Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6607503244990915510 7 phredd the Conjurer (level 1, -3/10 HPs) Began as a Deep Elf Conjurer on Apr 12, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (267 turns). phredd the Conjurer (Deep Elf Conjurer) Turns: 267, Time: 00:00:50 Health: -3/10 AC: 3 Str: 4 XL: 1 Next: 91% Magic: 0/6 EV: 11 Int: 22 God: Gold: 7 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls e - 2 scrolls of teleportation {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a flux talisman. You now have 7 gold pieces (gained 3). Found a whip. e - 2 scrolls labelled KACRIOMNAMET (gained 1) A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. Ouch! That really hurt! You die... #..######..†##.##.# #..# ##.###.##.# #..# #.# #.##.## #..#### #.# #...... #..#.. ... ####..# #..#.# #.. #..# #..#.# #. #..# ####....# .... #.....@.# ###.# #.###g.$# #.# # .....# #.# #.#...# # #.. .......# # #. ### ###.##...>..##)######## . ##... ............ # #..# ##.#...###. #..# #......... You could see a gnoll. Vanquished Creatures A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_loops_ring, roderic_lattice_a Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 18 Armour: Robe || 5 Dodge: Dodged || 4