Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12648159207075669802 30 phredd the Magician (level 3, 0/28 HPs) Began as a Djinni Earth Elementalist on Feb 24, 2025. Slain by Terence ... wielding a +2 heavy hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:42 (638 turns). phredd the Magician (Djinni Earth Elementalist) Turns: 638, Time: 00:04:43 Health: 0/28 AC: 2 Str: 7 XL: 3 Next: 35% Gold: 69 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of enchant weapon {unknown} c - a scroll of immolation {unknown} d - a scroll of identify {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 3% 1 b - Passwall Erth 15% N/A 11% 3 c - Stone Arrow Conj/Erth 30% 3d8 11% 3 d - Petrify Alch/Erth 15% N/A 36% 4 e - Brom's Barrelling Bo Conj/Erth 15% 2d5 36% 4 f - Sting Conj/Alch 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a quokka corpse. You are too injured to fight recklessly! You hit Terence but do no damage. Terence is moderately wounded. You barely miss Terence. Terence is moderately wounded. Terence barely misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy hand axe, wearing a +0 scale mail and carrying a wand of polymorph (moderately wounded, 84% to hit) The blast of sand hits Terence. Terence is heavily wounded. Terence hits you with a +2 heavy hand axe. * * * LOW HITPOINT WARNING * * * Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy hand axe, wearing a +0 scale mail and carrying a wand of polymorph (heavily wounded, 84% to hit) The blast of sand hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. You resist with some effort. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +2 heavy hand axe. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence zaps a wand. You resist with some effort. You hit Terence but do no damage. Terence is severely wounded. Terence zaps a wand. You resist with some effort. You hit Terence but do no damage. Terence is severely wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence zaps a wand. You resist with some effort. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +2 heavy hand axe. You die... Terence says, "Finally, peace and quiet." #)..#...####### #.....###### #..........### #....##.##... ###.)#...#.# ##.......#... ######..#.†....... #.....†.##..#..... ..####...†@...#. #.##.@#...... #.#.....#..## ........!...# #..#...#...... ....##.##.#... ##.. ... !##.# # .#. . .. You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs A ball python (D:1) 2 bats 2 endoplasms A goblin (D:2) 2 quokkas (D:2) 3 frilled lizards 2 kobolds 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | phredd set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached skill level 1 in Fighting 163 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/0 579 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 579 | D:2 | Learned a level 1 spell: Sting 611 | D:2 | Noticed Terence 638 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms D:2: layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, basic_altar, hangedman_decor_clover_reticule, uniq_terence Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Sandblast || 31 Armour: Robe || 7 Skin || 25 Dodge: Dodged || 3