Seeded DCSS version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 3671880124004802919 (custom seed) 35 pikatoo123 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 30, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:18 (1263 turns). pikatoo123 the Conjurer (Deep Elf Conjurer) Turns: 1263, Time: 00:03:19 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 9/9 EV: 11 Int: 24 God: Gold: 98 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of warping (2) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} A - 2 scrolls of acquirement m - a scroll of revelation {unknown} Potions g - a potion of magic d - 4 potions of heal wounds {unknown} f - a potion of attraction {unknown} j - a potion of invisibility {unknown} k - a potion of berserk rage {unknown} l - 2 potions of haste {unknown} n - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 3.1 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 32% 3 Tukima's Dance Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 3% N/A 71% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A quokka is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Found a sapphire potion. You encounter a bat. You barely miss the bat. The bat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance and Yara's Violent Unravelling to your library. n - a sapphire potion There is a stone staircase leading down here. This is a scroll of acquirement! h -> A - 2 scrolls of acquirement Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....##.# #....##.# .<#.....### .###..#..[######### ## ##.............## # ##.............## # #...............# # #...............# ## #...........@...# .####.........†.....# ....................# ....................# .[.................## ...>........#.....## ..........######### .........[# ..........# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms 2 hobgoblins (D:2) 2 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:2) 6 frilled lizards 4 goblins 2 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pikatoo123 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 525 | D:1 | Learned a level 2 spell: Searing Ray 719 | D:2 | Reached skill level 5 in Conjurations 961 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1263 | D:2 | Identified 2 scrolls of acquirement 1263 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Stealth | 3 | 3.1 Dodging | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 49 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 5