Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3879443064557299804 28595 phredd the Blocker (level 13, -2/103 HPs) Began as a Gnoll Ice Elementalist on Apr 8, 2026. Was an Elder of Ashenzari. Slain by a death yak (11 damage) ... on level 2 of the Lair of Beasts. The game lasted 02:25:53 (16513 turns). phredd the Blocker (Gnoll Ice Elementalist) Turns: 16513, Time: 02:25:54 Health: -2/103 AC: 9 Str: 7 XL: 13 Next: 39% Magic: 3/28 EV: 14 Int: 18 God: Ashenzari [****..] Gold: 695 SH: 9 Dex: 15 Spells: 0/35 levels left rFire + . . (50%) e - +7 Throatcutter {drain, coup de grace, Comp, Fort} (curse) rCold + . . (50%) f - +2 buckler "Urgency of Ashenzari" {Dev, Sorc} (curse) rNeg . . . (100%) k - +1 leather armour {rF+} rPois . (100%) (no helmet) rElec . (100%) q - +0 cloak of the Sidereal Apathy {Stlth+, Range, Elem} (curse) rCorr . (100%) s - +1 pair of gloves of Ashenzari's Irritation {Infuse, Comp, Dev} (curse) SInv + (no boots) Will ..... (no amulet) Stlth +++++ g - ring "Cynicism of Ashenzari" {Slay+4, Sorc, Self} (curse) HPRegen 0.37/turn n - ring "Share My Loss" {rC+, Comp, Bglg} (curse) MPRegen 0.21/turn %: clarity, infuse magic (1 MP) @: marked, studying Shields A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 2 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 2 branches of the dungeon, and saw 14 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey. You collected 890 gold pieces. You spent 195 gold pieces at shops. Inventory: Hand Weapons d - the +9 sling "Coemukk" {flame, rCorr Str+3} (You found it on level 9 of the Dungeon) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. e - the cursed +7 Throatcutter (weapon) {drain, coup de grace, Comp, Fort} (You took it off Terence on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. r - a +2 dagger of holy wrath y - the +4 mace of the Wasteland {freeze, rPois rN+} (You found it on level 12 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles a - a curare-tipped dart b - 5 datura-tipped darts c - 2 throwing nets h - 10 javelins l - 23 poisoned darts (quivered) m - 5 darts of disjunction Armour f - the cursed +2 buckler "Urgency of Ashenzari" (worn) {Dev, Sorc} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. j - a +0 leather armour k - a +1 leather armour of fire resistance (worn) p - a +0 ring mail of cold resistance q - the cursed +0 cloak of the Sidereal Apathy (worn) {Stlth+, Range, Elem} (You found it on level 7 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. s - the cursed +1 pair of gloves of Ashenzari's Irritation (worn) {Infuse, Comp, Dev} (You bought it in a shop on level 8 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Devices: Evocations and Shapeshifting. u - a +0 troll leather armour v - the +5 buckler "Fuzxeb" {rF++} (You found it on level 11 of the Dungeon) rF++: It greatly protects you from fire. It cannot be enchanted further. Magical Staves i - a staff of fire x - a staff of cold Jewellery g - the cursed ring "Cynicism of Ashenzari" (worn) {Slay+4, Sorc, Self} (You found it on level 4 of the Dungeon) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. n - the cursed ring "Share My Loss" (worn) {rC+, Comp, Bglg} (You found it on level 6 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Beguiling: Hexes and Translocations. t - an amulet of guardian spirit w - a ring of protection from cold z - a ring of magical power Talismans o - a quill talisman Wands a - a wand of flame (25) p - a wand of polymorph (14) c - a wand of roots (7) Scrolls g - 3 scrolls of fog x - 6 scrolls of amnesia t - 6 scrolls of teleportation I - 3 scrolls of immolation r - 3 scrolls of revelation N - 3 scrolls of noise W - 4 scrolls of brand weapon f - a scroll of fear V - 3 scrolls of vulnerability p - 3 scrolls of poison w - a scroll of enchant weapon S - a scroll of silence s - a scroll of butterflies Potions g - 2 potions of magic C - 2 potions of cancellation c - 7 potions of curing e - 3 potions of enlightenment M - 3 potions of mutation w - 4 potions of heal wounds B - 4 potions of berserk rage A - 2 potions of attraction i - a potion of invisibility h - a potion of haste m - 5 potions of