Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15126198254531485182 261 phredd the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Mar 30, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 3 of the Dungeon. The game lasted 00:12:41 (2436 turns). phredd the Magician (Djinni Conjurer) Turns: 2436, Time: 00:12:42 Health: 0/40 AC: 2 Str: 6 XL: 6 Next: 42% Gold: 214 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.06/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 214 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) c - a staff of cold e - a staff of necromancy Jewellery d - an amulet of regeneration (worn) Scrolls I - 5 scrolls of immolation p - 3 scrolls of poison i - a scroll of identify Potions d - 2 potions of attraction {unknown} b - 3 potions of brilliance f - a potion of might {unknown} j - a potion of mutation {unknown} k - 2 potions of resistance {unknown} l - 2 potions of moonshine n - a potion of heal wounds {unknown} c - a potion of curing o - a potion of haste {unknown} Skills: + Level 1.8 Staves + Level 3.5 Dodging + Level 2.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy + Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 22% 4 e - Kiss of Death Conj/Necr 100% 2d13 2% 1 f - Lesser Beckoning Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:3 1 transporter, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The gnoll closely misses you. Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. Energy rips through your body! * * * LOW HITPOINT WARNING * * * x2 Your fulminant prism crackles loudly. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, covering ground quickly, 100% to hit) You feel a surge of power! The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll is no longer moving quickly. The gnoll barely misses you. The kobold geomancer hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the gnoll! You kill the gnoll! The blast of energy engulfs the gnoll! The gnoll is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The kobold geomancer hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. You feel a wrenching sensation. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 605 | D:1 | Found Geluge Zaig's Jewellery Shoppe. 1006 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1006 | D:2 | Learned a level 1 spell: Kiss of Death 1507 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1807 | D:3 | Identified the +12 spear of a wizard's laboratory {elec, | Will+} 1827 | D:3 | Reached skill level 1 in Staves 1827 | D:3 | Reached skill level 1 in Evocations 1834 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/0 1834 | D:3 | Learned a level 2 spell: Lesser Beckoning 1853 | D:3 | Found a transporter. 1854 | D:3 | Found a transporter. 1898 | D:3 | Encountered Terence 2225 | D:3 | Encountered a kobold geomancer 2423 | D:3 | Reached XP level 6. HP: 27/40 MP: 0/0 2436 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_basic, serial_shops, nicolae_shop_hallway_plus, minmay_circled_x D:2: layout_loops_corners D:3: gammafunk_gnarly_gnolls, layout_rooms, st_stairs_8, nicolae_concentric_dashed_squares_wild, nrook_loot_triangle, serial_bayou_crossing, uniq_terence Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.7 Staves | 1 | 1.8 Dodging | 3 | 3.5 Evocations | 1 2 | 2.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 11 || 12 Melee: Staff | 1 | 11 || 12 Cast: Magic Dart | 67 | 86 || 153 Fulminant Prism | | 3 || 3 Iskenderun's Myst | | 1 || 1 Read: Identify | 1 | 2 || 3 Teleportation | 1 | || 1 Noise | 1 | || 1 Immolation | 1 | || 1 Poison | 1 | || 1 Fog | | 1 || 1 Armour: Robe | 6 | 16 || 22 Dodge: Dodged | 4 | 7 || 11