Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16911182370295070523 202 phredd the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Mar 29, 2026. Splashed by a jelly's acid (3 damage) ... on level 4 of the Dungeon. The game lasted 00:13:26 (2645 turns). phredd the Magician (Djinni Conjurer) Turns: 2645, Time: 00:13:26 Health: 0/40 AC: 3 Str: 6 XL: 6 Next: 8% Gold: 946 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +2 dagger (devious) rCold x . . (150%) c - orb {Glass} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 946 gold pieces. Inventory: Hand Weapons b - a +2 devious dagger (weapon) Missiles e - 8 darts of disjunction f - a throwing net Armour a - a +0 robe (worn) c - an orb of glass (worn) d - a +0 helmet (worn) Scrolls i - 2 scrolls of identify Potions C - 2 potions of cancellation f - a potion of invisibility {unknown} j - a potion of might {unknown} k - a potion of curing {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} o - a potion of enlightenment {unknown} p - a potion of mutation {unknown} Skills: + Level 3.6 Dodging - Level 1.8 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy + Level 2.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 92% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Hepliaklqana Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You encounter a jelly. The jelly quivers. There is a stone staircase leading up here. You encounter an endoplasm. An endoplasm is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You start resting. A jelly comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! You die... #...... #.....## ###...J... !.......# #..# ##.#....# .... .......####.### ..##.# #.#...†....... .#.#.# #.###..####.# ..#..# #......