Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 15437859282796538623 185 planckenstein the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Feb 11, 2026. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:06:54 (1055 turns). planckenstein the Conjurer (Armataur Conjurer) Turns: 1055, Time: 00:06:54 Health: 0/38 AC: 4 Str: 13 XL: 5 Next: 37% Magic: 3/8 EV: 8 Int: 20 God: Gold: 22 SH: 5 Dex: 8 Spells: 1/8 levels left rFire . . . (100%) f - +2 flail (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.44/turn %: reflection, roll @: lethally poisoned (0 -> -5) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 halberd f - a +2 flail of protection (weapon) Armour a - a +0 robe (worn) d - a +0 helmet of light Jewellery c - an amulet of reflection (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 1.8 Dodging - Level 2.8 Stealth - Level 2.2 Spellcasting + Level 5.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26924 Temple (1/1) D:4 Zot: 5997 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You take 4 damage, and have 24/33 hp. You shake off the liquid fire. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is almost dead. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. You kill the bombardier beetle! Your Conjurations skill increases to level 5! You have reached level 5! You stop channelling your searing ray. You see here a bombardier beetle corpse. You see here a +0 whip. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. You encounter a gnoll. It is wielding a +2 flail of protection. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of protection (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 You encounter a gnoll. It is wielding a +0 whip. You roll towards the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +2 flail of protection! You take 7 damage, and have 31/38 hp. The searing ray misses the gnoll. x2; The gnoll hits you with a +0 whip. You encounter a gnoll. It is wielding a +0 flail. You take 4 damage, and have 27/38 hp. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. You hear a shout! The gnoll hits you with a +0 whip. You take 1 damage, and have 26/38 hp. The searing ray misses the gnoll. x2; The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 spear. You see here a +0 whip. The gnoll hits you from afar with a +0 spear. Items here: )) ††. You take 3 damage, and have 24/38 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 18/38 hp. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW MAGIC WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 17/38 hp. The searing ray hits the gnoll. You kill the gnoll! * * * LOW MAGIC WARNING * * * f - a +2 flail of protection You stop channelling your searing ray. You see here a +0 whip. You unwield your +0 dagger. Your +2 flail of protection hums with potential! f - a +2 flail of protection (weapon) There is a stone staircase leading down here. You encounter a dart slug. Found 12 gold pieces and an emerald potion. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. You encounter a scorpion. Found a leather armour and 11 gold pieces. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You encounter a scorpion. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. * * * LOW MAGIC WARNING * * * You roll towards the dart slug! You aren't carrying any items that you can evoke. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the dart slug. The dart slug is almost dead. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The dart slug bites you. You take 2 damage, and have 25/38 hp. The searing ray hits the scorpion. The scorpion is heavily wounded. * * * LOW MAGIC WARNING * * * You block the scorpion's attack. The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW MAGIC WARNING * * * You block the scorpion's attack. The dart slug bites you but does no damage. The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The scorpion stings you. The dart slug launches a dart at you. The slug dart hits you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The scorpion poisons you! You take 4 damage, and have 21/38 hp. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You barely miss the scorpion. The scorpion is almost dead. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 9/38 hp. Unknown command. Unknown command. You closely miss the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. The dart slug launches a dart at you. The slug dart hits you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... .ß# #. #####..# ### #.## ..##..# .# #... #.##..# .# #.#.#####.##..# .# # ##.#...........# ##.# .$......##.##.## #.# #.###.....##.##.# ..#### ......s....#.##.# ....... ...!..w@.....##.# ####### ####.......####.# ###...>......# #....####### #.##.# #. #.# #. #.# .. #.. # #.. You could see a scorpion and a dart slug. Vanquished Creatures A bombardier beetle (D:4) An iguana (D:4) 2 adders (D:2) 7 gnolls A dart slug (D:2) An endoplasm (D:1) 4 hobgoblins (D:1) 2 jackals (D:3) 5 orcs (D:4) 2 quokkas 5 ball pythons 2 bats 7 goblins 8 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | planckenstein the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 117 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/4 155 | D:1 | Learned a level 2 spell: Searing Ray 270 | D:2 | Reached XP level 3. HP: 12/26 MP: 6/6 393 | D:3 | Found a sparkling altar of Nemelex Xobeh. 477 | D:3 | Reached skill level 4 in Conjurations 612 | D:2 | You fall into a shaft and drop 1 floor! 688 | D:3 | Reached XP level 4. HP: 22/33 MP: 5/7 849 | D:4 | Found a staircase to the Ecumenical Temple. 853 | D:4 | Found a statue of an orb of fire. 854 | D:4 | Found a statue of an orb of fire. 859 | Temple | Entered the Ecumenical Temple 962 | D:4 | Reached skill level 5 in Conjurations 962 | D:4 | Reached XP level 5. HP: 29/38 MP: 3/8 977 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 983 | D:5 | Entered Level 5 of the Dungeon 1055 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_cross D:2: minmay_evil_eye, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:3: minmay_diamond_boxcup, layout_basic, nicolae_overflow_hidden_temple D:4: layout_loops_ring, mainiacjoe_overflow_24_doors, gammafunk_temple_overflow_wave, minmay_temple_entry_antechambers D:5: layout_loops_corners, lemuel_crystal_altar, mainiacjoe_overflow_brackets, kennysheep_generic_room_6, uniq_menkaure Temple: dshaligram_water_room_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.2 Conjurations | 4 5 | 5.5 Dodging | | 1.8 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 52 | 7 || 59 Melee: Unarmed | 7 | || 7 Dagger | 45 | 5 || 50 Tailslap | 9 | || 9 Flail | | 2 || 2 Cast: Magic Dart | 21 | 4 || 25 Searing Ray | 10 | 13 || 23 Stab: Sleeping | 4 | || 4 Armour: Robe | 42 | 29 || 71 Dodge: Dodged | 34 | 13 || 47 Block: Other | 11 | 3 || 14