Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12917465739951788690 384 phredd the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Feb 23, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:18:14 (2698 turns). phredd the Conjurer (Deep Elf Conjurer) Turns: 2698, Time: 00:18:15 Health: -2/32 AC: 4 Str: 4 XL: 6 Next: 47% Magic: 11/16 EV: 13 Int: 25 God: Gold: 234 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . j - +0 dagger (protect) rCold . . . (no shield) rNeg . . . k - +2 robe of a treasure trove {Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: archmagi @: lethally poisoned (-2 -> -16) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons j - a +0 dagger of protection (weapon) Armour a - a +0 robe c - a +0 leather armour k - the +2 robe of a treasure trove (worn) {Archmagi} (You found it on level 2 of the Dungeon) Archmagi: It increases the power of your magical spells. Scrolls f - a scroll of fear l - a scroll of blinking Potions b - a potion of magic d - 2 potions of brilliance {unknown} e - a potion of attraction {unknown} g - 2 potions of curing h - a potion of enlightenment i - a potion of mutation n - a potion of cancellation {unknown} Skills: + Level 5.2 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 6.1 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 16% 3d10 22% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 22% 4 Chain Lightning Conj/Air 16% 3d22 100% 9 Fire Storm Conj/Fire 16% 8d4 100% 9 Shatter Erth 5% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Trog Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 83% to hit) You feel a surge of power! The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc! You kill the orc! The searing ray hits the ufetubus! The ufetubus is severely wounded. (Press . to maintain the ray.) The water moccasin hisses angrily. The searing ray hits the ufetubus! You kill the ufetubus! An ufetubus comes into view. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! A dart slug comes into view. You die... ###### ......## ......## ##.....### #........ #.....# #...#####.## ########.#@S5....w ........†#.####.## #######.#..####.# ##.##.......# ##.####..##### #.## ###.# ##.## ##.## ##.###.## #######...#.## You could see a water moccasin, a dart slug (wandering) and an ufetubus. Vanquished Creatures Sigmund (D:4) An ogre (D:4) An orc priest (D:4) 2 adders An ufetubus (D:4) 3 dart slugs 6 orcs 5 ball pythons 7 bats 6 endoplasms 3 giant cockroaches A goblin (D:1) 6 hobgoblins 4 quokkas 5 frilled lizards 8 kobolds 4 rats 64 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:3) 1 creature vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 478 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1220 | D:2 | Found a faded altar of an unknown god. 1354 | D:2 | Identified the +2 robe of a treasure trove {Archmagi} 1457 | D:2 | Reached skill level 5 in Conjurations 1777 | D:3 | Found a bloodstained altar of Trog. 2048 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 2101 | D:3 | Learned a level 2 spell: Searing Ray 2175 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2175 | D:3 | Found a glowing silver altar of Zin. 2176 | D:3 | Noticed an angel 2495 | D:4 | Noticed Sigmund 2499 | D:4 | Killed Sigmund 2500 | D:4 | Reached skill level 5 in Spellcasting 2500 | D:4 | Reached XP level 5. HP: 19/28 MP: 8/14 2599 | D:4 | Noticed an ogre 2609 | D:4 | Killed an ogre 2610 | D:4 | Reached skill level 5 in Dodging 2610 | D:4 | Reached skill level 6 in Conjurations 2610 | D:4 | Reached XP level 6. HP: 32/32 MP: 6/16 2689 | D:4 | Noticed a water moccasin 2698 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms D:2: layout_loops_cross, shapermc_ecumenical_altar_ellora, chequers_big_river, minmay_puff D:3: layout_loops_ring, old_standard_altar, dolorous_temple_overflow_order_and_chaos_3 D:4: layout_loops_ring, minmay_temple_entry_mini_moons, minmay_close_crescents, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 5 | 5.2 Spellcasting | 4 5 | 5.8 Conjurations | 5 6 | 6.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 23 || 28 Cast: Magic Dart | 99 | 27 || 126 Searing Ray | | 2 || 2 Use: Scroll | 9 | 2 || 11 Armour: Robe | 10 | 19 || 29 Dodge: Dodged | 15 | 17 || 32