Dungeon Crawl Stone Soup version 0.34-a0-679-g6f3593e490 (webtiles) character file. Game seed: 15900921442385866986 44 planckenstein the Tinkerer (level 3, -3/26 HPs) Began as a Coglin Forgewright on Aug 22, 2025. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1033 turns). planckenstein the Tinkerer (Coglin Forgewright) Turns: 1033, Time: 00:03:37 Health: -3/26 AC: 4 Str: 10 XL: 3 Next: 60% Magic: 6/6 EV: 11 Int: 16 God: Gold: 34 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . (100%) a - +0 hammer {Inés} rCold . . . (100%) e - +1 flail (venom) {Jia} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Inés} c - a +0 dagger {Balvinder} e - a +1 flail of venom (offhand) {Jia} Missiles f - 6 boomerangs Armour b - a +0 robe (worn) d - a +2 hat (worn) Scrolls c - a scroll of enchant armour {unknown} Potions g - 2 potions of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.6 Forgecraft You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 76% 1d7 1% 1 b - Construct Spike Laun Frge 38% 2d4 3% 2 c - Launch Clockwork Bee Frge 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 1% N/A 52% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 54% 4 Forge Lightning Spire Air/Frge 10% 3d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10962 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm You lock target on the endoplasm and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the endoplasm. The endoplasm hits you. You swap places. The endoplasm misses your clockwork bee. Your clockwork bee barely misses the endoplasm. Your clockwork bee stings the endoplasm. The endoplasm barely misses your clockwork bee. Your clockwork bee stings the endoplasm! The endoplasm dies! Your clockwork bee locks its sights upon the endoplasm. Your clockwork bee stings the endoplasm. Your clockwork bee stings the endoplasm. Your clockwork bee winds down and falls to the ground. The endoplasm hits your dormant clockwork bee but does no damage. The endoplasm hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the endoplasm! Your clockwork bee barely misses the endoplasm. The endoplasm closely misses your clockwork bee. Your clockwork bee stings the endoplasm! The endoplasm dies! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. You start resting. Your dormant clockwork bee falls apart. Magic restored. There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 dagger. The helpless kobold fails to defend itself. You hit the kobold with your +0 hammer. The kobold is severely wounded. You hit the kobold but do no damage. The kobold completely misses you. The kobold barely misses you. You hit the kobold with your +0 hammer. You kill the kobold! Things that are here: a +0 dagger; 4 stones; a kobold corpse You see here a frilled lizard skeleton. g - 2 potions of magic (gained 1) You open the door. Found a club. There is an open door here. You now have 23 gold pieces (gained 14). You see here a +1 flail of venom. e - a +1 flail of venom To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or a - a +0 hammer {Inés}; > or c - a +0 dagger {Balvinder} You start parting from your weapon. You continue parting from your +0 dagger {Balvinder}. x5 You finish parting from your +0 dagger {Balvinder}. You whisper farewell to Balvinder. You start attuning to your weapon. You continue attuning to your +1 flail of venom. x5 You finish attuning to your +1 flail of venom. You welcome your +1 flail of venom "Jia" into your grasp. Your +1 flail of venom {Jia} begins to drip with poison! e - a +1 flail of venom (offhand) {Jia} There is an open door here. A goblin comes into view. It is wielding a +0 dagger. The goblin moves out of view. A goblin is nearby! There is an open door here. Found a parchment of Ozocubu's Armour. You closely miss the goblin with your +1 flail of venom. You hit the goblin with your +0 hammer. You kill the goblin! f - 6 boomerangs You see here a +0 dagger. A bat comes into view. The bat hits you but does no damage. A ball python and a quokka come into view. Found 11 gold pieces. The bat attacks as it pursues you! The bat hits you but does no damage. x2 You see here a parchment of Ozocubu's Armour. You pick up a parchment of Ozocubu's Armour and begin reading... You add the spell Ozocubu's Armour to your library. The bat hits you. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You see here a +0 dagger. The bat misses you. The quokka attacks as it pursues you! The quokka closely misses you. There is an open door here. Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the bat. You kill the bat! The quokka bites you. You barely miss the quokka with your +1 flail of venom. You hit the quokka with your +0 hammer. The rocky spike skewers the quokka! You kill the quokka! You see here a quokka corpse. You start resting. HP restored. You start resting. Magic restored. You see here a bat corpse. Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a ball python (asleep) You lock target on the ball python and prepare to deploy your bee. (Press . to continue winding your bee.) The ball python hisses angrily. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. Your clockwork bee stings the ball python. The ball python dies! Your clockwork bee winds down and falls to the ground. You see here a ball python corpse. You start resting. Your dormant clockwork bee falls apart. HP restored. You start resting. Magic restored. You now have 34 gold pieces (gained 11). c - a scroll labelled AGAUDW MUNAONG There is an open door, spattered with blood here. You see here a quokka corpse. You see here a bat corpse. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . You start putting on your armour. You continue putting on your +2 hat. x5 You finish putting on your +2 hat. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a dagger. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 whip. Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (asleep) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. A rat and 2 gnolls come into view. The gnoll shouts! x2 The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 halberd. Something barely misses your clockwork bee. Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You hit the rat with your +0 hammer. You kill the rat! You barely miss the gnoll with your +1 flail of venom. You hit the gnoll with your +0 hammer. The gnoll hits you with a +0 whip. You closely miss the gnoll with your +0 hammer. The gnoll is moderately wounded. You barely miss the gnoll with your +1 flail of venom. The gnoll misses you. Your clockwork bee closely misses the gnoll. You hit the gnoll with your +1 flail of venom. The gnoll is poisoned. The gnoll is severely wounded. You closely miss the gnoll with your +0 hammer. Your clockwork bee closely misses the gnoll. The gnoll hits you with a +0 whip. Your clockwork bee stings the gnoll! The gnoll closely misses you. You hit the gnoll with your +0 hammer. The gnoll is almost dead. You barely miss the gnoll with your +1 flail of venom. Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee stings the gnoll! The gnoll hits you but does no damage. Your clockwork bee barely misses the gnoll. The gnoll hits you from afar with a +0 halberd! You kill the gnoll! Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll. Your clockwork bee winds down and falls to the ground. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #...##j.#.# #.....j...# #.......# ####jy##)..... #....j........ #.##.j#.#..##. #. #r.###.... ### #.##..#....### #@# #.......# #j#####.j##+# #.j..r...# ##.*####### ##...~~~.. ######### You could see 2 gnolls and a friendly dormant clockwork bee (minion). Vanquished Creatures 2 gnolls A giant cockroach (D:1) A hobgoblin (D:1) 7 jackals (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 5 rats 24 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 2 endoplasms (D:1) A ball python (D:1) 4 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Coglin Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Reached skill level 5 in Forgecraft 135 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/4 169 | D:1 | Learned a level 2 spell: Construct Spike Launcher 186 | D:1 | Reached skill level 1 in Fighting 466 | D:1 | Reached XP level 3. HP: 23/26 MP: 2/6 505 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1033 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_l, serial_park_square3 [serial_park_minivault_5x5_1], corexii_corridor_pit, kennysheep_pointless_box Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Forgecraft | 5 | 5.6 Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Dodging | 2 | 2.0 Action || total ---------------------------++------- Melee: Mace || 23 Dagger || 12 Flail || 6 Cast: Kinetic Grapnel || 7 Construct Spike L || 5 Launch Clockwork || 3 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1036 | 1017 | 19 | 293 | 448 | 2 | 518.0 | Dungeon | 1036 | 1017 | 19 | 293 | 448 | 2 | 518.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 988 daAuts D:2: 48 daAuts