Dungeon Sprint DCSS version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 8480280803916065436 0 petercordia the Sneak (level 1, 0/16 HPs) Began as a Merfolk Brigand on July 16, 2026. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:13 (14 turns). petercordia the Sneak (Merfolk Brigand) Turns: 14, Time: 00:00:14 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +2 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: - Level 2.1 Fighting + Level 2.4 Short Blades - Level 2.0 Throwing - Level 1.3 Dodging * Level 4.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. You open the door. You encounter Ijyb the Inquisitive. She is wielding a +0 dagger and carrying a wand of paralysis. Ijyb shouts! There is an open door here. You closely miss Ijyb. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. x3 * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. You can act again. Unknown command. Unknown command. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You shrug off the repeated attempt to disable you. You hit Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. Unknown command. You hit Ijyb but do no damage. Ijyb is lightly wounded. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb completely misses you. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | petercordia the Merfolk Brigand began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 2 | D | Encountered Ijyb 5 | D | Paralysed by Ijyb for 4.5 turns 14 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+