Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12443422349803330997 46 phredd the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 1, 2025. Killed from afar by Sigmund (3 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:06:11 (1201 turns). phredd the Magician (Djinni Conjurer) Turns: 1201, Time: 00:06:12 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 92% Gold: 106 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls c - 7 scrolls of identify {unknown} g - a scroll of poison {unknown} h - a scroll of torment {unknown} j - 2 scrolls of fog {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of brilliance {unknown} d - a potion of might {unknown} e - 3 potions of attraction {unknown} i - a potion of ambrosia {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Sigmund but does no damage. Sigmund is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. You are confused. You're too confused to cast spells. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund completely misses you. You closely miss Sigmund. Sigmund is almost dead. You feel less confused. Sigmund points at you and mumbles some strange words. You resist with some effort. You hit Sigmund but do no damage. Sigmund is almost dead. Sigmund closely misses you. You barely miss Sigmund. Sigmund is almost dead. You hit Sigmund but do no damage. Sigmund is almost dead. Sigmund casts a spell at you. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. .......)..........## ##.......###.....###### ##.......#............ #....#..#...........# .######.................... ......@.................... .###########@##†........... .# #.###########.##.......##... ...#.#........@#..........##### #.#.#.......@...###.....## # ...#.........#.# ##....# # #.#.........#.# ####.# # #...........#.# #. #.......).....# #............## #.##..#.####.# #.###.#.# #.# You could see Sigmund. Vanquished Creatures An adder (D:2) 3 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:1) 2 quokkas (D:2) 2 ball pythons 8 bats 5 frilled lizards 8 goblins 7 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 592 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 592 | D:1 | Learned a level 1 spell: Foxfire 1053 | D:2 | Identified the quill talisman "Xeimau" {+Blink Str-3 Dex+4} 1165 | D:2 | Noticed Sigmund 1194 | D:2 | HP: 1/25 [Sigmund/puff of flame (4)] 1201 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, serial_curves, eino_curves_03, eino_curves_02, kennysheep_decorative_pillar, hangedman_decor_riveting, kennysheep_nondescript, minmay_circled_x D:2: layout_rooms, minmay_octomino_c4, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 88 Foxfire || 1 Armour: Robe || 9 Dodge: Dodged || 4