Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17258744266265528645 28 phredd the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 30, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:49 (1444 turns). phredd the Magician (Djinni Conjurer) Turns: 1444, Time: 00:03:49 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 27% Gold: 95 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +1 whip (vamp) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons b - a +1 vampiric whip (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of poison {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of haste {unknown} j - a potion of lignification {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Poisonous Vapours Alch/Air 76% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is almost dead. The jackal barely misses you. The jackal misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. You closely miss the adder. The adder is almost dead. The adder misses you. The jackal misses you. The jackal bites you but does no damage. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The endoplasm quivers. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The adder barely misses you. The jackal closely misses you. The jackal misses you. You hit the adder. You kill the adder! The jackal misses you. The jackal closely misses you. Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'e'. Press: ? - help, v - describe, . - travel, g - get item Item here: a clear potion. The floor. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You closely miss the jackal. The jackal misses you. The jackal closely misses you. The jackal bites you. You die... . # .# ##..# ...# ####.###### #...)##.... ##########.##.#..### #..........##)...### #!.@.......#..##.... #..hh........###.... #..J.......### #..<. h.h..........# #.... ..............# #.... ...............# ##.## .....##......########.## ..... #####............. ####...####.#. You could see an endoplasm and 3 jackals. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) A quokka (D:1) 3 ball pythons 3 bats 2 frilled lizards 2 goblins 7 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | phredd the Djinni Conjurer began the quest for the Orb. 0 | D:1 | phredd set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1442 | D:2 | HP: 1/21 [jackal (3)] 1444 | D:2 | Reached XP level 3. HP: 2/25 MP: 0/0 1444 | D:2 | Learned a level 1 spell: Poisonous Vapours 1444 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, serial_bayou, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_crossing, hangedman_decor_lopped, glass_columns_b, grunt_decor_cap D:2: layout_rooms, kennysheep_crisscross, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Whip || 11 Cast: Magic Dart || 46 Read: Enchant weapon || 1 Amnesia || 1 Armour: Robe || 19 Dodge: Dodged || 20