Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 1822075511620833851 183 planckenstein the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Feb 10, 2026. Slain by a hound (4 damage) ... on level 4 of the Dungeon. The game lasted 00:04:29 (859 turns). planckenstein the Conjurer (Armataur Conjurer) Turns: 859, Time: 00:04:30 Health: 0/38 AC: 6 Str: 12 XL: 5 Next: 35% Magic: 7/8 EV: 9 Int: 24 God: Gold: 79 SH: 0 Dex: 8 Spells: 6/9 levels left rFire + . . (50%) e - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet {Int+3} rElec . (100%) d - +0 cloak rCorr + (50%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ f - ring of resist corrosion HPRegen 0.26/turn g - ring of protection from fire MPRegen 1.76/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 helmet of intelligence (worn) d - a +0 cloak (worn) Jewellery f - a ring of resist corrosion (worn) g - a ring of protection from fire (worn) Scrolls c - a scroll of summoning {unknown} d - a scroll of blinking {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of fog {unknown} j - a scroll of poison {unknown} m - 2 scrolls of identify {unknown} n - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of lignification {unknown} k - a potion of attraction {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.2 Dodging - Level 3.6 Stealth - Level 2.6 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 17% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23139 Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You closely miss the kobold geomancer. The kobold geomancer is lightly wounded. The kobold geomancer barely misses you. The frilled lizard bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly wounded, poisoned, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is moderately wounded. (Press . to maintain the ray.) The kobold geomancer looks more healthy. The kobold geomancer hits you but does no damage. The frilled lizard barely misses you. The hobgoblin hits you but does no damage. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. The kobold geomancer hits you with a +0 dagger. The frilled lizard bites you but does no damage. The hobgoblin closely misses you. You take 2 damage, and have 24/26 hp. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. The kobold geomancer hits you with a +0 dagger. The frilled lizard barely misses you. The hobgoblin hits you but does no damage. You take 1 damage, and have 23/26 hp. The searing ray hits the kobold geomancer. The kobold geomancer is severely wounded. You finish channelling your searing ray. The kobold geomancer barely misses you. The frilled lizard misses you. The hobgoblin hits you. You take 3 damage, and have 20/26 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, 69% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The kobold geomancer hits you with a +0 dagger. The frilled lizard barely misses you. The hobgoblin hits you. You take 1 damage, and have 19/26 hp. Without enough magic to sustain it, your Searing Ray dissipates. The kobold geomancer hits you with a +0 dagger. The frilled lizard barely misses you. The hobgoblin barely misses you. You take 1 damage, and have 18/26 hp. The kobold geomancer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 11/26 hp. Unknown command. You hit the kobold geomancer. The kobold geomancer is poisoned. The kobold geomancer is almost dead. The kobold geomancer closely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. You take 1 damage, and have 10/26 hp. Unknown command. Unknown command. You closely miss the kobold geomancer. Your tail-slap misses the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you but does no damage. The frilled lizard barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 8/26 hp. Unknown command. Unknown command. You hit the hobgoblin. The hobgoblin is poisoned. You tail-slap the hobgoblin. You kill the hobgoblin! You kill the kobold geomancer! The frilled lizard barely misses you. Your Dodging skill increases to level 2! Your Conjurations skill increases to level 4! You have reached level 4! You feel clever. You have reached level 5! You hit the frilled lizard. You tail-slap the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. Things that are here: a +0 dagger; a +0 robe Okay, then. You see here a hobgoblin corpse. Found a stone staircase leading down. m - 2 scrolls labelled KOURENU REYPSUNIRE (gained 1) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a ball python. You encounter a gnoll. It is wielding a +0 spear. Found a pair of boots. You roll towards the ball python! You roll towards the ball python! The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! You roll towards the gnoll! You encounter 2 gnolls. The gnoll shouts! You hear a shout! You roll towards the gnoll! You encounter a gnoll. It is wielding a +0 club. The gnoll shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You encounter a hound. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The hound barks! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 12/38 hp. Unknown command. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. You aren't carrying any items that you can evoke. Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the hound. The hound is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 6/38 hp. Unknown command. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. The hound bites you but does no damage. The gnoll closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/38 hp. Unknown command. Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The hound barely misses you. The hound completely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/38 hp. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The hound barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The hound bites you but does no damage. The hound bites you. You die... ....... .# ....... . ....... .### ##........ #...# #.##..........##[... ..........#....... ..........#.#..)# ........... ##).#.# ..........###@h..## ..................# #.........##....# #.........###...# #..........#.# #### #......#..##<# ..#..####.........# ..... #..........# ##.. #.........## You could see a hound. Vanquished Creatures A kobold geomancer (D:3) 2 adders (D:2) 4 gnolls (D:4) A ribbon worm (D:3) 4 endoplasms 4 hobgoblins A quokka (D:2) 6 ball pythons 4 bats 3 frilled lizards 5 goblins 5 kobolds 2 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 297 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 308 | D:1 | Learned a level 2 spell: Searing Ray 522 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 527 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 799 | D:3 | Encountered a kobold geomancer 824 | D:3 | Killed a kobold geomancer 825 | D:3 | Reached skill level 4 in Conjurations 825 | D:3 | Reached XP level 4. HP: 10/33 MP: 0/7 825 | D:3 | Reached XP level 5. HP: 12/38 MP: 0/8 859 | D:4 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, fedhas_altar_3 D:4: kennysheep_big_flooded_room, layout_cave_pools, kennysheep_mini_moat, minmay_temple_entry_antechambers Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.6 Stealth | 3 | 3.6 Dodging | 2 | 2.2 Conjurations | 4 | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 2 || 33 Melee: Dagger | 30 | 2 || 32 Tailslap | 5 | 1 || 6 Unarmed | 1 | || 1 Cast: Magic Dart | 41 | || 41 Searing Ray | 4 | 4 || 8 Stab: Sleeping | 6 | 1 || 7 Armour: Robe | 50 | 7 || 57 Dodge: Dodged | 31 | 5 || 36