Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 14621836886609276584 70 planckenstein the Conjurer (level 4, -2/33 HPs) Began as an Armataur Conjurer on Feb 10, 2026. Slain by Terence ... wielding a +4 flail of concussion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (388 turns). planckenstein the Conjurer (Armataur Conjurer) Turns: 388, Time: 00:02:56 Health: -2/33 AC: 4 Str: 12 XL: 4 Next: 3% Magic: 7/7 EV: 8 Int: 21 God: Gold: 34 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 1.75/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) c - an orb of mayhem Wands f - a wand of mindburst (15) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.7 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 17% 3 Summon Ice Beast Ice/Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17608 Altars: Portals: Sewer: D:3 Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You see here a hobgoblin corpse. Found a short sword and a metallic white potion. You encounter a ball python. The ball python hisses angrily. You see here a +0 short sword. The ball python attacks as it pursues you! The ball python bites you. You see here a metallic white potion. You take 1 damage, and have 25/26 hp. f - a metallic white potion The ball python completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Found 4 poisoned darts and a murky orange potion. Found 9 gold pieces. You encounter a goblin. It is wielding a +0 club. The goblin shouts! You see here 4 poisoned darts. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. j - a murky orange potion You now have 34 gold pieces (gained 9). Magic restored. Found 3 poisoned darts. You see here 3 poisoned darts. You encounter a jackal. You encounter a kobold. It is wielding a +0 whip and quivering stones. You roll towards the kobold! The helpless kobold fails to defend itself. You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The kobold barely misses you. The searing ray hits the kobold! You kill the kobold! You stop channelling your searing ray. Things that are here: a +0 whip; 5 stones; a kobold corpse Found a stone staircase leading down. Found a scroll labelled ROISSOS RYTAYS. There is a stone staircase leading down here. e - a scroll labelled ROISSOS RYTAYS There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You encounter a gnoll. It is wielding a +2 spear of electrocution. Found an encrusted ivory wand. There is a stone staircase leading up here. Found an escape hatch in the ceiling. f - a wand of mindburst (15) Found a stone staircase leading up. Found a scroll labelled ROKHLU KITTID and a scroll labelled SOCZIRPHEERPH. You encounter a goblin. It is wielding a +0 club. You encounter a hound. You encounter an adder. You see here a scroll labelled ROKHLU KITTID. h - a scroll labelled ROKHLU KITTID You encounter a clockroach and a dart slug. Found a robe. Found a glowing drain. You encounter 2 adders. The adder hisses angrily. The hound barks! The adder leaves your sight. You closely miss the hound. The hound barely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray hits the hound. The hound is lightly wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The hound bites you but does no damage. The searing ray hits the hound. The hound is heavily wounded. The hound bites you. The hound bites you but does no damage. You take 2 damage, and have 24/26 hp. The searing ray hits the hound but does no damage. The hound is heavily wounded. The hound barely misses you. The searing ray hits the hound! The hound is almost dead. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The hound bites you but does no damage. x2 You barely miss the hound. The hound is almost dead. The hound barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound. You kill the hound! * * * LOW MAGIC WARNING * * * You have reached level 4! You feel clever. You see here a hound corpse. The adder hisses angrily. Things that are here: a +0 club; a goblin corpse Found 11 gold pieces. Found a parchment of Cause Fear. Found a parchment of Call Canine Familiar. You encounter Terence the Veteran. He is wielding a +4 flail of concussion. You roll towards Terence! You roll towards Terence! You encounter a hobgoblin. You roll towards Terence! You hear the slow rusting of a drain very nearby. The helpless Terence fails to defend himself. You hit Terence. Terence is lightly wounded. Terence hits you with a +4 flail of concussion! Concussive force sends you backwards. You take 7 damage, and have 26/33 hp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of concussion and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +4 flail of concussion! * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. You stop channelling your searing ray. You take 8 damage, and have 18/33 hp. Unknown command. Terence hits you with a +4 flail of concussion! * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. You take 8 damage, and have 10/33 hp. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of concussion and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) Terence hits you with a +4 flail of concussion! * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. You stop channelling your searing ray. You take 7 damage, and have 3/33 hp. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of concussion and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Terence hits you with a +4 flail of concussion. * * * LOW HITPOINT WARNING * * * Concussive force sends you backwards. You stop channelling your searing ray. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of concussion and wearing a +0 scale mail (almost dead, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +4 flail of concussion. You die... Terence says, "And stay out!" #..# #...........##.# ..... #............#.# #.##.##..............# #....:...............# .................<...### ........................ ........................ .....................### .......@.?...........# #####..@....#........### #.......####....)†.. #.......####.....##. ##$†.............# . #..:..####....... . #.......# #.#######. #.......# #.#~SwSS#. #...........+~~B~~#. You could see Terence. Vanquished Creatures A hound (D:3) An adder (D:2) 2 dart slugs 2 endoplasms 4 hobgoblins 7 jackals (D:1) 4 ball pythons A bat (D:2) 3 goblins 3 kobolds A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 77 | D:1 | Reached XP level 2. HP: 4/20 MP: 2/4 117 | D:1 | Learned a level 2 spell: Searing Ray 219 | D:2 | Reached skill level 4 in Conjurations 219 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 352 | D:3 | Found a glowing drain. 364 | D:3 | Reached XP level 4. HP: 32/33 MP: 0/7 375 | D:3 | Encountered Terence 388 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, st_stairs_14, darby_scavenged_remnants D:2: layout_loops_ring, mrwooster_statue_mirror, minivault_5 D:3: gammafunk_gnarly_gnolls, layout_rooms, gup_sewer_entry_glass, minmay_misc_feat_alley, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 34 | 1 || 35 Melee: Unarmed | 20 | || 20 Whip | 14 | 1 || 15 Tailslap | 4 | || 4 Cast: Magic Dart | 17 | || 17 Searing Ray | 13 | 4 || 17 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 47 | 6 || 53 Dodge: Dodged | 47 | || 47