Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8496526131031503887 37 phredd the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on June 11, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:35 (1023 turns). phredd the Magician (Djinni Conjurer) Turns: 1023, Time: 00:06:35 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 60% Gold: 34 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 hand axe e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Wands g - a wand of quicksilver (12) Scrolls c - a scroll of identify {unknown} d - 3 scrolls of vulnerability {unknown} Potions f - 2 potions of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the ribbon worm. The searing ray hits the adder. The adder is almost dead. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You hit the adder. You kill the adder! You stop channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is moderately wounded. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You don't have enough health to cast this spell. You don't have enough health to cast this spell. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You die... #.# ######### #.#####......[# #.#...........# ..#...........# ###...†.......# ###.).........# †.'.....>.....+ ###...........######.### #............w@....... #...........######.### #...........# #.................. #....#######....... ..... ....... ....... ....... ....... You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) 3 ball pythons 3 bats (D:1) 2 frilled lizards A giant cockroach (D:1) 4 goblins (D:1) 6 kobolds 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 215 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 722 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 722 | D:1 | Learned a level 1 spell: Apportation 1020 | D:2 | HP: 1/25 [ribbon worm (2)] 1023 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 5