Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 14172727903560467811 233 pillsypillsy the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Feb 10, 2026. Slain by an orc wizard ... wielding a +2 dagger of protection (3 damage) ... on level 3 of the Dungeon. The game lasted 00:14:12 (1782 turns). pillsypillsy the Conjurer (Deep Elf Conjurer) Turns: 1782, Time: 00:14:12 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 75% Magic: 1/14 EV: 12 Int: 23 God: Gold: 149 SH: 0 Dex: 15 Spells: 9/13 levels left rFire . . . (100%) g - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - ring of flight HPRegen 0.24/turn b - ring of resist corrosion MPRegen 0.28/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 cloak (worn) Magical Staves e - a staff of cold Jewellery b - a ring of resist corrosion (worn) c - a ring of positive energy d - a ring of flight (worn) Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of haste {unknown} c - a potion of curing k - 2 potions of heal wounds {unknown} Skills: + Level 4.2 Dodging + Level 4.4 Stealth + Level 4.7 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 10% 1 Sublimation of Blood Necr 5% N/A 14% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Awaken Armour Erth/Frge 10% N/A 67% 4 Alistair's Walking Alem Alch/Frge 5% N/A 95% 5 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the orc! You kill the orc! The orc wizard gestures at you while chanting. The puff of flame misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard hits you with a +2 dagger of protection. Things that are here: a +0 club; a +0 war axe; a +0 scale mail The foxfire burns the orc wizard. The orc wizard is lightly wounded. The foxfire burns the orc wizard but does no damage. The orc wizard is lightly wounded. The orc wizard hits you with a +2 dagger of protection. The orc wizard hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of protection and wearing a +0 robe (lightly wounded, ally target, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The foxfire burns the orc wizard but does no damage. The orc wizard is moderately wounded. The foxfire burns the orc wizard but does no damage. The orc wizard is moderately wounded. The orc wizard hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +2 dagger of protection. You die... .# ##########.#.##..........## .# #..........#.......###.### .# #..........#.......# #... [######..........##......# ...... .................##......#.####.. #.####.#########.#######.# .. .............. #)#######†# . #.#.########## #.o.......# #.#.# #@§.......# #.# # #§§.†.....# #.# #.........# #.# #....)... #.##.)... #.# ..... #.# ..... #.# .... You could see an orc wizard. Vanquished Creatures An orc priest (D:3) Terence (D:2) Natasha (thrice) (D:2) 6 adders A gnoll (D:1) A dart slug (D:3) 2 orcs (D:3) 3 endoplasms 4 hobgoblins 4 jackals (D:1) A quokka (D:1) 5 ball pythons 6 bats 2 frilled lizards (D:1) 7 goblins 5 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pillsypillsy the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 4/15 MP: 1/8 159 | D:1 | Learned a level 2 spell: Searing Ray 684 | D:2 | Encountered Natasha 685 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 691 | D:2 | Killed Natasha 769 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 791 | D:2 | Reached skill level 5 in Conjurations 897 | D:2 | Learned a level 1 spell: Foxfire 1131 | D:2 | Encountered Terence 1142 | D:2 | Killed Terence 1143 | D:2 | Encountered Natasha 1177 | D:2 | Killed Natasha 1178 | D:2 | Reached XP level 5. HP: 25/28 MP: 10/13 1242 | D:2 | Encountered Natasha 1246 | D:2 | Killed Natasha 1781 | D:3 | HP: 1/28 [orc wizard/+2 dagger of protection (2)] 1782 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_ring, st_stairs_7 D:2: layout_rooms, grunt_decor_clamped, minmay_small_reverse_x, uniq_terence, uniq_natasha D:3: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.2 Stealth | 3 4 | 4.4 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 10 || 21 Melee: Dagger | 11 | 1 || 12 Short sword | | 9 || 9 Cast: Magic Dart | 45 | 43 || 88 Searing Ray | 4 | 6 || 10 Foxfire | | 11 || 11 Drink: Curing | | 1 || 1 Read: Noise | | 1 || 1 Revelation | | 1 || 1 Identify | | 1 || 1 Stab: Distracted | | 1 || 1 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 16 | 13 || 29