Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 5572424357842674302 27 pizzagenius2 the Conjurer (level 3, -6/24 HPs) Began as a Human Conjurer on Nov 17, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 2 of the Dungeon. The game lasted 00:08:53 (2238 turns). pizzagenius2 the Conjurer (Human Conjurer) Turns: 2238, Time: 00:08:53 Health: -6/24 AC: 3 Str: 7 XL: 3 Next: 10% Magic: 1/6 EV: 11 Int: 26 God: Gold: 80 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +1 dagger rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of intelligence HPRegen 0.24/turn g - ring of see invisible MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +1 dagger (weapon) Missiles m - 4 boomerangs Armour a - a +1 robe (worn) Magical Staves e - a staff of earth f - a staff of alchemy Jewellery g - a ring of see invisible (worn) h - an amulet of faith i - a +6 ring of intelligence (worn) Scrolls k - a scroll of identify Potions b - a potion of magic c - a potion of curing j - a potion of cancellation {unknown} l - 2 potions of might {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ...... #.# # ....# #.# ######### ....# #.# #.......# ....# #.# #.......# ....# #.###########.......# ....# #.#.................. ....# #######.#)#########.......# ....###..........########.......# #.......######'.@O.........>....# #####..##.....#.########~..~.♣.≈# #..#.#...).#)# #~≈...≈~..♣ ## #.#..#.....#÷### #♣~.......~ .##.. ..#.....#÷..#####.....~~~.. ..... ..#.....#).......≈~♣~..~~~~ .###. ..#######...#...#~.~.~...~~ .# #. .#.....#....#...#≈.~...≈.~~ .# #.....#.....#...#~.~≈.....♣ You could see an ogre. Vanquished Creatures An orc (D:2) 4 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins 3 ball pythons 3 bats 2 frilled lizards (D:2) 4 goblins 2 kobolds 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pizzagenius2 the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Found a faded altar of an unknown god. 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1302 | D:1 | Learned a level 2 spell: Searing Ray 1433 | D:2 | Noticed an ogre 2065 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 2238 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic, chequers_serial_rivers_marsh, minmay_3d_cube Action || total ---------------------------++------- Melee: Staff || 14 Dagger || 1 Cast: Magic Dart || 49 Searing Ray || 2 Use: Scroll || 5 Armour: Robe || 11 Dodge: Dodged || 23