen) (67, 3, D) a +2 falchion of protection (still there?) an orc corpse (skeletalised by now) (still there?) (68, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +2 vampiric whip (unseen) (69, 2, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (69, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a +0 trident (still there?) a staff of fire (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 37, D) a staff of cold (unseen) (71, 8, D) the +0 plate armour "Orheculo" {rElec rC+ rCorr Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) the +3 battleaxe "Ulofupri" {freeze, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (71, 19, D) a +0 club (71, 20, D) a +0 battleaxe (71, 26, D) a +5 heavy scimitar (unseen) (71, 27, D) the scarab talisman "Ezacw" {rElec Will+ Dex+3} [scarab talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (71, 28, D) 2 large rocks a cyclops corpse (71, 29, D) a +0 arbalest a yaktaur corpse (71, 36, D) a +1 heavy hand axe (72, 8, D) a +3 ring mail of willpower (unseen) (72, 10, D) a +3 trident a merfolk corpse (skeletalised by now) (72, 16, D) a scroll of brand weapon a staff of air (72, 17, D) the +1 whip of Zuqaxoza {venom, rC+ Will+ Int+4} rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (72, 19, D) a +0 dagger a +0 scimitar a draconian corpse (skeletalised by now) (72, 26, D) a staff of alchemy (unseen) (72, 27, D) a +0 shortbow a staff of air a centaur corpse (72, 36, D) a +2 pair of boots of stealth (72, 37, D) a +2 dagger of draining (unseen) (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 trident (73, 17, D) a +2 long sword of freezing (unseen) (73, 19, D) a +0 club (73, 20, D) a +0 flail (73, 27, D) a +0 orcbow (still there?) a +1 flail of holy wrath (still there?) a centaur corpse (still there?) (73, 28, D) a +0 orcbow a centaur corpse (73, 29, D) 4 large rocks (73, 36, D) a scroll of brand weapon (74, 2, D) a +0 trident