planckenstein Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, -39, D:1) a +0 dagger 2 stones (14, -42, D:1) a Trismegistus Codex (23, -16, D:1) a +0 leather armour (31, -43, D:1) a +0 sling (38, -22, D:1) a quokka corpse (skeletalised by now) (38, -17, D:1) 4 stones a quokka corpse (skeletalised by now) (43, -31, D:1) a +0 robe (44, -15, D:1) a +0 ring mail (49, -36, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a stone (7, 2, D:2) a rat corpse (skeletalised by now) (7, 14, D:2) a Fen Folio (9, 36, D:2) a +0 club a goblin corpse (skeletalised by now) (10, 34, D:2) 3 stones (11, 38, D:2) a +0 trident (12, 35, D:2) a +0 club (25, 16, D:2) 4 stones (26, 7, D:2) a +0 club a goblin skeleton (29, 5, D:2) a +0 dagger a goblin skeleton (31, 7, D:2) a hobgoblin corpse (skeletalised by now) (39, 32, D:2) a jackal skeleton a jackal skeleton (40, 25, D:2) a ball python skeleton (40, 30, D:2) a bat skeleton (40, 32, D:2) a jackal skeleton (41, 22, D:2) a jackal skeleton (41, 23, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) 5 stones (4, 45, D:3) a +0 leather armour (10, 30, D:3) a beast talisman (16, 43, D:3) a +0 hand axe (21, 14, D:3) a +0 falchion a +0 mace an orc skeleton (22, 14, D:3) a +0 falchion (23, -1, D:3) a staff of cold (28, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (36, 8, D:3) a +0 robe of willpower (45, 14, D:3) a +0 long sword (45, 16, D:3) a +0 mace (46, 12, D:3) a +0 hand axe (47, 19, D:3) a +0 quarterstaff (51, 13, D:3) a rat corpse a rat corpse (51, 29, D:3) a +0 leather armour (52, 14, D:3) a rat corpse Level 4 of the Dungeon (0, 0, D:4) a ribbon worm corpse (7, -17, D:4) a quokka corpse (skeletalised by now) (11, -10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (0, 2, D:5) a scroll of butterflies (9, -6, D:5) a +0 robe (25, -3, D:5) a +0 whip