Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 421370626943401855 63 phredd the Magician (level 4, -3/42 HPs) Began as an Oni Hedge Wizard on Feb 24, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:31 (1941 turns). phredd the Magician (Oni Hedge Wizard) Turns: 1941, Time: 00:08:32 Health: -3/42 AC: 3 Str: 14 XL: 4 Next: 9% Magic: 0/19 EV: 8 Int: 17 God: Gold: 93 SH: 0 Dex: 8 Spells: 10/11 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... f - amulet of guardian spirit Stlth + n - ring of magical power HPRegen 0.27/turn (no ring) MPRegen 0.16/turn %: guardian spirit @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles l - 5 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - an amulet of guardian spirit (around neck) n - a ring of magical power (left hand) Scrolls g - 2 scrolls of fog {unknown} j - a scroll of enchant weapon m - a scroll of identify {unknown} Potions d - 2 potions of magic e - a potion of heal wounds {unknown} h - a potion of experience {unknown} i - 2 potions of curing {unknown} k - 2 potions of degeneration {unknown} Skills: + Level 1.6 Fighting - Level 1.7 Dodging - Level 1.4 Stealth + Level 4.0 Spellcasting + Level 2.2 Conjurations + Level 1.5 Summonings + Level 1.5 Necromancy + Level 1.5 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Call Imp Summ 16% N/A 13% 2 Grave Claw Necr 16% 2d8 13% 2 Slow Hex 12% N/A 16% 1 Vampiric Draining Necr 8% 2d6 26% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Confusing Touch Hex 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Your magical contamination has completely faded away. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll completely misses you. You barely miss the gnoll. Your headbutt misses the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You headbutt the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You headbutt the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the gnoll. Your headbutt misses the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ########## #.@gg..... #.#######. #.# #.. #.##>. ... #.##.# #.# ## #.##.# #.# #. #.##.# #.# #. #.##.# #.# #. #.##.# #.# #. You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 3 ball pythons 3 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 3 hobgoblins 2 jackals (D:2) A quokka (D:1) 5 bats (D:1) A frilled lizard (D:2) 3 kobolds (D:1) 5 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Oni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 90 | D:1 | Reached skill level 1 in Translocations 142 | D:1 | Reached skill level 1 in Necromancy 200 | D:1 | Reached skill level 1 in Summonings 257 | D:1 | Reached XP level 2. HP: 26/26 MP: 1/6 715 | D:1 | Reached skill level 1 in Fighting 811 | D:1 | Reached XP level 3. HP: 29/33 MP: 0/8 1934 | D:2 | Reached skill level 4 in Spellcasting 1934 | D:2 | Reached XP level 4. HP: 35/42 MP: 3/10 1940 | D:2 | HP: 1/42 [gnoll/+0 club (5)] 1941 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_cross D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.5 Necromancy | 1 | 1.5 Summonings | 1 | 1.5 Conjurations | 2 | 2.2 Fighting | 1 | 1.6 Spellcasting | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 44 | 6 || 50 Headbutt | 10 | 2 || 12 Cast: Magic Dart | 82 | 2 || 84 Use: Scroll | 3 | || 3 Armour: Robe | 38 | 12 || 50 Dodge: Dodged | 27 | 1 || 28