Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 13165426605272529452 437 planckenstein the Conjurer (level 6, -4/45 HPs) Began as an Armataur Conjurer on Feb 10, 2026. Slain by an ogre ... wielding a +0 giant club (13 damage) ... on level 5 of the Dungeon. The game lasted 00:08:54 (970 turns). planckenstein the Conjurer (Armataur Conjurer) Turns: 970, Time: 00:08:55 Health: -4/45 AC: 4 Str: 13 XL: 6 Next: 69% Magic: 3/10 EV: 8 Int: 20 God: Gold: 106 SH: 0 Dex: 8 Spells: 4/11 levels left rFire . . . (100%) e - +2 falchion (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... d - amulet of chemistry Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 1.44/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 106 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 mace of draining e - a +2 falchion of protection (weapon) Armour a - a +0 robe (worn) Magical Staves g - a staff of air h - a staff of fire i - a staff of alchemy Jewellery d - an amulet of chemistry (worn) f - a ring of positive energy Wands d - a wand of digging (6) Scrolls V - a scroll of vulnerability c - a scroll of poison {unknown} g - a scroll of fog {!r} s - a scroll of summoning Potions g - a potion of magic d - a potion of moonshine {unknown} b - a potion of brilliance j - a potion of might {unknown} e - 2 potions of enlightenment f - a potion of lignification {unknown} n - 2 potions of resistance {unknown} o - a potion of haste {unknown} p - a potion of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 3.4 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26956 Sewer (visited) Temple: D:4-7 Altars: Ashenzari Fedhas Okawaru Uskayaw Shops: D:3 [ Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Found 11 gold pieces. You encounter a shadow imp. You see here 11 gold pieces. You now have 106 gold pieces (gained 11). You encounter a bombardier beetle. Found a parchment of Silence. Found a stone staircase leading up. The helpless shadow imp fails to defend itself. You hit the shadow imp. Your weapon exudes an aura of protection. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp. The shadow imp is severely wounded. (Press . to maintain the ray.) The shadow imp hits you but does no damage. The searing ray hits the shadow imp! You kill the shadow imp! Press: ? - help, v - describe, . - travel, g - get item Item here: a parchment of Silence. The floor. You stop channelling your searing ray. You encounter an iguana. Found a quarterstaff. You roll towards the bombardier beetle! You encounter an adder. The helpless bombardier beetle fails to defend itself. You hit the bombardier beetle. Your weapon exudes an aura of protection. The bombardier beetle is moderately wounded. The bombardier beetle bites you. You take 3 damage, and have 42/45 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (asleep, 100% to hit) You focus your ray upon the iguana. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. The searing ray hits the iguana! The iguana is heavily wounded. The iguana hisses angrily. (Press . to maintain the ray.) The adder hisses angrily. The bombardier beetle bites you but does no damage. The searing ray hits the bombardier beetle. You kill the bombardier beetle! The searing ray misses the iguana. Your Translocations skill increases to level 3! The searing ray hits the iguana. The iguana is severely wounded. The adder bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! You kill the iguana! (Press . to maintain the ray.) The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 41/45 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You take 3 damage, and have 38/45 hp. The searing ray hits the adder! You kill the adder! * * * LOW MAGIC WARNING * * * You feel sick. You take 2 damage, and have 36/45 hp. You stop channelling your searing ray. You feel sick. You take 1 damage, and have 35/45 hp. You feel sick. You take 1 damage, and have 34/45 hp. You feel sick. You take 2 damage, and have 32/45 hp. You feel sick. You feel sick. You take 1 damage, and have 31/45 hp. You feel sick. You take 1 damage, and have 30/45 hp. You feel sick. You are no longer poisoned. You take 1 damage, and have 29/45 hp. There is a stone staircase leading down here. You climb downwards. You encounter a shadow imp. Found a stone staircase leading down. There is a stone staircase leading up here. The shadow imp shouts, "Return whence thou came, thou fulsome kobold-kissing snake-molt!" The shadow imp picks up a beetle and eats it. You barely miss the shadow imp. The shadow imp hits you. You take 3 damage, and have 29/45 hp. You hit