Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11219543307332101974 36 pkchpsprm the Magician (level 3, 0/18 (25) HPs) Began as a Djinni Fire Elementalist on July 31, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:06:23 (708 turns). pkchpsprm the Magician (Djinni Fire Elementalist) Turns: 708, Time: 00:06:23 HP: 0/18 (25) AC: 3 Str: 7 XL: 3 Next: 57% Gold: 18 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) c - +0 spear rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . i - amulet of faith Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: faith, infuse magic (-1 HP) @: flying, heavily drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 spear (weapon) f - a +0 whip g - a +0 short sword Missiles h - 4 stones Armour a - a +0 robe (worn) d - a +0 cloak (worn) e - a +0 robe Jewellery i - an amulet of faith (worn) Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Kiss of Death Conj/Necr 60% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Scorch. Nothing appears to happen. You encounter an endoplasm. You encounter a hobgoblin. You encounter a jackal. The jackal bites you. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the jackal. You kill the jackal! The hobgoblin shouts! The jackal barks! The jackal closely misses you. You encounter a rat. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a jackal Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The bat is no longer more vulnerable to fire. The bat hits you. * * * LOW HITPOINT WARNING * * * You encounter a rat. Casting: Scorch (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. As you read the scroll labelled NASHRE USMY, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. The jackal barely misses you. There are monsters nearby! There are monsters nearby! Unknown command. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (extremely dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: a bat (severely wounded, chance to affect: 83%) The bat is filled with an inner flame. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ## .......## # #. >......# #. #. .....#. #####.##. Jgß.. ........) rr.. #######.. #b. #.# #h# #.######.# #@#######........# #.##... .........# #.##.# ########.# #....# #......# ###..# #.####.. #..# #.# #.. #..######.# #.. #.........# ##. #.######..# #. You could see an endoplasm, a jackal, a hobgoblin, a bat (inner flame) and 2 rats. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 6 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 6 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pkchpsprm the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | pkchpsprm set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 393 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 393 | D:1 | Learned a level 1 spell: Kiss of Death 708 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, st_stairs_1, darby_backdoor_misty_motte, minmay_misc_feat_secret_circle Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Stealth | 2 | 2.2 Dodging | | 2.2 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Spear || 3 Cast: Foxfire || 26 Scorch || 27 Kiss of Death || 2 Inner Flame || 1 Read: Identify || 1 Armour: Robe || 21 Dodge: Dodged || 25