might b - 2 potions of brilliance r - a potion of resistance Miscellaneous g - a +0 phial of floods Baubles h - 2 flux baubles Skills: + Level 8.4(10.3) Fighting + Level 8.4 Short Blades + Level 8.4 Long Blades + Level 8.4 Axes + Level 8.4 Maces & Flails + Level 8.4 Polearms + Level 8.4 Staves + Level 8.4(10.3) Ranged Weapons + Level 8.4(10.3) Throwing + Level 8.4(10.3) Armour + Level 9.6 Dodging + Level 9.4 Stealth + Level 11.8(13.5) Shields + Level 8.4 Unarmed Combat + Level 9.8(11.6) Spellcasting + Level 7.0(9.7) Conjurations + Level 7.0(8.9) Hexes + Level 7.0(10.6) Summonings + Level 7.0(10.6) Necromancy + Level 7.0(8.9) Translocations + Level 7.0(10.6) Forgecraft + Level 7.0(8.9) Fire Magic + Level 10.0(11.8) Ice Magic + Level 7.0(8.9) Air Magic + Level 7.0(8.9) Earth Magic + Level 7.0(9.7) Alchemy + Level 9.2 Invocations + Level 8.4(11.1) Evocations + Level 7.6(10.4) Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 52% N/A 1% 3 d - Summon Ice Beast Ice/Summ 50% N/A 1% 3 e - Call Imp Summ 96% N/A 1% 2 f - Tukima's Dance Hex 42% N/A 1% 3 g - Eringya's Surprising Summ 48% N/A 1% 4 h - Hoarfrost Cannonade Ice/Frge 25% 3d7/3d15 3% 5 i - Vampiric Draining Necr 48% 2d9 1% 3 j - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d52% 4 k - Martyr's Knell Necr/Summ 48% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 84% N/A 1% 1 Blink Tloc 84% N/A 1% 2 Construct Spike Launche Frge 96% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 94% N/A 1% 2 Grave Claw Necr 96% 2d13 1% 2 Momentum Strike Conj/Tloc 88% 3d10 1% 2 Scorch Fire 84% 2d8 1% 2 Searing Ray Conj 90% 2d7 1% 2 Sublimation of Blood Necr 48% N/A 1% 2 Call Canine Familiar Summ 48% N/A 1% 3 Gloom Hex/Necr 90% N/A 1% 3 Volatile Blastmotes Fire/Tloc 84% 2d17 1% 3 Iskenderun's Battlesphe Conj/Frge 47% 2d12 1% 4 Anguish Hex/Necr 22% N/A 2% 4 Forge Blazeheart Golem Fire/Frge 45% N/A 2% 4 Ignite Poison Fire/Alch 44% N/A 2% 4 Leda's Liquefaction Alch/Erth 22% N/A 2% 4 Airstrike Air 21% 2d(3-19) 3% 4 Passage of Golubria Tloc 42% N/A 3% 4 Vhi's Electric Charge Tloc/Air 84% N/A 3% 4 Alistair's Walking Alem Alch/Frge 47% N/A 4% 5 Plasma Beam Fire/Air 21% 2x1d33 43% 6 Splinterfrost Shell Ice/Frge 25% 6d10 69% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:6 Lair (2/5) D:11 Orc (0/2) D:9 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Elyvilon Kikubaaqudgha Okawaru Ru Trog Yredelemnul Shops: D:6 [ D:8 [ D:11 [ Annotations: D:12 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your cerulean imp hits the death yak but does no damage. You block the death yak's attack. The death yak gores your cerulean imp. The death yak gores your cerulean imp!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The death yak gores you. You hit the death yak. You drain the death yak. The death yak is almost dead. The death yak barely misses you. Casting: Eringya's Surprising Crocodile (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You encounter a wyvern. You block the death yak's attack. The death yak sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The death yak gores you! You hear a howl! x2; You hear a loud, deep croak! x2; You hear a bellow! You hear a croak. x2; You hear a bellow! x2; You hear an angry hiss. You hear a bellow! You hear an angry hiss. You hear a bellow! x3 You hear a croak. You hear a shout! You hear a loud, deep croak! You hear a croak. You hear a bellow! x3; You hear an angry hiss. You hear a croak. You slash the death yak! You drain the death yak. The death yak is moderately wounded. You hear a howl! x2 You encounter a wolf. The death yak gores you but does no damage. The death yak gores you!! You block the death yak's attack. The death yak gores you! Your ice beast hits the death yak but does no damage. You slash the death yak! The death yak is heavily wounded. Your hoarfrost cannon melts away. The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak closely misses you. The death yak gores you! * * * LOW HITPOINT WARNING * * * The death yak gores you! You die... *,,,,,,,,,,,,,* *#.....[.....#* ##..>........#* #.............* #P...........#* ##.....k.......* ***#..#........P##* *.####....Y~.....#* ,......~