phredd Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 9, D:1) a +0 dagger (15, 9, D:1) a hobgoblin skeleton (22, -7, D:1) an amulet of wildshape (24, -23, D:1) a bat skeleton (28, 4, D:1) a +0 pair of gloves (33, 6, D:1) a +0 dagger a stone a kobold skeleton (58, -4, D:1) a +0 robe (66, 21, D:1) a +1 helmet Level 2 of the Dungeon (3, -7, D:2) a +0 short sword 5 stones a +0 ring mail a kobold corpse (5, -16, D:2) a quokka corpse (5, -3, D:2) a +0 club a goblin skeleton (6, -4, D:2) a quokka skeleton (10, 8, D:2) a +0 leather armour (10, 11, D:2) a +0 leather armour (11, -8, D:2) the +3 leather armour of Sloth {*Silence rN+ rCorr Str+4} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (15, -7, D:2) a +0 dagger (16, -16, D:2) a +0 short sword (17, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (19, -6, D:2) a bat skeleton (31, -17, D:2) a +0 whip a kobold corpse (skeletalised by now) (34, -17, D:2) a ball python corpse (skeletalised by now) (39, 27, D:2) 12 gold pieces (39, 28, D:2) a potion of brilliance (39, 29, D:2) a scroll of identify (40, 27, D:2) 13 gold pieces (40, 28, D:2) 15 gold pieces (40, 29, D:2) a scroll of blinking (41, -14, D:2) a +0 club 3 stones (41, 0, D:2) a rat skeleton (41, 27, D:2) the +3 dagger of the Candelabrum {devious, *Noise rN++ Int+4} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (41, 28, D:2) a +0 pair of boots (41, 29, D:2) 2 poisoned darts (47, 3, D:2) a +0 pair of boots Level 3 of the Dungeon (11, -1, D:3) a parchment of Magic Dart