Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 98576204167985012 23 phredd the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on July 1, 2025. Got out of the dungeon alive. The game lasted 00:02:31 (967 turns). phredd the Magician (Djinni Conjurer) Turns: 967, Time: 00:02:32 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of teleportation {unknown} d - a scroll of fog {unknown} g - a scroll of blinking {unknown} Potions e - a potion of curing {unknown} f - 2 potions of might {unknown} h - a potion of berserk rage {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Kinetic Grapnel Frge 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. h - a fuming brown potion f - 2 sapphire potions (gained 1) A hobgoblin comes into view. Found a sling. A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You see here a +0 sling. You now have 55 gold pieces (gained 7). You see here a +0 sling. You see here a hobgoblin corpse. A rat and a bat come into view. Found a leather armour. The rat squeaks loudly. The magic dart hits the rat. You kill the rat! Your Stealth skill increases to level 2! The magic dart hits the bat. You kill the bat! Done exploring. Done exploring. There is a stone staircase leading down here. You see here a ball python skeleton. You see here a hobgoblin skeleton. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.# #.## ####.....## #.# #..# #.÷÷....0.# #.## ##.# #.##.....## #..# #.# #.###...## ##.# #.# ####.# ##.## #.# #######.##.# ### #.########.....#.##.# #)##.....#.....#....# #####.##.###.+..@..'.#### [.........####.....#.# .####.##.## #.....### .# ##.############## .# #..# #........# .# #.## #.######## .# #.# #.# .# #.# #.# .# #.# #.# There were no monsters in sight! Vanquished Creatures 2 giant cockroaches (D:1) 7 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 647 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 647 | D:1 | Learned a level 1 spell: Kinetic Grapnel 967 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Armour: Robe || 1 Dodge: Dodged || 3