planckenstein Level 1 of the Dungeon [Shop] Pysic's Antique Weapon Emporium a +1 whip of electrocution (290 gold) a +4 great sword of protection (655 gold) a +0 dagger (44 gold) a +2 glaive of protection (435 gold) a +0 scimitar (88 gold) a +0 rapier (88 gold) a +6 vampiric spear (902 gold) a +0 heavy mace (162 gold) (0, 0, D:1) a +0 short sword 3 stones (0, 2, D:1) a +0 heavy hand axe (3, -1, D:1) a +0 quarterstaff (5, 1, D:1) a +0 club (13, -27, D:1) a stone (13, -11, D:1) a rat corpse (skeletalised by now) (14, 19, D:1) a +0 whip (23, -10, D:1) a +0 club a goblin skeleton (32, -21, D:1) a quokka corpse (skeletalised by now) (33, -28, D:1) a rat corpse (skeletalised by now) (33, 15, D:1) a +0 rapier (43, -1, D:1) a +0 sling (45, -3, D:1) a +0 hand axe (48, -18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, 10, D:2) a +0 robe (12, -12, D:2) a ball python corpse (skeletalised by now) (12, -11, D:2) a bat corpse (skeletalised by now) (13, -26, D:2) a rat corpse (skeletalised by now) (17, -17, D:2) a bat corpse (skeletalised by now) (21, 8, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (26, -20, D:2) a +0 flail a gnoll corpse (skeletalised by now) (27, -28, D:2) a frilled lizard skeleton (30, -30, D:2) a bat corpse (skeletalised by now) (34, 4, D:2) a +0 ring mail (41, -2, D:2) a +0 whip an adder corpse (skeletalised by now) (43, -35, D:2) a bat corpse (skeletalised by now) (45, -5, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (46, -8, D:2) a +0 short sword (50, -35, D:2) a ball python corpse (skeletalised by now) (54, -24, D:2) a +0 mace (57, 6, D:2) a hobgoblin corpse (skeletalised by now) (59, -39, D:2) a +0 club (63, -39, D:2) 7 stones Level 3 of the Dungeon (6, -9, D:3) a +0 dagger (7, 1, D:3) a +0 club a kobold skeleton (15, -1, D:3) a +0 club a +0 halberd a gnoll skeleton (15, 7, D:3) the +7 flail of War {pain, rPois rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. The Shining One disapproves of the use of such an item. (17, 2, D:3) a +0 spear (18, 4, D:3) a +0 spear (20, 21, D:3) a +0 dagger (23, 12, D:3) a bat corpse (skeletalised by now) (29, -11, D:3) a +0 ring mail (29, 21, D:3) a +0 short sword (47, -5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 5 stones (3, -6, D:4) a +0 dagger a goblin corpse (skeletalised by now) (12, 18, D:4) a +0 dagger (17, -5, D:4) a ball python skeleton (26, 22, D:4) a quokka corpse (skeletalised by now) (27, 11, D:4) a +0 dagger an orc corpse (skeletalised by now) (34, 11, D:4) an adder skeleton (35, 6, D:4) a +0 club (39, 17, D:4) a water moccasin corpse (skeletalised by now) (49, 22, D:4) a maw talisman (57, -1, D:4) a hobgoblin corpse (skeletalised by now) (60, -1, D:4) the +0 hand axe of Sandy Offence {freeze, rN+ Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Level 5 of the Dungeon (0, 0, D:5) 21 gold pieces (11, 4, D:5) a hound corpse (26, 3, D:5) a scorpion corpse (30, -6, D:5) a +0 mace (32, -9, D:5) a +0 flail