the shadow imp. Your weapon exudes an aura of protection. The shadow imp is moderately wounded. The shadow imp barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, 77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) The shadow imp hits you but does no damage. The searing ray misses the shadow imp. * * * LOW MAGIC WARNING * * * The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 27/45 hp. The searing ray hits the shadow imp. The shadow imp is heavily wounded. * * * LOW MAGIC WARNING * * * The shadow imp hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 25/45 hp. Unknown command. The searing ray hits the shadow imp. The shadow imp is severely wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The shadow imp barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (severely wounded, 77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp. You kill the shadow imp! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * You stop channelling your searing ray. There is a stone staircase leading down here. Found a purple potion. Found a stone staircase leading up. f - a purple potion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a scroll of identify and 15 gold pieces. Found a scroll labelled LIHEDE WUJI. You encounter an ogre. It is wielding a +0 giant club. You roll towards the ogre! You roll towards the ogre! Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW MAGIC WARNING * * * You stop channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 26 damage, and have 8/45 hp. Unknown command. Unknown command. Okay, then. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits the ogre. The ogre is heavily wounded. * * * LOW MAGIC WARNING * * * The ogre hits you with a +0 giant club! You die... #. #######+### #.##.........# #.##.........+ # #.##.?.......# ##### #.##...O.....# ....# #.##..@..?...# ♣.#.# ###.##.......... ....#####............... ♣.♣........>#........... ....#####.#.#.#########. ♣.♣.# # #.#.# ....### #.#.# ♣.#.... ..... ....##. ...$. You could see an ogre. Vanquished Creatures A kobold brigand (Sewer) A bombardier beetle (D:5) Jessica (D:3) 4 clockroaches (D:3) 2 iguanas An orc wizard (D:2) 6 adders A river rat (Sewer) 2 shadow imps A ribbon worm (Sewer) 2 orcs (D:2) 6 endoplasms 3 hobgoblins 4 jackals (D:2) 4 quokkas 7 ball pythons 3 bats (D:1) 3 frilled lizards 3 goblins 11 kobolds 7 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 90 | D:1 | Reached skill level 4 in Conjurations 105 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 154 | D:1 | Learned a level 2 spell: Searing Ray 258 | D:2 | Reached XP level 3. HP: 19/26 MP: 5/5 314 | D:2 | Reached skill level 5 in Conjurations 336 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/7 417 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 420 | D:3 | Found a broken altar of Ashenzari. 441 | D:3 | Found a glowing drain. 450 | D:3 | Reached XP level 5. HP: 11/38 MP: 1/9 457 | Sewer | Entered a sewer 625 | D:3 | Reached skill level 6 in Conjurations 625 | D:3 | Reached XP level 6. HP: 38/45 MP: 6/10 656 | D:3 | Encountered Jessica 690 | D:3 | Reached skill level 1 in Translocations 692 | D:3 | Killed Jessica 700 | D:3 | Found Buucwouq's Armour Shoppe. 835 | D:4 | Found a hide-covered altar of Uskayaw. 841 | D:5 | Entered Level 5 of the Dungeon 844 | D:5 | Found an iron altar of Okawaru. 857 | D:5 | Found a blossoming altar of Fedhas. 970 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, darby_gloom_lake D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_alcove_2, serial_shops, nicolae_shop_tiny_real_fake_doors, portal_sewer_entry_f, uniq_jessica, uniq_terence D:4: layout_cave_pods, nicolae_wu_jian_rivers_and_lakes, nicolae_overflow_streaming_green_lines, chequers_serial_rivers_micro_a D:5: layout_basic, okawaru_trees_1, fedhas_ov_isle_minmay, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_lagoon_a D:6: layout_basic, dk_noncrumbling_3, st_stairs_1, corexii_item_surrounded_by_moat, minmay_fountain_box, roderic_lattice_a, uniq_edmund, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 6 | 6.0 Spellcasting | 2 3 | 3.0 Translocations | 3 | 3.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | 34 || 49 Melee: Short sword | 4 | || 4 Mace | 9 | || 9 Tailslap | 3 | 5 || 8 Falchion | 2 | 34 || 36 Cast: Magic Dart | 35 | 1 || 36 Searing Ray | 4 | 31 || 35 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Fear | | 1 || 1 Summoning | | 1 || 1 Revelation | | 1 || 1 Fog | | 1 || 1 Vulnerability | | 1 || 1 Stab: Sleeping | 1 | 7 || 8 Armour: Robe | 25 | 64 || 89 Dodge: Dodged | 7 | 31 || 38