Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4420453324402835483 23 phredd the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 1, 2025. Slain by Sigmund ... wielding a +0 heavy scythe (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:57 (1096 turns). phredd the Magician (Djinni Conjurer) Turns: 1096, Time: 00:04:58 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 22 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of brilliance f - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is moderately wounded. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (moderately wounded, 68% to hit) The zap hits Sigmund! Sigmund is heavily wounded. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits Sigmund. Sigmund is severely wounded. Sigmund gestures at you while chanting. You resist with some effort. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 68% to hit) The zap misses Sigmund. Sigmund points at you and mumbles some strange words. You resist with some effort. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (severely wounded, 68% to hit) The zap hits Sigmund but does no damage. Sigmund is severely wounded. Sigmund barely misses you. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (heavily wounded, 68% to hit) The zap misses Sigmund. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 heavy scythe and wearing a +0 robe (heavily wounded, 68% to hit) The zap hits Sigmund. Sigmund is almost dead. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Ouch! That really hurt! You die... ,**,*#,>,..* #..##..##.#**,,,,,,, ,**,,,,,##** ##.###.##.# **,,,,,, ,*,,,*,,*** #.# #..#.# *,,,,,, ,,,,,*,,,,* #.# ##.#.# *,,,,,, ,,*,,***,,* #.# #...####...,,, ,**,,* *#.#####.####..........,,, ****** #...?..........####...,,, #..........##..# **,,,,,, #....<.†@..##..#**,,,,,,, #..............#*,,,,,,,, ###.###)#####...,,,,,,,,, ****#.**#.†,,,.....*,,,,,,, *,,,.,,,...*,,...>.#***,,,, *,,.,,,...#*,,.....# **,,,, *,,,,,....**,,,,,,,* *,,,,, *,,,,,....**,,,,,,,* *,,,,, *,,,,,,,,,**,,,,,,,* *,,,,, There were no monsters in sight! Vanquished Creatures 2 endoplasms 8 hobgoblins 3 jackals (D:1) A quokka (D:1) A ball python (D:2) A bat (D:1) A goblin (D:2) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 569 | D:1 | Found Lymn's Armour Emporium. 1080 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1080 | D:2 | Learned a level 1 spell: Shock 1083 | D:2 | Noticed Sigmund 1096 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, serial_shops, shop D:2: layout_rooms, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 37 Shock || 15 Use: Scroll || 3 Armour: Robe || 1 Dodge: Dodged || 4