planckenstein Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -6, D:1) a +0 dagger (7, 49, D:1) a +0 hand axe (11, 26, D:1) a ball python skeleton (12, 27, D:1) 5 stones (14, 37, D:1) a +0 robe (14, 47, D:1) a +0 club (15, 52, D:1) 8 stones (21, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, 28, D:1) 7 stones (33, 37, D:1) a staff of alchemy (42, 37, D:1) an orb of light (44, 9, D:1) a rat corpse (skeletalised by now) (49, 26, D:1) 3 stones (52, -4, D:1) a +0 robe (56, 29, D:1) a quokka skeleton Level 2 of the Dungeon [Shop] Usoxotiq's General Store a potion of haste (140 gold) a scroll of enchant armour (105 gold) a potion of mutation (112 gold) an amulet of faith (560 gold) a wand of charming (4) (134 gold) 2 potions of haste (280 gold) a potion of enlightenment (70 gold) a +0 club (14 gold) a potion of heal wounds (70 gold) (0, 0, D:2) a +0 club (4, 10, D:2) a rat corpse (skeletalised by now) (6, 14, D:2) a +0 hand axe (7, -29, D:2) a +0 dagger (8, 7, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (9, -14, D:2) a +0 robe (16, 3, D:2) an adder skeleton (18, -15, D:2) an adder corpse (skeletalised by now) (23, -8, D:2) a +0 dagger (30, -27, D:2) the +1 ring mail of Ycim Zuw {rC+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. (30, -20, D:2) a +0 sling a +0 dagger (39, -38, D:2) a rat skeleton (39, -20, D:2) a frilled lizard corpse (skeletalised by now) (42, -20, D:2) a rat corpse (skeletalised by now) (46, -16, D:2) a +0 rapier (49, -17, D:2) a +0 leather armour (51, -2, D:2) a rat corpse (skeletalised by now) (58, -35, D:2) a +0 club a kobold corpse (skeletalised by now) (68, -26, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail an orc skeleton (13, -6, D:3) a +0 long sword (13, 11, D:3) a +0 sling a +0 club (13, 25, D:3) a +0 dagger (15, 1, D:3) a +0 dagger (19, -4, D:3) a +0 rapier (30, 11, D:3) a +0 hand axe (33, 3, D:3) a +0 dagger a +0 leather armour a +0 whip a +0 flail a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, 11, D:3) a +0 club an orc skeleton (38, 25, D:3) a +0 mace a +0 leather armour an orc skeleton (44, 29, D:3) an adder corpse (skeletalised by now) (49, -3, D:3) a +0 mace a +0 leather armour (51, 15, D:3) a rat skeleton (51, 29, D:3) a +0 club 4 stones (54, -1, D:3) a +0 mace a +0 club an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 orcbow (0, 15, D:4) a +0 leather armour (2, 4, D:4) a +0 trident (9, 11, D:4) a jackal skeleton (11, 13, D:4) a jackal corpse (skeletalised by now) (12, -8, D:4) a +0 club a +0 whip a +0 flail a gnoll skeleton (12, 14, D:4) a jackal corpse (skeletalised by now) (14, -10, D:4) a +0 spear (14, -8, D:4) a gnoll skeleton (15, 3, D:4) a +0 giant club a hound skeleton (21, 8, D:4) a hound skeleton (22, -16, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (23, 22, D:4) a +1 hand axe of electrocution (24, 17, D:4) a +0 club (26, -4, D:4) 3 stones (27, 16, D:4) a +0 whip 5 poisoned darts a kobold corpse (skeletalised by now) (28, 19, D:4) a +0 falchion of protection (32, -7, D:4) a +1 flail of draining (34, -2, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (36, 20, D:4) a +0 ring mail (38, 20, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (40, -23, D:4) a +0 trident (42, -22, D:4) a +0 flail a +0 orcbow 2 boomerangs a +0 whip a +0 scale mail an orc corpse (skeletalised by now)