planckenstein Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (2, 45, D:1) a +0 dagger (7, 5, D:1) a +0 dagger a goblin skeleton (9, 1, D:1) a ball python skeleton (10, 10, D:1) 3 stones (15, 38, D:1) a +0 club (50, 35, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +2 ring mail of positive energy (3, 8, D:2) a ball python skeleton (4, 5, D:2) a bat skeleton (5, -7, D:2) a rat corpse (skeletalised by now) (5, -1, D:2) a bat corpse (skeletalised by now) (5, 18, D:2) a +0 short sword (7, -7, D:2) a quokka corpse (skeletalised by now) (9, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -5, D:2) a +0 robe (10, -2, D:2) a bat corpse (skeletalised by now) (11, 12, D:2) a +0 ring mail (12, 7, D:2) a hobgoblin skeleton (13, -5, D:2) an adder corpse (skeletalised by now) (17, -24, D:2) a jackal skeleton (17, -23, D:2) a jackal skeleton (17, -21, D:2) a bat skeleton (20, -10, D:2) a +0 heavy flail (20, -6, D:2) a +0 whip (21, -6, D:2) a +0 spear a gnoll skeleton (22, -11, D:2) a +0 short sword a jackal skeleton an adder skeleton a bat skeleton a jackal skeleton (27, -14, D:2) a +0 club (28, -4, D:2) a +0 robe (28, -3, D:2) the +0 pair of boots "Guebau" {Fly rF+ Str+3 Stlth+} Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (31, 16, D:2) a +0 leather armour (35, -27, D:2) a rat corpse (skeletalised by now) (35, 16, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 17, D:3) 7 stones (8, 16, D:3) a +0 robe (29, 26, D:3) a +0 whip a +2 dagger of flaming a +0 leather armour a kobold skeleton a ball python skeleton (30, 19, D:3) a +0 dagger (30, 25, D:3) a +0 whip 5 stones a rat skeleton (30, 26, D:3) a +0 dagger (43, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (1, -4, D:4) 5 stones (5, 5, D:4) an adder skeleton (6, -1, D:4) a hound skeleton (6, 1, D:4) a +0 pair of gloves (8, -14, D:4) 5 stones (8, 21, D:4) the +3 quarterstaff "Dimywom" {elec, rElec Will- Dex+2 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (9, -2, D:4) a quokka skeleton (9, 23, D:4) a +0 dagger (10, 22, D:4) a ball python skeleton (15, -5, D:4) a jackal skeleton (19, -1, D:4) a jackal corpse (skeletalised by now) (25, 6, D:4) a +0 club (28, 21, D:4) a +0 leather armour (35, -1, D:4) 3 stones (36, -7, D:4) 5 stones (36, 3, D:4) a +0 short sword a black bear skeleton (37, 3, D:4) a +0 dagger 3 stones a kobold skeleton (37, 4, D:4) a hound skeleton (38, 4, D:4) a hobgoblin skeleton (42, 8, D:4) a +0 trident (43, 0, D:4) a +0 ring mail (58, -12, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) the +6 broad axe "Yhoroli" {venom, rF- rN+ Int+6 SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (16, -38, D:5) an adder corpse (16, -36, D:5) an ogre corpse (16, -3, D:5) a dart slug corpse (18, -37, D:5) an orc corpse (19, -36, D:5) a scorpion corpse (20, -36, D:5) a centaur corpse (27, -16, D:5) a +0 mace a +0 leather armour an orc corpse (28, -38, D:5) 6 gold pieces (28, -17, D:5) a +0 dagger (30, -11, D:5) a +0 dagger a +0 robe an orc corpse