Dungeon Crawl Stone Soup version 0.34-a0-563-gce694dbfb0 (webtiles) character file. Game seed: 11601847011777802594 99 planckenstein the Magician (level 4, 0/28 HPs) Began as a Tengu Hedge Wizard on Aug 5, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:09:24 (2694 turns). planckenstein the Magician (Tengu Hedge Wizard) Turns: 2694, Time: 00:09:24 Health: 0/28 AC: 2 Str: 11 XL: 4 Next: 72% Magic: 2/9 EV: 11 Int: 16 God: Gold: 25 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: mighty A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. You spent 36 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +1 flail of venom Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} k - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of berserk rage {unknown} l - a potion of ambrosia {unknown} Skills: - Level 3.0 Fighting - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 2.0 Summonings - Level 1.1 Necromancy - Level 0.7 Translocations - Level 2.0 Air Magic + Level 1.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Call Imp Summ 16% N/A 12% 2 c - Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 9% 2 Freeze Ice 8% 1d3 19% 1 Grave Claw Necr 10% 2d7 19% 2 Blink Tloc 8% N/A 22% 2 Construct Spike Launche Frge 4% 2d3 28% 2 Hailstorm Conj/Ice 7% 3d5 30% 3 Frozen Ramparts Ice 4% 1d1 50% 3 Haunt Necr/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9300 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You bump into the rock wall. You feel less confused. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The orc wizard points at you and mumbles some strange words. You resist with some effort. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target, 100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. Your cerulean imp barely misses the orc wizard. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, ally target, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. Your cerulean imp hits the orc wizard but does no damage. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, ally target, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard points at you and mumbles some strange words. You are confused. Your cerulean imp closely misses the orc wizard. You're too confused to cast spells. Unknown command. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You completely miss your cerulean imp. Your cerulean imp disappears in a puff of smoke! Something hits you but does no damage. You're too confused to move! Something hits you. You bump into the rock wall. You feel less confused. The orc barely misses you. Something hits you but does no damage. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The orc completely misses you. The adder bites you but does no damage. The orc attacks as it pursues you! The orc completely misses you. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The orc hits you but does no damage. The orc attacks as it pursues you! The orc misses you. You see here a +0 club. The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc completely misses you. The orc attacks as it pursues you! The orc misses you. The orc attacks as it pursues you! The orc completely misses you. There is a stone staircase leading up, spattered with blood here. The orc closely misses you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The orc hits you with a +0 flail. You closely miss the orc. Your kick misses the orc. Your peck misses the orc. The orc completely misses you. You hit the orc but do no damage. The orc hits you but does no damage. You hit the orc but do no damage. You claw the orc, but do no damage. You peck the orc. The orc is lightly wounded. The orc barely misses you. You hit the orc. The orc is moderately wounded. The orc misses you. You hit the orc. You claw the orc, but do no damage. The orc is heavily wounded. The orc hits you with a +0 flail. You completely miss the orc. You claw the orc, but do no damage. The orc is heavily wounded. The orc misses you. You hit the orc. You kill the orc! Things that are here: a +0 flail; a +0 scale mail You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an escape hatch in the floor here. The adder hisses angrily. The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The adder barely misses your cerulean imp. Your cerulean imp barely misses the adder. