Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1818485850927995165 44 phredd the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on July 4, 2025. Slain by a hobgoblin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:19 (1330 turns). phredd the Magician (Djinni Conjurer) Turns: 1330, Time: 00:06:19 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 85% Gold: 96 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of fear Potions d - 2 potions of curing e - 2 potions of moonshine {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 heavy hand axe and wearing a +0 scale mail (lightly wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Your bat hits Terence but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 heavy hand axe and wearing a +0 scale mail (moderately wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Your bat closely misses Terence. Your bat hits the hobgoblin. Terence barely misses you. Terence hits your bat with a +5 heavy hand axe! Your bat dies! Your bat's corpse disappears in a puff of smoke! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. Terence barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 heavy hand axe and wearing a +0 scale mail (moderately wounded, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Your bat hits Terence. The hobgoblin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 heavy hand axe and wearing a +0 scale mail (moderately wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Your bat hits Terence but does no damage. Your bat closely misses Terence. Terence hits you with a +5 heavy hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence hits your bat with a +5 heavy hand axe! Your bat dies! Your bat's corpse disappears in a puff of smoke! The hobgoblin hits you. You die... ...# #..# #..# #..# #..# #..# #@g# #@§# #.## #.. #### You could see Terence and a hobgoblin. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches 4 hobgoblins A quokka (D:1) A ball python (D:1) 4 bats 2 frilled lizards A goblin (D:2) A kobold (D:2) 2 rats (D:2) 24 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 2 endoplasms (D:2) 3 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 248 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 640 | D:1 | Found Facu Qef's Jewellery Emporium. 927 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 927 | D:2 | Learned a level 1 spell: Summon Small Mammal 1319 | D:3 | Noticed Terence 1330 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_ring, serial_shops, nicolae_shop_behind_doors D:2: layout_rooms D:3: layout_basic, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 70 Summon Small Mamm || 5 Use: Scroll || 3 Armour: Robe || 7 Dodge: Dodged || 8