Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11925794295029618698 51 phredd the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Mar 29, 2026. Slain by Terence ... wielding a +2 mace of venom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:47 (1370 turns). phredd the Magician (Djinni Conjurer) Turns: 1370, Time: 00:04:48 Health: -2/32 AC: 2 Str: 6 XL: 4 Next: 5% Gold: 64 EV: 11 Int: 28 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: repel missiles, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a scarf of repulsion (worn) Jewellery d - a +6 ring of intelligence (worn) Scrolls c - a scroll of identify {unknown} V - a scroll of vulnerability I - a scroll of immolation Potions d - 2 potions of might {unknown} f - a potion of lignification {unknown} j - 2 potions of heal wounds {unknown} k - a potion of resistance {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +2 mace of venom and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of venom and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of venom and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 mace of venom. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of venom and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 mace of venom! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .........##.......# ####.....##....†..# #...†.##.......### #................. ###........####.. #........# #........#### #...........# #........##@# ###########@# #.# ... .#. #. #. .# # . You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 4 endoplasms (D:1) 6 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 361 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 656 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 656 | D:1 | Learned a level 1 spell: Kinetic Grapnel 662 | D:1 | Reached skill level 1 in Fighting 1184 | D:2 | Found a faded altar of an unknown god. 1216 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1359 | D:2 | Encountered Terence 1370 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, chequers_big_river, minmay_heptomino_w4 D:2: layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_misc_feat_diagonals, hangedman_abyss_or_decor_lesser_grid, wad_orctagon, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Short sword | | 2 || 2 Cast: Magic Dart | 65 | 10 || 75 Searing Ray | | 3 || 3 Read: Immolation | 1 | || 1 Vulnerability | 1 | || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | | 5 || 5 Dodge: Dodged | 4 | 5 || 9