Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 2650207922125695270, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name phoul -rc /dgldir/rcfiles/crawl-0.34/phoul.rc -macro /dgldir/rcfiles/crawl-0.34/phoul.macro -morgue /dgldir/morgue/phoul/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/phoul:2026-02-23.03:17:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x629fcd348b1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x629fcd356d7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x629fcd348ffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x723fd9a42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x723fd9a9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x723fd9a42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x723fd9a268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x723fd9a27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x723fd9aa3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa4794) [0x723fd9aa4794]: /lib/x86_64-linux-gnu/libc.so.6(+0xa48eb) [0x723fd9aa48eb]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5905) [0x723fd9aa5905]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x723fd9aa87f3]: /usr/games/crawl-0.34(+0xcea911) [0x629fcdb3e911]: /usr/games/crawl-0.34(+0xcdbf19) [0x629fcdb2ff19]: /usr/games/crawl-0.34(+0xcd9261) [0x629fcdb2d261]: /usr/games/crawl-0.34(+0xcdb676) [0x629fcdb2f676]: /usr/games/crawl-0.34(+0xce1366) [0x629fcdb35366]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x629fcd32fc4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x629fcd1490ac]: /usr/games/crawl-0.34(+0x2f8075) [0x629fcd14c075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x723fd9a280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x723fd9a28189]: /usr/games/crawl-0.34(_start+0x25) [0x629fcd27b015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000723fd9b0fbf7 in __GI___wait4 (pid=2250525, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000723fd9b0fbf7 in __GI___wait4 (pid=2250525, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000629fcd3491cc in call_gdb (file=0x723fd9bff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2249862\000\000\000\000\000" #2 0x0000629fcd356d98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771817231 dir = "/dgldir/morgue/phoul/" name = "/dgldir/morgue/phoul/crash-phoul-20260223-032711.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x723fd9bff6c0 <_IO_2_1_stderr_> #3 0x0000629fcd348ffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000723fd9a42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000723fd9a268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {3269906669667689216, 281470681743360, 18446744073709551464, 0, 108438514777440, 18446744073709551464, 0, 108438514777440, 125618560337907, 0, 0, 18446744073709551464, 0, 108438514777136, 108438484834538, 108438511222992}}, sa_flags = -823070240, sa_restorer = 0x629fceda6af8} #10 0x0000723fd9a27750 in __libc_message (fmt=fmt@entry=0x723fd9bc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff49e9e180, reg_save_area = 0x7fff49e9e110}} fd = 2 list = nlist = cp = #11 0x0000723fd9aa3c67 in malloc_printerr (str=str@entry=0x723fd9bc15c9 "corrupted double-linked list") at ./malloc/malloc.c:5765 No locals. #12 0x0000723fd9aa4794 in unlink_chunk (p=p@entry=0x629fcef084d0, av=) at ./malloc/malloc.c:1616 fd = bk = #13 0x0000723fd9aa48eb in malloc_consolidate (av=0x723fd9bfeca0 ) at ./malloc/malloc.c:4861 fb = 0x723fd9bfecc8 maxfb = 0x723fd9bfecf8 p = 0x629fcef084d0 nextp = 0x629fcf2439d0 unsorted_bin = 0x723fd9bfed00 first_unsorted = nextchunk = 0x629fcef08550 size = 128 nextsize = 144 prevsize = nextinuse = #14 0x0000723fd9aa5905 in _int_free_maybe_consolidate (av=0x723fd9bfeca0 , size=) at ./malloc/malloc.c:4772 __PRETTY_FUNCTION__ = "_int_free_maybe_consolidate" #15 0x0000723fd9aa87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 0 #16 0x0000629fcdb3e911 in l_alloc () No symbol table info available. #17 0x0000629fcdb2ff19 in luaM_free_ () No symbol table info available. #18 0x0000629fcdb2d261 in luaF_freeproto () No symbol table info available. #19 0x0000629fcdb2f676 in luaC_freeallobjects () No symbol table info available. #20 0x0000629fcdb35366 in close_state () No symbol table info available. #21 0x0000629fcd32fc4e in CLua::close (this=0x629fce1ffc60 ) at clua.cc:84 slisteners = #22 0x0000629fcd1490ac in _reset_game () at main.cc:355 No locals. #23 0x0000629fcd14c075 in _launch_game_loop () at main.cc:403 ge = @0x629fcee828b0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #24 main (argc=13, argv=0x7fff49ea9658) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2249862) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. A training dummy is nearby! Pick up this weapon with [,] or [g] and then wield it with [e]. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is lightly damaged. The training dummy closely misses you. You sock the training dummy! The training dummy is almost destroyed. The training dummy hits you with a +0 whip. The training dummy barely misses you. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You hit the rat but do no damage. The rat bites you. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat bites you. You barely miss the rat. The rat closely misses you. You hit the rat. The rat is severely wounded. The rat closely misses you. The rat barely misses you. You hit the rat but do no damage. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. Okay, then. You are a level 2 Human Fighter. You are 8% of the way to level 3. Play time: 00:01:31 (37 turns). Zot will find you in 5961 turns if you stay in this branch and explore no new floors. You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat misses you. There is an open door here. You hit the rat. The rat is moderately wounded. The rat barely misses you. You flog the rat! You kill the rat! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. The jackal barks! You open the door. The jackal closely misses you. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you. x2 You closely miss the jackal. The jackal bites you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Why would you want to do that? Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. You encounter a rat. The rat squeaks loudly. x2 The rat misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you. You unwield your +0 shortbow. c - a +0 whip (weapon) The rat bites you. The rat bites you but does no damage. The rat closely misses you. The rat bites you. The rat bites you but does no damage. You barely miss the rat. The rat closely misses you. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. The rat completely misses you. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat closely misses you. The rat bites you but does no damage. The rat bites you. You barely miss the rat. The rat is heavily wounded. The rat bites you. The rat bites you but does no damage. The rat misses you. You hit the rat. You kill the rat! The rat bites you but does no damage. The rat bites you. The rat misses you. The rat closely misses you. Your Stealth skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You hit the rat. You kill the rat! The rat bites you. Your Dodging skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You hit the rat. You kill the rat! You see here a rat corpse. You encounter a rat. The rat squeaks loudly. You closely miss the rat. The rat barely misses you. You closely miss the rat. The rat closely misses you. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! You see here a rat corpse. HP restored. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! You can't go up here! Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! Your library has no spells. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [phoul] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 29 | 3 | 363 | 63/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 3 | 0 | 8 | 8/50 Ranged Weapons | X | 1 | 7 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 3 | 349 | 49/200 Dodging | X | 1 | 15 | 1 | 57 | 7/100 Stealth | X | 1 | 29 | 1 | 45 | 3/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 169 | 19/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 35 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 whip }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: malloc(): smallbin double linked list corrupted Recursive crash. malloc(): smallbin double linked list corrupted