Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 93251405855659947 105 phredd the Magician (level 5, 0/37 HPs) Began as a Djinni Conjurer on Mar 29, 2026. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:10:30 (1673 turns). phredd the Magician (Djinni Conjurer) Turns: 1673, Time: 00:10:30 Health: 0/37 AC: 2 Str: 6 XL: 5 Next: 8% Gold: 128 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) e - +2 dagger (venom) rCold x . . (150%) g - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: acrobat, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Missiles b - 18 poisoned darts f - 6 javelins Armour a - a +0 robe (worn) g - an orb of pyromania (worn) Jewellery c - an amulet of the acrobat (worn) d - a +6 ring of intelligence Wands a - a wand of flame (18) Scrolls t - 2 scrolls of teleportation N - a scroll of noise i - 4 scrolls of identify c - a scroll of revelation {unknown} Potions d - a potion of attraction {unknown} w - 6 potions of heal wounds f - a potion of brilliance {unknown} j - a potion of lignification {unknown} k - a potion of magic {unknown} l - a potion of mutation {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 f - Static Discharge Conj/Air 42% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. x2 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you. You hit the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ... #.######## #.##.._..# ##### #############.##.....###...## #..........##.##.....#...#..## #####.###.###....)#.....##...#... ..# #.##..# ###.S.#.....##...#### ..###.##..#### #@.##†''##....### .......†.....###..#.....##.....# ..######.........##.....##...#.# ### #..#..##...#..ß..#....#..# #.)##....#.#......#...##.# #..†.#.......#...##...##.# ##..#...###.......##.<.##.. #.....)######........###### #.........# ###...#.####### You could see a water moccasin. Vanquished Creatures Jessica (D:2) A clockroach (D:3) 2 adders A ribbon worm (D:3) 6 endoplasms 5 hobgoblins 3 quokkas 4 ball pythons 3 bats 2 frilled lizards 2 goblins 4 kobolds 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 162 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 705 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 705 | D:2 | Learned a level 1 spell: Soul Splinter 1014 | D:2 | Encountered Jessica 1018 | D:2 | Killed Jessica 1019 | D:2 | Reached skill level 1 in Fighting 1019 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1392 | D:3 | Reached XP level 5. HP: 28/37 MP: 0/0 1392 | D:3 | Learned a level 2 spell: Static Discharge 1611 | D:3 | Found a snail-covered altar of Cheibriados. 1660 | D:3 | Encountered a water moccasin 1673 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, minmay_tripent D:2: layout_loops_ring, uniq_jessica D:3: layout_rooms, slow_altar_2, uniq_natasha, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 4 || 5 Melee: Unarmed | 1 | || 1 Dagger | | 4 || 4 Cast: Magic Dart | 58 | 39 || 97 Soul Splinter | | 2 || 2 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Fear | 1 | || 1 Noise | 1 | || 1 Armour: Robe | 1 | 12 || 13 Dodge: Dodged | 3 | 9 || 12