Dungeon Crawl Stone Soup version 0.34-a0-900-g374f6ec268 (webtiles) character file. Game seed: 3558750629050420079 534161 pisaster the Slayer (level 25, -2/203 (245) HPs) Began as a Green Draconian Necromancer on Oct 2, 2025. Was the Champion of Ru. Slain by a vault warden ... wielding a +2 dire flail of protection (20 damage) ... while paralysed by a guardian sphinx ... on level 5 of the Vaults on Oct 3, 2025. The game lasted 03:49:31 (64135 turns). pisaster the Slayer (Green Draconian Necromancer) Turns: 64135, Time: 03:49:31 HP: -2/203 (245) AC: 17 Str: 24 XL: 25 Next: 5% MP: 25/35 EV: 2 Int: 15 God: Ru [******] Gold: 2292 SH: 0 Dex: 23 Spells: 12/40 levels left rFire . . . (100%) I - +9 quick blade (vamp) rCold + . . (50%) j - +6 tower shield "Put-Me-On" {rN+ Str+5} rNeg + + + (0%) r - +2 hat "Laybomod" {rN+++ Will+ Int-3} rPois + (33%) e - scarf {rC+ rF+} rElec . (100%) z - +1 pair of gloves of the Komodo Dragon {Parrying, Int+2} rCorr . (100%) b - +0 pair of boots "Qukhuog" {Str+6} SInv . x - amulet of the Four Winds {rN+ Will+++ Clar} Will ++... K - ring of Wohekhax {rF- EV+5 Dex+2 Slay+2 Stlth+} Stlth A - +4 ring of slaying HPRegen 0.53/turn d - maw talisman MPRegen 0.24/turn %: inaccuracy (-5), clarity @: paralysed, exhausted, on fire, maw-form, weak-willed, slowed, glowing, studying 2 skills, drained A: devouring maw, growling stomach, low body AC, noxious breath, AC +12, unfitting armour, stinger 2, poison resistance, cold-blooded, no stealth, inability to use devices, hated by all, no fire magic, no alchemy magic, no summoning magic, unskilled 1, missing an eye, armoured tail 1 }: 2/15 runes: barnacled, gossamer a: Noxious Breath, Renounce Religion, Draw Out Power, Power Leap, Apocalypse You were on level 5 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You were a creature with a mouth for a stomach. You visited 9 branches of the dungeon, and saw 45 of its levels. You visited the Abyss 1 time. You visited 3 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey and Ice Cave. You collected 9912 gold pieces. You spent 7620 gold pieces at shops. Inventory: Hand Weapons p - the +5 dagger of Amortisation {vamp, rElec rCorr} (You took it off a hobgoblin in a bailey) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. I - a +9 vampiric quick blade (weapon) Missiles a - 66 poisoned darts f - 6 atropa-tipped darts k - 19 javelins l - 60 boomerangs s - 9 throwing nets B - 6 curare-tipped darts Armour b - the +0 pair of boots "Qukhuog" (worn) {Str+6} (You acquired it on level 3 of the Elven Halls) Str+6: It affects your strength (+6). c - a +2 cloak e - a scarf of resistance (worn) h - the +0 pair of boots of Free Will {+Blink rElec Will- Int+3} (You found it on level 5 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). j - the +6 tower shield "Put-Me-On" (worn) {rN+ Str+5} (You bought it in a shop on level 3 of the Crypt) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). r - the +2 hat "Laybomod" (worn) {rN+++ Will+ Int-3} (You found it on level 11 of the Dungeon) rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). u - the scarf "Uthimm" {Repulsion, Int+2} (You acquired it on level 2 of the Orcish Mines) Int+2: It affects your intelligence (+2). v - a +2 kite shield z - the +1 pair of gloves of the Komodo Dragon (worn) {Parrying, Int+2} (You found it on level 2 of the Lair of Beasts) Int+2: It affects your intelligence (+2). F - the +1 pair of boots "Teluumn" {rN++ Regen+} (You found it in an ice cave) rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. G - the +2 pair of boots "Pukhar" {rElec rC++ Will- Earth} (You acquired it on level 3 of the Crypt) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. P - a +0 cloak of corrosion resistance Jewellery g - a +5 ring of evasion i - a ring of protection from fire m - a ring of resist corrosion n - a ring of positive energy o - the ring "Qohaheiq" {Fly rN+ rCorr Int-2} (You found it on level 1 of the Lair of Beasts) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). q - a +6 ring of dexterity w - an amulet of regeneration x - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (You found it on level 3 of the Lair of Beasts) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. y - a +4 ring of slaying A - a +4 ring of slaying (worn) C - an amulet of reflection D - a ring of see invisible H - a ring of flight K - the ring of Wohekhax (worn) {rF- EV+5 Dex+2 Slay+2 Stlth+} (You found it on level 2 of the Elven Halls) [ring of evasion] rF-: It makes you vulnerable to fire. