Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5825084019899894471 35 pillsypillsy the Magician (level 3, -6/28 HPs) Began as a Deep Elf Hedge Wizard on Jan 31, 2026. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:13:35 (1035 turns). pillsypillsy the Magician (Deep Elf Hedge Wizard) Turns: 1035, Time: 00:13:35 Health: -6/28 AC: 21 Str: 7 XL: 3 Next: 16% Magic: 6/11 EV: 2 Int: 18 God: Gold: 14 SH: 0 Dex: 16 Spells: 6/11 levels left rFire . . . i - +2 dagger (pain) rCold + + . (no offhand) rNeg . . . b - melded +0 robe rPois + c - melded +0 hat rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of protection from cold HPRegen 0.24/turn k - ring of protection from cold MPRegen 0.24/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 short sword i - a +2 dagger of pain (weapon) Armour b - a +0 robe (melded) c - a +0 hat (melded) Jewellery h - a ring of protection from cold (worn) k - a ring of protection from cold (worn) Scrolls j - a scroll of fear l - a scroll of amnesia {unknown} Potions d - a potion of magic g - 2 potions of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 4.5 Spellcasting + Level 2.4 Conjurations + Level 1.6 Summonings + Level 1.8 Necromancy + Level 1.5 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Call Imp Summ 18% N/A 11% 2 c - Grave Claw Necr 20% 2d8 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Something misses your cerulean imp. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Your cerulean imp closely misses the gnoll. Something hits your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll attacks as it pursues you! The gnoll barely misses you. You turn into a tree. Your +0 hat and +0 robe meld into your body. Your roots penetrate the ground. The gnoll hits you with a +0 club. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) Okay, then. You hit the gnoll. The gnoll writhes in agony. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. x2 You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you but does no damage. x2 You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! You die... ######.######.# ## #.......#####.#.. #$####.....##.#.# #..#.†.$..#.#.# #.........#...# #......#<....## .#.#....##j..## ...........#.###.# ....#..>...♣j.....# ..###..#.##.#.##..# .....#)##+#+# .# ......... .. ......... .. .......#.. . .... .. .. ... ### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 kobolds A rat (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A rat (D:2) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pillsypillsy the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 341 | D:1 | Reached XP level 2. HP: 11/15 MP: 9/9 420 | D:1 | Learned a level 2 spell: Call Imp 423 | D:1 | Learned a level 2 spell: Grave Claw 1016 | D:2 | Reached XP level 3. HP: 7/19 MP: 3/11 1035 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_c, glass_columns_c, minmay_pentomino_s2 D:2: layout_basic, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_micro_c, nicolae_shop_antique_consumables, minmay_misc_feat_hallway, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 4.5 Conjurations | | 2.4 Summonings | | 1.6 Necromancy | | 1.8 Translocations | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 39 Short sword || 4 Cast: Magic Dart || 32 Call Imp || 2 Grave Claw || 2 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 39 Skin || 9 Dodge: Dodged || 35