Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 11759808367219708710 243 planckenstein the Conjurer (level 5, -5/38 HPs) Began as an Armataur Conjurer on Feb 11, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 4 of the Dungeon. The game lasted 00:06:42 (859 turns). planckenstein the Conjurer (Armataur Conjurer) Turns: 859, Time: 00:06:42 Health: -5/38 AC: 4 Str: 12 XL: 5 Next: 82% Magic: 3/8 EV: 4 Int: 20 God: Gold: 110 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) e - +2 spear (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.44/turn %: roll @: held A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +0 whip e - a +2 spear of freezing (weapon) Armour a - a +0 robe (worn) c - the +0 leather armour of Haqek {Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). It cannot be enchanted further. d - +0 golden dragon scales Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - 2 scrolls of fog {unknown} l - a scroll of enchant armour {unknown} m - a scroll of fear {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - a potion of cancellation {unknown} j - a potion of resistance {unknown} k - a potion of lignification {unknown} n - a potion of haste {unknown} o - a potion of experience {unknown} Skills: - Level 1.9 Dodging - Level 3.2 Stealth - Level 2.2 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23135 Temple: D:4-7 Altars: Hepliaklqana Trog Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Unknown command. You roll towards the frilled lizard! You roll towards the frilled lizard! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard! You kill the frilled lizard! You encounter an orc. It is wielding a +0 whip. The orc shouts! You hear a shout! You encounter an orc. It is wielding a +0 club. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 whip (100% to hit) The magic dart hits the orc. The orc is lightly wounded. You encounter an orc priest. It is wielding a +0 hand axe. You encounter an orc wizard. It is wielding a +0 dagger. The orc closely misses you. The orc priest leaves your sight. The orc hits you with a +0 whip. You take 5 damage, and have 33/38 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc priest shouts! The orc hits you with a +0 whip. You take 2 damage, and have 31/38 hp. The searing ray misses the orc. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. The orc hits you with a +0 whip. You encounter an adder. The adder hisses angrily. You take 3 damage, and have 28/38 hp. The searing ray hits the orc! You kill the orc! The searing ray hits something. The searing ray hits the orc priest! The orc priest is heavily wounded. An orc priest opens the door. A magic dart appears from out of thin air! The magic dart hits you. The orc barely misses you. You take 2 damage, and have 26/38 hp. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest! You kill the orc priest! You finish channelling your searing ray. The orc barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The orc barely misses you. The searing ray misses the adder. The orc hits you with a +0 whip. You take 2 damage, and have 25/38 hp. The searing ray hits the adder! You kill the adder! The orc hits you with a +0 whip. You take 1 damage, and have 24/38 hp. You finish channelling your searing ray. The orc hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (lightly wounded, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 club; an adder corpse There is an open door here. Things that are here: a +0 club; an adder corpse You encounter a bat. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat! You kill the bat! Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. Found a parchment of Vhi's Electric Charge and a dagger. There is a stone staircase leading up here. You see here a parchment of Vhi's Electric Charge. You pick up a parchment of Vhi's Electric Charge and begin reading... You add the spell Vhi's Electric Charge to your library. You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You open the door. There is an open door here. You encounter a dart slug. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (100% to hit) The magic dart hits the dart slug but does no damage. You roll towards the dart slug! You roll towards the dart slug! You hit the dart slug. You freeze the dart slug. You tail-slap the dart slug. The dart slug is heavily wounded. The dart slug is staggered. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug! You kill the dart slug! You see here a dart slug corpse. You open the door. There is an open door here. There is an open door here. You encounter an endoplasm. Found a stone staircase leading down. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! Found a glowing blue potion. You encounter a gnoll. It is wielding a +0 flail and quivering 2 throwing nets. You see here a glowing blue potion. o - a glowing blue potion You encounter a gnoll. It is wielding a +0 flail. Found a metallic pink potion. The gnoll shouts! x2; You hear a shout! x3 You roll towards the gnoll! You encounter an ufetubus. You encounter a gnoll. It is wielding a +0 flail. The gnoll hits you with a +0 flail! You take 11 damage, and have 27/38 hp. You aren't carrying any items that you can evoke. Unknown command. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and quivering a throwing net (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the ufetubus! The ufetubus is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 21/38 hp. Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the ufetubus. You kill the ufetubus! You encounter an ufetubus. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 13/38 hp. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 4/38 hp. Unknown command. The searing ray misses the gnoll. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail! You die... .....####........# # #.....# #..... #........# ......+ #..... #........# #.... #>.......# #.... ###+#....# #..#....# #.......# #..#.....# ... ##.@..# .. ##jj.# . ##...5.... ##....!.. ....... ....... ....... ....... ....... You could see 2 gnolls and an ufetubus. Vanquished Creatures A bombardier beetle (D:3) 2 orc priests (D:3) An orc wizard (D:3) 5 gnolls 2 adders An ufetubus (D:4) 3 dart slugs 5 endoplasms A hobgoblin (D:1) 8 jackals 9 orcs 2 ball pythons (D:1) 7 bats 2 frilled lizards 3 goblins (D:2) 3 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 95 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 99 | D:1 | Learned a level 2 spell: Searing Ray 189 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 249 | D:2 | Found a bloodstained altar of Trog. 283 | D:2 | Identified the +0 leather armour of Haqek {Str+2} 495 | D:2 | Reached skill level 4 in Conjurations 580 | D:3 | Found a hazy altar of Hepliaklqana. 611 | D:3 | Reached XP level 4. HP: 24/33 MP: 7/7 682 | D:3 | Reached skill level 5 in Conjurations 682 | D:3 | Reached XP level 5. HP: 36/38 MP: 6/8 859 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring D:2: minmay_evil_eye, layout_loops_ring, basic_altar, minmay_tall_x, uniq_sigmund D:3: layout_rooms, mainiacjoe_overflow_24_doors, minmay_misc_feat_cross D:4: layout_gridville, hellmonk_overflow_destroyed_library, kennysheep_mini_moat, nemelex_diamond_rough_becter, serial_shops, shop, st_stairs_6, minmay_manual_monstrance Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.2 Stealth | 3 | 3.2 Conjurations | 4 5 | 5.8 Dodging | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 4 || 20 Melee: Whip | 15 | || 15 Unarmed | 1 | || 1 Tailslap | 2 | 1 || 3 Spear | | 4 || 4 Cast: Magic Dart | 45 | 14 || 59 Searing Ray | 6 | 9 || 15 Stab: Sleeping | 2 | || 2 Armour: Robe | 27 | 17 || 44 Dodge: Dodged | 17 | 10 || 27