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. M - a ring of protection from cold Talismans d - a maw talisman (worn) E - the medusa talisman "Doicwene" {rC- Dex+6 Slay+3} (You found it on level 4 of the Shoals) [medusa talisman] rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Scrolls d - 16 scrolls of teleportation e - 4 scrolls of fog g - 12 scrolls of amnesia j - 8 scrolls of noise k - 31 scrolls of identify b - 16 scrolls of vulnerability f - a scroll of torment c - 5 scrolls of revelation a - 5 scrolls of blinking i - 7 scrolls of fear l - 6 scrolls of immolation m - 7 scrolls of poison n - 7 scrolls of enchant armour o - a scroll of acquirement q - a scroll of silence Potions a - 8 potions of magic h - 10 potions of mutation b - 13 potions of haste c - 19 potions of curing k - 5 potions of enlightenment i - 9 potions of brilliance d - 4 potions of ambrosia j - 3 potions of invisibility f - 9 potions of heal wounds e - 9 potions of might g - 2 potions of resistance l - 5 potions of cancellation m - 4 potions of lignification n - 2 potions of berserk rage o - 4 potions of attraction Skills: - Level 24.0 Fighting - Level 17.6 Short Blades - Level 16.4 Dodging - Level 19.0 Shields - Level 8.0 Spellcasting - Level 8.0 Necromancy * Level 18.1 Translocations - Level 6.0 Air Magic - Level 12.0 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 60% 2d11 1% 2 c - Vampiric Draining Necr 30% 2d8 2% 3 d - Vhi's Electric Charg Tloc/Air 84% N/A 1% 4 e - Fugue of the Fallen Necr 30% N/A 2% 3 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Maxwell's Portable P Tloc 57% (3-9)d6 1% 3 h - Passage of Golubria Tloc 57% N/A 1% 4 i - Gell's Gavotte Tloc 28% 2d(24-35) 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Blink Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 66% 3d9 1% 2 Teleport Other Tloc 57% N/A 1% 3 Kiss of Death Conj/Necr 72% 2d10 4% 1 Swiftness Air 24% N/A 5% 3 Dimensional Bullseye Hex/Tloc 16% N/A 5% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 5% 4 Static Discharge Conj/Air 30% 3-5/arc 10% 2 Gloom Hex/Necr 36% N/A 12% 3 Airstrike Air 12% 2d(2-18) 19% 4 Freeze Ice 24% 1d4 22% 1 Magic Dart Conj 24% 1d4 22% 1 Sandblast Erth 12% 2d6 22% 1 Slow Hex 24% N/A 22% 1 Curse of Agony Necr 30% N/A 22% 5 Construct Spike Launche Frge 12% 2d3 32% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 32% 2 Jinxbite Hex 12% 2d2 32% 2 Anguish Hex/Necr 9% N/A 38% 4 Frozen Ramparts Ice 12% 1d2 54% 3 Ozocubu's Armour Ice 6% N/A 54% 3 Passwall Erth 6% N/A 54% 3 Stone Arrow Conj/Erth 12% 3d7 54% 3 Arcjolt Conj/Air 7% 1d17 86% 5 Silence Hex/Air 7% N/A 86% 5 Brom's Barrelling Bould Conj/Erth 6% 2d4 91% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 91% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 95% 5 Metabolic Englaciation Hex/Ice 3% N/A 99% 5 Bombard Conj/Erth 3% 9d1 100% 6 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Fortress Blast Frge 8% 6d9 100% 6 Orb of Destruction Conj 3% 9d5 100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Borgnjor's Revivificati Necr 15% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d2 100% 8 Maxwell's Capacitive Co Air 12% ∞ 100% 8 Polar Vortex Ice 3% N/A 100% 9 Shatter Erth 3% 3d7* 100% 9 Animate Dead Necr Unusable N/A N/A 4 Inner Flame Hex/Fire Unusable N/A N/A 3 Launch Clockwork Bee Frge Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Vehumet Wu Jian Xom The Shining One Shops: D:3 ? D:6 ! D:14 [* Orc:2 ?(!:: Elf:3 :=:: Shoals:4 ! Vaults:2 :? Vaults:3 :[ Crypt:3 * Depths:3 : Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Depths:1 Depths:2 Depths:4 Ziggurat: Depths:3 Annotations: Spider:1 Roxanne Innate Abilities, Weirdness & Mutations You are a creature with a mouth for a stomach. Your midsection houses a second, enormous mouth. You can devour living enemies to heal. Your maw sometimes growls hungrily at newly sighted monsters. Your maw eats a hole through body armour, reducing its AC. You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +12) You cannot fit into any form of body armour. Your tail ends in a sharp venomous barb. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You cannot be stealthy. You cannot study or use magical devices. You are hated by all. You cannot study or cast Fire magic. You cannot study or cast Alchemy magic. You cannot study or cast Summoning magic. You are somewhat unskilled. (-1 Apt) You are missing an eye, making it more difficult to aim. You have an armoured tail. Message History The rust devil is no longer repelling missiles. The death knight is no longer repelling missiles. The crawling flesh cage is no longer repelling missiles. The quicksilver dragon is no longer repelling missiles. The deep elf sorcerer is no longer repelling missiles. The yaktaur captain is no longer repelling missiles. The vault warden is no longer repelling missiles. The