Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16840119477484838541 39 phredd the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Mar 29, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (1049 turns). phredd the Magician (Djinni Conjurer) Turns: 1049, Time: 00:05:30 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 quarterstaff (spect) rCold x . . (150%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 spectral quarterstaff (weapon) Armour a - a +0 robe (worn) c - a +0 hat (worn) Magical Staves d - a staff of earth Scrolls c - a scroll of immolation {unknown} d - 4 scrolls of identify {unknown} e - a scroll of fear {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy + Level 0.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the goblin. The goblin is moderately wounded. Your dancing +0 spectral quarterstaff barely misses the goblin. The goblin hits you with a +0 dagger. The goblin barely misses you. You closely miss the goblin. The goblin is moderately wounded. Your dancing +0 spectral quarterstaff hits the goblin. You kill the goblin! The goblin closely misses you. Robin throws the goblin at you! You closely miss the goblin. Your dancing +0 spectral quarterstaff hits the goblin. The goblin hits you with a +0 club. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin is heavily wounded. Your dancing +0 spectral quarterstaff hits the goblin. You kill the goblin! The goblin misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin throws the goblin at you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin, wearing a +0 helmet and carrying a wand of flame (84% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is moderately wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your dancing +0 spectral quarterstaff disappears. Robin zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. You hit Robin. Robin is heavily wounded. You stop channelling your searing ray. Your dancing +0 spectral quarterstaff hits Robin but does no damage. Robin completely misses you. The goblin hits you with a +0 club. You die... .....# #....# ###....## #. ##.......# #.# ........# #.# ####...(...# #.###...##....## #.##.......).(.##### #.##.......)@g†).:.. #####..........g######## ................... #####..........#### #.##....#### #.##....# #.##....# #####.##...## ......####.# You could see Robin, a goblin (strong) and a friendly dancing +0 spectral quarterstaff. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 5 hobgoblins 2 ball pythons (D:1) 5 bats 2 frilled lizards 7 goblins A kobold (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 584 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 584 | D:1 | Learned a level 1 spell: Foxfire 1040 | D:2 | Encountered Robin 1048 | D:2 | HP: 1/25 [Robin/puff of flame (1)] 1049 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, minmay_box_of_dots D:2: layout_loops_ring, basic_altar, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Evocations | | 0.1 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Quarterstaff || 11 Cast: Magic Dart || 48 Searing Ray || 2 Foxfire || 1 Armour: Robe || 14 Dodge: Dodged || 11