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The adder bites your cerulean imp. Your cerulean imp closely misses the adder. The adder bites your cerulean imp but does no damage. Your cerulean imp misses the adder. Casting: Mephitic Cloud (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, ally target, chance to affect: 91%) You miscast Mephitic Cloud. Nothing appears to happen. The adder closely misses your cerulean imp. The adder bites your cerulean imp. Your cerulean imp hits the adder with a -4 spear. Casting: Mephitic Cloud (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, ally target, chance to affect: 91%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs your cerulean imp. Your cerulean imp is moderately wounded. The stinking cloud engulfs the adder. The adder is heavily wounded. The adder closely misses your cerulean imp. Your cerulean imp closely misses the adder. The adder bites your cerulean imp. Your cerulean imp is poisoned. The adder poisons your cerulean imp! Your cerulean imp closely misses the adder. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. The adder bites your cerulean imp. Your cerulean imp hits the adder with a -4 spear. The adder barely misses your cerulean imp. x2 Your cerulean imp closely misses the adder. The adder misses your cerulean imp. Your cerulean imp hits the adder with a -4 spear. The adder barely misses your cerulean imp. Your cerulean imp misses the adder. The adder bites your cerulean imp. x2 Your cerulean imp hits the adder with a -4 spear. The orc wizard hits your cerulean imp with a +0 dagger. The adder closely misses your cerulean imp. Your cerulean imp completely misses the adder. The orc wizard hits your cerulean imp with a +0 dagger. Your cerulean imp is killed! Your cerulean imp disappears in a puff of smoke! Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (blue smoke, severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You don't have enough magic to cast this spell. Unknown command. You miss the adder. The adder is almost dead. The orc wizard seems less confused. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is almost dead. You feel sick. The adder bites you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the adder. You kill the adder! You feel sick. Your Alchemy skill increases to level 1! You feel sick. Something barely misses you. You closely miss something. Your kick misses something. You feel sick. Something hits you. You barely miss something. Your peck misses something. You feel sick. Something hits you but does no damage. You closely miss something. You feel sick. You are no longer poisoned. You hear some strange, mumbled words. You are confused. You feel better. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. You feel very mighty all of a sudden. Something hits you. You puncture something! Your kick misses something. Something hits you. You miss something. Your kick misses something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... #..#####.# #######.# #..#####.# #.# #........# #.# #.######## #.# #.# #.# #.# ####### #.# #.####.....# #####.# #..>.#.....# #.....# ####@#.....# #.##### #{#.....# #.# #.#.....###.# ######..).....##.# #......<#..##.##.# #.#####.#.÷>#.##.# #.# #.#.#.#.##.# #.#####.#.....##÷# #.#...÷..){......###### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A gnoll (D:2) A dart slug (D:1) 3 orcs A ribbon worm (D:2) 3 endoplasms (D:1) 4 giant cockroaches A hobgoblin (D:2) 3 jackals (D:1) 6 ball pythons 5 bats 2 frilled lizards (D:1) 4 goblins 4 kobolds 2 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:2) A jackal (D:1) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Tengu Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 185 | D:1 | Reached skill level 1 in Fighting 242 | D:1 | Reached XP level 2. HP: 10/16 MP: 4/7 498 | D:1 | Learned a level 2 spell: Call Imp 861 | D:1 | Reached XP level 3. HP: 19/22 MP: 1/8 1881 | D:2 | Found Doadomm's General Store. 1916 | D:2 | Bought a potion of curing for 36 gold pieces 1979 | D:1 | Learned a level 3 spell: Mephitic Cloud 2239 | D:2 | Reached skill level 1 in Air Magic 2239 | D:2 | Reached XP level 4. HP: 21/28 MP: 4/9 2686 | D:2 | Reached skill level 1 in Alchemy 2694 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, nrook_mini_backslash D:2: layout_loops_cross, serial_shops, nicolae_shop_crystal Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.0 Conjurations | 3 | 3.0 Summonings | 2 | 2.0 Air Magic | 1 2 | 2.0 Alchemy | 1 | 1.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 3.0 Necromancy | | 1.1 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 17 | 24 || 41 Kick | 9 | 5 || 14 Peck | 1 | 4 || 5 Cast: Magic Dart | 92 | 13 || 105 Call Imp | 9 | 4 || 13 Mephitic Cloud | | 3 || 3 Use: Potion | 1 | 2 || 3 Armour: Robe | 14 | 22 || 36 Dodge: Dodged | 23 | 15 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2698 | 2550 | 148 | 672 | 1258 | 2 | 1349.0 | Dungeon | 2698 | 2550 | 148 | 672 | 1258 | 2 | 1349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1607 daAuts D:2: 1091 daAuts