stone giant is no longer repelling missiles. The deep elf demonologist is no longer repelling missiles. The guardian sphinx is no longer repelling missiles. The deep elf death mage is no longer repelling missiles. A +1 trident of flaming comes into view. The guardian sphinx mutters an ancient curse at you. Something smites you! The helpless rust devil fails to defend itself. You skewer the rust devil like a kebab!!!! You kill the rust devil! The rust devil disappears in a puff of smoke! Being near the torpor snail leaves you feeling lethargic. The formless jellyfish shimmers eerily. The formless jellyfish blinks! The deep elf demonologist mumbles some strange words. Aiming: Lesser Beckoning (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a vault warden, wielding a +2 dire flail of protection and wearing a +0 plate armour (severely wounded, magic disrupted, umbra, 100% to hit) The vault warden hurls suddenly forward! The guardian sphinx mutters an ancient curse at you. Something smites you! The vault warden is stunned by your conviction and fails to attack. You redirect the yaktaur captain's attack! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits the death knight! The death knight is stunned by your conviction and fails to attack. A shadow dragon comes into view. You hit the vault warden but do no damage. You sting the vault warden, but do no damage. The vault warden is poisoned. You bite the vault warden, but do no damage. You hit the vault warden but do no damage. Your bite misses the vault warden. The vault warden is heavily wounded. The guardian sphinx begins to cast a spell, but is stunned by your conviction! The deep elf demonologist gestures wildly while chanting. An ironbound convoker comes into view. It is wielding a +0 great mace. You redirect the vault warden's attack! The vault warden misses itself. A vault sentinel comes into view. It is wielding a +0 falchion. The vault sentinel shouts! You puncture the vault warden! You feel better. Your bite misses the vault warden. You puncture the vault warden! You feel better. Your sting misses the vault warden. The vault warden is severely wounded. The guardian sphinx casts a spell. You suddenly lose the ability to move! The vault sentinel blows a loud note on a signal horn! A formless jellyfish comes into view. The vault warden hits you with a +2 dire flail of protection. A deep elf demonologist comes into view. It is wielding a +0 short sword of venom. You hear a deafening roar! You hear two shouts! The deep elf demonologist shouts! The +1 trident of flaming hits you but does no damage. The chaos spawn pecks you! The chaos spawn freezes you. You resist. You focus your inner power and illuminate the chaos spawn in retribution! The +1 trident of flaming hits you but does no damage. The death knight hits you with a +0 halberd of draining!! The vault warden is stunned by your conviction and fails to attack. The guardian sphinx bites you!! The guardian sphinx claws you but does no damage. The guardian sphinx claws you. The formless jellyfish shimmers eerily. The formless jellyfish blinks! A golden dragon comes into view. The +1 trident of flaming hits you from afar! The +1 trident of flaming burns you. The chaos spawn releases spores at you! The chaos spawn freezes you! You resist. You focus your inner power and illuminate the chaos spawn in retribution! The deep elf demonologist hits you with a +0 long sword. The +1 trident of flaming hits you from afar. The +1 trident of flaming burns you. * * * LOW HITPOINT WARNING * * * A vault warden comes into view. It is wielding a +0 war axe. The vault warden hits you with a +2 dire flail of protection!! * * * LOW HITPOINT WARNING * * * The shadow dragon begins to attack, but is stunned by your conviction! An ironbound mechanist comes into view. It is wielding two +0 tridents. The vault sentinel begins to cast a spell, but is stunned by your conviction! The balrug gestures at you. The pyre arrow hits you. You are covered in intense liquid fire! Move or burn! The +1 trident of flaming hits you but does no damage. The guardian sphinx bites you! * * * LOW HITPOINT WARNING * * * The guardian sphinx claws you but does no damage. x2 The death knight hits you but does no damage. The chaos spawn releases spores at you but does no damage. The vault sentinel blows a loud note on a signal horn! The formless jellyfish begins to attack, but is stunned by your conviction! The vault warden hits you with a +2 dire flail of protection!! You die... Ru respects your ultimate sacrifice. [.. #...[# .[. #....#.)# .[(. #....#gw## .....#....#e..## ..e..#....#D.D. p...[([.[.[p)p. ####.[()JxD(##### ...p..[ce42[..... ...[..